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Fix liquid drawtype faces sometimes not rendering (#12807)

Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
This commit is contained in:
Wuzzy
2022-09-27 01:27:47 +02:00
committed by GitHub
parent f4a01f3a5d
commit 3f801bc096
3 changed files with 14 additions and 7 deletions

View File

@ -651,7 +651,7 @@ static u8 face_contents(content_t m1, content_t m2, bool *equivalent,
const ContentFeatures &f2 = ndef->get(m2);
// Contents don't differ for different forms of same liquid
if (f1.sameLiquid(f2))
if (f1.sameLiquidRender(f2))
return 0;
u8 c1 = f1.solidness;
@ -668,9 +668,9 @@ static u8 face_contents(content_t m1, content_t m2, bool *equivalent,
if (c1 == c2) {
*equivalent = true;
// If same solidness, liquid takes precense
if (f1.isLiquid())
if (f1.isLiquidRender())
return 1;
if (f2.isLiquid())
if (f2.isLiquidRender())
return 2;
}