[CSM] Add minimap API modifiers (#5399)

* Rename Mapper (too generic) to Minimap
* Add lua functions to get/set position, angle, mode for minimap
* Client: rename m_mapper to m_minimap
* Add minimap to core.ui namespace (core.ui.minimap)
* Add various functions to manage minimap (show, hide, toggle_shape)
* Cleanup trivial declaration in client
This commit is contained in:
Loïc Blot 2017-03-16 10:34:54 +01:00 committed by GitHub
parent eb88e5dd4b
commit 40ce538aad
14 changed files with 349 additions and 53 deletions

View File

@ -47,9 +47,21 @@ core.register_chatcommand("test_node", {
end, end,
}) })
local function preview_minimap()
local minimap = core.ui.minimap
minimap:show()
minimap:set_mode(4)
minimap:set_pos({x=5, y=50, z=5})
minimap:toggle_shape()
print("[PREVIEW] Minimap: mode => " .. dump(minimap:get_mode()) ..
" position => " .. dump(minimap:get_pos()) ..
" angle => " .. dump(minimap:get_angle()))
end
core.after(2, function() core.after(2, function()
print("[PREVIEW] loaded " .. modname .. " mod") print("[PREVIEW] loaded " .. modname .. " mod")
preview_minimap()
modstorage:set_string("current_mod", modname) modstorage:set_string("current_mod", modname)
print(modstorage:get_string("current_mod")) print(modstorage:get_string("current_mod"))
end) end)

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@ -789,9 +789,27 @@ Call these functions only at load time!
* same as fgettext_ne(), but calls core.formspec_escape before returning result * same as fgettext_ne(), but calls core.formspec_escape before returning result
* `show_formspec(formname, formspec)` : returns true on success * `show_formspec(formname, formspec)` : returns true on success
* Shows a formspec to the player * Shows a formspec to the player
### UI
* `minetest.ui.minimap`
* Reference to the minimap object. See `Minimap` class reference for methods.
Class reference Class reference
--------------- ---------------
### `Minimap`
An interface to manipulate minimap on client UI
* `show()`: shows the minimap (if not disabled by server)
* `hide()`: hides the minimap
* `set_pos(pos)`: sets the minimap position on screen
* `get_pos()`: returns the minimap current position
* `set_angle(deg)`: sets the minimap angle in degrees
* `get_angle()`: returns the current minimap angle in degrees
* `set_mode(mode)`: sets the minimap mode (0 to 6)
* `get_mode()`: returns the current minimap mode
* `toggle_shape()`: toggles minimap shape to round or square.
### `Settings` ### `Settings`
An interface to read config files in the format of `minetest.conf`. An interface to read config files in the format of `minetest.conf`.

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@ -224,6 +224,7 @@ Client::Client(
m_device(device), m_device(device),
m_camera(NULL), m_camera(NULL),
m_minimap_disabled_by_server(false), m_minimap_disabled_by_server(false),
m_minimap_shown_by_mod(false),
m_server_ser_ver(SER_FMT_VER_INVALID), m_server_ser_ver(SER_FMT_VER_INVALID),
m_proto_ver(0), m_proto_ver(0),
m_playeritem(0), m_playeritem(0),
@ -255,7 +256,7 @@ Client::Client(
// Add local player // Add local player
m_env.setLocalPlayer(new LocalPlayer(this, playername)); m_env.setLocalPlayer(new LocalPlayer(this, playername));
m_mapper = new Mapper(device, this); m_minimap = new Minimap(device, this);
m_cache_save_interval = g_settings->getU16("server_map_save_interval"); m_cache_save_interval = g_settings->getU16("server_map_save_interval");
m_cache_smooth_lighting = g_settings->getBool("smooth_lighting"); m_cache_smooth_lighting = g_settings->getBool("smooth_lighting");
@ -386,7 +387,7 @@ Client::~Client()
m_device->getSceneManager()->getMeshCache()->removeMesh(mesh); m_device->getSceneManager()->getMeshCache()->removeMesh(mesh);
} }
delete m_mapper; delete m_minimap;
} }
void Client::connect(Address address, void Client::connect(Address address,
@ -636,7 +637,7 @@ void Client::step(float dtime)
} }
if (do_mapper_update) if (do_mapper_update)
m_mapper->addBlock(r.p, minimap_mapblock); m_minimap->addBlock(r.p, minimap_mapblock);
if (r.ack_block_to_server) { if (r.ack_block_to_server) {
/* /*
@ -1859,23 +1860,17 @@ void Client::afterContentReceived(IrrlichtDevice *device)
delete[] text; delete[] text;
} }
float Client::getRTT(void) float Client::getRTT()
{ {
return m_con.getPeerStat(PEER_ID_SERVER,con::AVG_RTT); return m_con.getPeerStat(PEER_ID_SERVER,con::AVG_RTT);
} }
float Client::getCurRate(void) float Client::getCurRate()
{ {
return ( m_con.getLocalStat(con::CUR_INC_RATE) + return ( m_con.getLocalStat(con::CUR_INC_RATE) +
m_con.getLocalStat(con::CUR_DL_RATE)); m_con.getLocalStat(con::CUR_DL_RATE));
} }
float Client::getAvgRate(void)
{
return ( m_con.getLocalStat(con::AVG_INC_RATE) +
m_con.getLocalStat(con::AVG_DL_RATE));
}
void Client::makeScreenshot(IrrlichtDevice *device) void Client::makeScreenshot(IrrlichtDevice *device)
{ {
irr::video::IVideoDriver *driver = device->getVideoDriver(); irr::video::IVideoDriver *driver = device->getVideoDriver();
@ -1935,6 +1930,15 @@ void Client::makeScreenshot(IrrlichtDevice *device)
raw_image->drop(); raw_image->drop();
} }
bool Client::shouldShowMinimap() const
{
if (m_minimap_disabled_by_server) {
return false;
}
return m_minimap_shown_by_mod;
}
// IGameDef interface // IGameDef interface
// Under envlock // Under envlock
IItemDefManager* Client::getItemDefManager() IItemDefManager* Client::getItemDefManager()

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@ -49,7 +49,7 @@ struct MapDrawControl;
class MtEventManager; class MtEventManager;
struct PointedThing; struct PointedThing;
class Database; class Database;
class Mapper; class Minimap;
struct MinimapMapblock; struct MinimapMapblock;
class Camera; class Camera;
class NetworkPacket; class NetworkPacket;
@ -522,21 +522,17 @@ public:
void afterContentReceived(IrrlichtDevice *device); void afterContentReceived(IrrlichtDevice *device);
float getRTT(void); float getRTT();
float getCurRate(void); float getCurRate();
float getAvgRate(void);
Mapper* getMapper () Minimap* getMinimap() { return m_minimap; }
{ return m_mapper; } void setCamera(Camera* camera) { m_camera = camera; }
void setCamera(Camera* camera)
{ m_camera = camera; }
Camera* getCamera () Camera* getCamera ()
{ return m_camera; } { return m_camera; }
bool isMinimapDisabledByServer() bool shouldShowMinimap() const;
{ return m_minimap_disabled_by_server; } void setMinimapShownByMod(bool state) { m_minimap_shown_by_mod = state; }
// IGameDef interface // IGameDef interface
virtual IItemDefManager* getItemDefManager(); virtual IItemDefManager* getItemDefManager();
@ -636,8 +632,9 @@ private:
con::Connection m_con; con::Connection m_con;
IrrlichtDevice *m_device; IrrlichtDevice *m_device;
Camera *m_camera; Camera *m_camera;
Mapper *m_mapper; Minimap *m_minimap;
bool m_minimap_disabled_by_server; bool m_minimap_disabled_by_server;
bool m_minimap_shown_by_mod;
// Server serialization version // Server serialization version
u8 m_server_ser_ver; u8 m_server_ser_ver;

View File

@ -474,7 +474,7 @@ void draw_plain(Camera &camera, bool show_hud, Hud &hud,
void draw_scene(video::IVideoDriver *driver, scene::ISceneManager *smgr, void draw_scene(video::IVideoDriver *driver, scene::ISceneManager *smgr,
Camera &camera, Client& client, LocalPlayer *player, Hud &hud, Camera &camera, Client& client, LocalPlayer *player, Hud &hud,
Mapper &mapper, gui::IGUIEnvironment *guienv, Minimap &mapper, gui::IGUIEnvironment *guienv,
const v2u32 &screensize, const video::SColor &skycolor, const v2u32 &screensize, const video::SColor &skycolor,
bool show_hud, bool show_minimap) bool show_hud, bool show_minimap)
{ {

View File

@ -32,7 +32,7 @@ void draw_load_screen(const std::wstring &text, IrrlichtDevice *device,
void draw_scene(video::IVideoDriver *driver, scene::ISceneManager *smgr, void draw_scene(video::IVideoDriver *driver, scene::ISceneManager *smgr,
Camera &camera, Client &client, LocalPlayer *player, Camera &camera, Client &client, LocalPlayer *player,
Hud &hud, Mapper &mapper, gui::IGUIEnvironment *guienv, Hud &hud, Minimap &mapper, gui::IGUIEnvironment *guienv,
const v2u32 &screensize, const video::SColor &skycolor, const v2u32 &screensize, const video::SColor &skycolor,
bool show_hud, bool show_minimap); bool show_hud, bool show_minimap);

View File

@ -715,7 +715,7 @@ public:
m_eye_position_vertex.set(eye_position_array, services); m_eye_position_vertex.set(eye_position_array, services);
float minimap_yaw_array[3]; float minimap_yaw_array[3];
v3f minimap_yaw = m_client->getMapper()->getYawVec(); v3f minimap_yaw = m_client->getMinimap()->getYawVec();
#if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR < 8) #if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR < 8)
minimap_yaw_array[0] = minimap_yaw.X; minimap_yaw_array[0] = minimap_yaw.X;
minimap_yaw_array[1] = minimap_yaw.Y; minimap_yaw_array[1] = minimap_yaw.Y;
@ -1473,7 +1473,7 @@ private:
Sky *sky; // Free using ->Drop() Sky *sky; // Free using ->Drop()
Inventory *local_inventory; Inventory *local_inventory;
Hud *hud; Hud *hud;
Mapper *mapper; Minimap *mapper;
GameRunData runData; GameRunData runData;
VolatileRunFlags flags; VolatileRunFlags flags;
@ -1769,7 +1769,7 @@ void Game::run()
updateProfilerGraphs(&graph); updateProfilerGraphs(&graph);
// Update if minimap has been disabled by the server // Update if minimap has been disabled by the server
flags.show_minimap &= !client->isMinimapDisabledByServer(); flags.show_minimap = client->shouldShowMinimap();
} }
} }
@ -2029,7 +2029,7 @@ bool Game::createClient(const std::string &playername,
return false; return false;
} }
mapper = client->getMapper(); mapper = client->getMinimap();
mapper->setMinimapMode(MINIMAP_MODE_OFF); mapper->setMinimapMode(MINIMAP_MODE_OFF);
return true; return true;

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@ -184,7 +184,7 @@ void MinimapUpdateThread::getMap(v3s16 pos, s16 size, s16 height)
//// Mapper //// Mapper
//// ////
Mapper::Mapper(IrrlichtDevice *device, Client *client) Minimap::Minimap(IrrlichtDevice *device, Client *client)
{ {
this->client = client; this->client = client;
this->driver = device->getVideoDriver(); this->driver = device->getVideoDriver();
@ -238,7 +238,7 @@ Mapper::Mapper(IrrlichtDevice *device, Client *client)
m_minimap_update_thread->start(); m_minimap_update_thread->start();
} }
Mapper::~Mapper() Minimap::~Minimap()
{ {
m_minimap_update_thread->stop(); m_minimap_update_thread->stop();
m_minimap_update_thread->wait(); m_minimap_update_thread->wait();
@ -258,17 +258,12 @@ Mapper::~Mapper()
delete m_minimap_update_thread; delete m_minimap_update_thread;
} }
void Mapper::addBlock(v3s16 pos, MinimapMapblock *data) void Minimap::addBlock(v3s16 pos, MinimapMapblock *data)
{ {
m_minimap_update_thread->enqueueBlock(pos, data); m_minimap_update_thread->enqueueBlock(pos, data);
} }
MinimapMode Mapper::getMinimapMode() void Minimap::toggleMinimapShape()
{
return data->mode;
}
void Mapper::toggleMinimapShape()
{ {
MutexAutoLock lock(m_mutex); MutexAutoLock lock(m_mutex);
@ -277,7 +272,7 @@ void Mapper::toggleMinimapShape()
m_minimap_update_thread->deferUpdate(); m_minimap_update_thread->deferUpdate();
} }
void Mapper::setMinimapMode(MinimapMode mode) void Minimap::setMinimapMode(MinimapMode mode)
{ {
static const MinimapModeDef modedefs[MINIMAP_MODE_COUNT] = { static const MinimapModeDef modedefs[MINIMAP_MODE_COUNT] = {
{false, 0, 0}, {false, 0, 0},
@ -302,7 +297,7 @@ void Mapper::setMinimapMode(MinimapMode mode)
m_minimap_update_thread->deferUpdate(); m_minimap_update_thread->deferUpdate();
} }
void Mapper::setPos(v3s16 pos) void Minimap::setPos(v3s16 pos)
{ {
bool do_update = false; bool do_update = false;
@ -320,12 +315,12 @@ void Mapper::setPos(v3s16 pos)
m_minimap_update_thread->deferUpdate(); m_minimap_update_thread->deferUpdate();
} }
void Mapper::setAngle(f32 angle) void Minimap::setAngle(f32 angle)
{ {
m_angle = angle; m_angle = angle;
} }
void Mapper::blitMinimapPixelsToImageRadar(video::IImage *map_image) void Minimap::blitMinimapPixelsToImageRadar(video::IImage *map_image)
{ {
for (s16 x = 0; x < data->map_size; x++) for (s16 x = 0; x < data->map_size; x++)
for (s16 z = 0; z < data->map_size; z++) { for (s16 z = 0; z < data->map_size; z++) {
@ -339,7 +334,7 @@ void Mapper::blitMinimapPixelsToImageRadar(video::IImage *map_image)
} }
} }
void Mapper::blitMinimapPixelsToImageSurface( void Minimap::blitMinimapPixelsToImageSurface(
video::IImage *map_image, video::IImage *heightmap_image) video::IImage *map_image, video::IImage *heightmap_image)
{ {
for (s16 x = 0; x < data->map_size; x++) for (s16 x = 0; x < data->map_size; x++)
@ -368,7 +363,7 @@ void Mapper::blitMinimapPixelsToImageSurface(
} }
} }
video::ITexture *Mapper::getMinimapTexture() video::ITexture *Minimap::getMinimapTexture()
{ {
// update minimap textures when new scan is ready // update minimap textures when new scan is ready
if (data->map_invalidated) if (data->map_invalidated)
@ -418,7 +413,7 @@ video::ITexture *Mapper::getMinimapTexture()
return data->texture; return data->texture;
} }
v3f Mapper::getYawVec() v3f Minimap::getYawVec()
{ {
if (data->minimap_shape_round) { if (data->minimap_shape_round) {
return v3f( return v3f(
@ -430,7 +425,7 @@ v3f Mapper::getYawVec()
} }
} }
scene::SMeshBuffer *Mapper::getMinimapMeshBuffer() scene::SMeshBuffer *Minimap::getMinimapMeshBuffer()
{ {
scene::SMeshBuffer *buf = new scene::SMeshBuffer(); scene::SMeshBuffer *buf = new scene::SMeshBuffer();
buf->Vertices.set_used(4); buf->Vertices.set_used(4);
@ -452,7 +447,7 @@ scene::SMeshBuffer *Mapper::getMinimapMeshBuffer()
return buf; return buf;
} }
void Mapper::drawMinimap() void Minimap::drawMinimap()
{ {
video::ITexture *minimap_texture = getMinimapTexture(); video::ITexture *minimap_texture = getMinimapTexture();
if (!minimap_texture) if (!minimap_texture)
@ -550,7 +545,7 @@ void Mapper::drawMinimap()
} }
} }
void Mapper::updateActiveMarkers () void Minimap::updateActiveMarkers()
{ {
video::IImage *minimap_mask = data->minimap_shape_round ? video::IImage *minimap_mask = data->minimap_shape_round ?
data->minimap_mask_round : data->minimap_mask_square; data->minimap_mask_round : data->minimap_mask_square;

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@ -112,19 +112,21 @@ private:
std::map<v3s16, MinimapMapblock *> m_blocks_cache; std::map<v3s16, MinimapMapblock *> m_blocks_cache;
}; };
class Mapper { class Minimap {
public: public:
Mapper(IrrlichtDevice *device, Client *client); Minimap(IrrlichtDevice *device, Client *client);
~Mapper(); ~Minimap();
void addBlock(v3s16 pos, MinimapMapblock *data); void addBlock(v3s16 pos, MinimapMapblock *data);
v3f getYawVec(); v3f getYawVec();
MinimapMode getMinimapMode();
void setPos(v3s16 pos); void setPos(v3s16 pos);
v3s16 getPos() const { return data->pos; }
void setAngle(f32 angle); void setAngle(f32 angle);
f32 getAngle() const { return m_angle; }
void setMinimapMode(MinimapMode mode); void setMinimapMode(MinimapMode mode);
MinimapMode getMinimapMode() const { return data->mode; }
void toggleMinimapShape(); void toggleMinimapShape();

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@ -1140,7 +1140,7 @@ void Client::handleCommand_HudSetFlags(NetworkPacket* pkt)
if (m_minimap_disabled_by_server && was_minimap_visible) { if (m_minimap_disabled_by_server && was_minimap_visible) {
// defers a minimap update, therefore only call it if really // defers a minimap update, therefore only call it if really
// needed, by checking that minimap was visible before // needed, by checking that minimap was visible before
m_mapper->setMinimapMode(MINIMAP_MODE_OFF); m_minimap->setMinimapMode(MINIMAP_MODE_OFF);
} }
} }

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@ -22,6 +22,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "client.h" #include "client.h"
#include "cpp_api/s_internal.h" #include "cpp_api/s_internal.h"
#include "lua_api/l_client.h" #include "lua_api/l_client.h"
#include "lua_api/l_minimap.h"
#include "lua_api/l_storage.h" #include "lua_api/l_storage.h"
#include "lua_api/l_sound.h" #include "lua_api/l_sound.h"
#include "lua_api/l_util.h" #include "lua_api/l_util.h"
@ -40,9 +41,14 @@ ClientScripting::ClientScripting(Client *client):
lua_getglobal(L, "core"); lua_getglobal(L, "core");
int top = lua_gettop(L); int top = lua_gettop(L);
lua_newtable(L);
lua_setfield(L, -2, "ui");
InitializeModApi(L, top); InitializeModApi(L, top);
lua_pop(L, 1); lua_pop(L, 1);
LuaMinimap::create(L, client->getMinimap());
// Push builtin initialization type // Push builtin initialization type
lua_pushstring(L, "client"); lua_pushstring(L, "client");
lua_setglobal(L, "INIT"); lua_setglobal(L, "INIT");
@ -59,4 +65,5 @@ void ClientScripting::InitializeModApi(lua_State *L, int top)
LuaItemStack::Register(L); LuaItemStack::Register(L);
StorageRef::Register(L); StorageRef::Register(L);
LuaMinimap::Register(L);
} }

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@ -25,6 +25,7 @@ set(common_SCRIPT_LUA_API_SRCS
set(client_SCRIPT_LUA_API_SRCS set(client_SCRIPT_LUA_API_SRCS
${CMAKE_CURRENT_SOURCE_DIR}/l_client.cpp ${CMAKE_CURRENT_SOURCE_DIR}/l_client.cpp
${CMAKE_CURRENT_SOURCE_DIR}/l_mainmenu.cpp ${CMAKE_CURRENT_SOURCE_DIR}/l_mainmenu.cpp
${CMAKE_CURRENT_SOURCE_DIR}/l_minimap.cpp
${CMAKE_CURRENT_SOURCE_DIR}/l_storage.cpp ${CMAKE_CURRENT_SOURCE_DIR}/l_storage.cpp
${CMAKE_CURRENT_SOURCE_DIR}/l_sound.cpp ${CMAKE_CURRENT_SOURCE_DIR}/l_sound.cpp
PARENT_SCOPE) PARENT_SCOPE)

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@ -0,0 +1,196 @@
/*
Minetest
Copyright (C) 2017 Loic Blot <loic.blot@unix-experience.fr>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "lua_api/l_minimap.h"
#include "lua_api/l_internal.h"
#include "common/c_converter.h"
#include "minimap.h"
LuaMinimap::LuaMinimap(Minimap *m)
{
m_minimap = m;
}
void LuaMinimap::create(lua_State *L, Minimap *m)
{
LuaMinimap *o = new LuaMinimap(m);
*(void **)(lua_newuserdata(L, sizeof(void *))) = o;
luaL_getmetatable(L, className);
lua_setmetatable(L, -2);
// Keep minimap object stack id
int minimap_object = lua_gettop(L);
lua_getglobal(L, "core");
lua_getfield(L, -1, "ui");
luaL_checktype(L, -1, LUA_TTABLE);
int uitable = lua_gettop(L);
lua_pushvalue(L, minimap_object); // Copy object to top of stack
lua_setfield(L, uitable, "minimap");
}
int LuaMinimap::l_get_pos(lua_State *L)
{
LuaMinimap *ref = checkobject(L, 1);
Minimap *m = getobject(ref);
push_v3s16(L, m->getPos());
return 1;
}
int LuaMinimap::l_set_pos(lua_State *L)
{
LuaMinimap *ref = checkobject(L, 1);
Minimap *m = getobject(ref);
m->setPos(read_v3s16(L, 2));
return 1;
}
int LuaMinimap::l_get_angle(lua_State *L)
{
LuaMinimap *ref = checkobject(L, 1);
Minimap *m = getobject(ref);
lua_pushinteger(L, m->getAngle());
return 1;
}
int LuaMinimap::l_set_angle(lua_State *L)
{
LuaMinimap *ref = checkobject(L, 1);
Minimap *m = getobject(ref);
m->setAngle(lua_tointeger(L, 2));
return 1;
}
int LuaMinimap::l_get_mode(lua_State *L)
{
LuaMinimap *ref = checkobject(L, 1);
Minimap *m = getobject(ref);
lua_pushinteger(L, m->getMinimapMode());
return 1;
}
int LuaMinimap::l_set_mode(lua_State *L)
{
LuaMinimap *ref = checkobject(L, 1);
Minimap *m = getobject(ref);
s32 mode = lua_tointeger(L, 2);
if (mode < MINIMAP_MODE_OFF ||
mode >= MINIMAP_MODE_COUNT) {
return 0;
}
m->setMinimapMode((MinimapMode) mode);
return 1;
}
int LuaMinimap::l_toggle_shape(lua_State *L)
{
LuaMinimap *ref = checkobject(L, 1);
Minimap *m = getobject(ref);
m->toggleMinimapShape();
return 1;
}
int LuaMinimap::l_show(lua_State *L)
{
Client *client = getClient(L);
assert(client);
client->setMinimapShownByMod(true);
return 1;
}
int LuaMinimap::l_hide(lua_State *L)
{
Client *client = getClient(L);
assert(client);
client->setMinimapShownByMod(false);
return 1;
}
LuaMinimap *LuaMinimap::checkobject(lua_State *L, int narg)
{
NO_MAP_LOCK_REQUIRED;
luaL_checktype(L, narg, LUA_TUSERDATA);
void *ud = luaL_checkudata(L, narg, className);
if (!ud)
luaL_typerror(L, narg, className);
return *(LuaMinimap **)ud; // unbox pointer
}
Minimap* LuaMinimap::getobject(LuaMinimap *ref)
{
return ref->m_minimap;
}
int LuaMinimap::gc_object(lua_State *L) {
LuaMinimap *o = *(LuaMinimap **)(lua_touserdata(L, 1));
delete o;
return 0;
}
void LuaMinimap::Register(lua_State *L)
{
lua_newtable(L);
int methodtable = lua_gettop(L);
luaL_newmetatable(L, className);
int metatable = lua_gettop(L);
lua_pushliteral(L, "__metatable");
lua_pushvalue(L, methodtable);
lua_settable(L, metatable); // hide metatable from Lua getmetatable()
lua_pushliteral(L, "__index");
lua_pushvalue(L, methodtable);
lua_settable(L, metatable);
lua_pushliteral(L, "__gc");
lua_pushcfunction(L, gc_object);
lua_settable(L, metatable);
lua_pop(L, 1); // drop metatable
luaL_openlib(L, 0, methods, 0); // fill methodtable
lua_pop(L, 1); // drop methodtable
}
const char LuaMinimap::className[] = "Minimap";
const luaL_reg LuaMinimap::methods[] = {
luamethod(LuaMinimap, show),
luamethod(LuaMinimap, hide),
luamethod(LuaMinimap, get_pos),
luamethod(LuaMinimap, set_pos),
luamethod(LuaMinimap, get_angle),
luamethod(LuaMinimap, set_angle),
luamethod(LuaMinimap, get_mode),
luamethod(LuaMinimap, set_mode),
luamethod(LuaMinimap, toggle_shape),
{0,0}
};

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@ -0,0 +1,64 @@
/*
Minetest
Copyright (C) 2017 Loic Blot <loic.blot@unix-experience.fr>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef L_MINIMAP_H_
#define L_MINIMAP_H_
#include "l_base.h"
class Minimap;
class LuaMinimap : public ModApiBase {
private:
static const char className[];
static const luaL_reg methods[];
// garbage collector
static int gc_object(lua_State *L);
static int l_get_pos(lua_State *L);
static int l_set_pos(lua_State *L);
static int l_get_angle(lua_State *L);
static int l_set_angle(lua_State *L);
static int l_get_mode(lua_State *L);
static int l_set_mode(lua_State *L);
static int l_show(lua_State *L);
static int l_hide(lua_State *L);
static int l_toggle_shape(lua_State *L);
Minimap *m_minimap;
public:
LuaMinimap(Minimap *m);
~LuaMinimap() {}
static void create(lua_State *L, Minimap *object);
static LuaMinimap *checkobject(lua_State *L, int narg);
static Minimap* getobject(LuaMinimap *ref);
static void Register(lua_State *L);
};
#endif // L_MINIMAP_H_