diff --git a/builtin/game/privileges.lua b/builtin/game/privileges.lua index fb53423eb..e9b2df54c 100644 --- a/builtin/game/privileges.lua +++ b/builtin/game/privileges.lua @@ -86,3 +86,8 @@ core.register_privilege("debug", { description = "Allows enabling various debug options that may affect gameplay", give_to_singleplayer = false, }) + +core.register_can_bypass_userlimit(function(name, ip) + local privs = core.get_player_privs(name) + return privs["server"] or privs["ban"] or privs["privs"] or privs["password"] +end) diff --git a/builtin/game/register.lua b/builtin/game/register.lua index 1f355c7e5..e0073fc03 100644 --- a/builtin/game/register.lua +++ b/builtin/game/register.lua @@ -581,6 +581,7 @@ core.registered_on_item_eats, core.register_on_item_eat = make_registration() core.registered_on_punchplayers, core.register_on_punchplayer = make_registration() core.registered_on_priv_grant, core.register_on_priv_grant = make_registration() core.registered_on_priv_revoke, core.register_on_priv_revoke = make_registration() +core.registered_can_bypass_userlimit, core.register_can_bypass_userlimit = make_registration() -- -- Compatibility for on_mapgen_init() diff --git a/doc/lua_api.txt b/doc/lua_api.txt index a6d02ebb5..ec5a8ff32 100644 --- a/doc/lua_api.txt +++ b/doc/lua_api.txt @@ -2470,6 +2470,9 @@ Call these functions only at load time! * Called when `revoker` revokes the priv `priv` from `name`. * Note that the callback will be called twice if it's done by a player, once with revoker being the player name, and again with revoker being nil. +* `minetest.register_can_bypass_userlimit(function(name, ip))` + * Called when `name` user connects with `ip`. + * Return `true` to by pass the player limit ### Other registration functions * `minetest.register_chatcommand(cmd, chatcommand definition)` diff --git a/src/network/serverpackethandler.cpp b/src/network/serverpackethandler.cpp index 62da136ad..ecf4306c8 100644 --- a/src/network/serverpackethandler.cpp +++ b/src/network/serverpackethandler.cpp @@ -209,13 +209,10 @@ void Server::handleCommand_Init(NetworkPacket* pkt) << addr_s << " (peer_id=" << pkt->getPeerId() << ")" << std::endl; // Enforce user limit. - // Don't enforce for users that have some admin right + // Don't enforce for users that have some admin right or mod permits it. if (m_clients.isUserLimitReached() && - !checkPriv(playername, "server") && - !checkPriv(playername, "ban") && - !checkPriv(playername, "privs") && - !checkPriv(playername, "password") && - playername != g_settings->get("name")) { + playername != g_settings->get("name") && + !m_script->can_bypass_userlimit(playername, addr_s)) { actionstream << "Server: " << playername << " tried to join from " << addr_s << ", but there" << " are already max_users=" << g_settings->getU16("max_users") << " players." << std::endl; diff --git a/src/script/cpp_api/s_player.cpp b/src/script/cpp_api/s_player.cpp index b7f2f10f9..578c26184 100644 --- a/src/script/cpp_api/s_player.cpp +++ b/src/script/cpp_api/s_player.cpp @@ -21,6 +21,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "cpp_api/s_internal.h" #include "common/c_converter.h" #include "common/c_content.h" +#include "debug.h" #include "util/string.h" void ScriptApiPlayer::on_newplayer(ServerActiveObject *player) @@ -123,6 +124,20 @@ bool ScriptApiPlayer::on_prejoinplayer( return false; } +bool ScriptApiPlayer::can_bypass_userlimit(const std::string &name, const std::string &ip) +{ + SCRIPTAPI_PRECHECKHEADER + + // Get core.registered_on_prejoinplayers + lua_getglobal(L, "core"); + lua_getfield(L, -1, "registered_can_bypass_userlimit"); + lua_pushstring(L, name.c_str()); + lua_pushstring(L, ip.c_str()); + runCallbacks(2, RUN_CALLBACKS_MODE_OR); + FATAL_ERROR_IF(!lua_isboolean(L, -1), "on_user_limitcheck must return a boolean"); + return lua_toboolean(L, -1); +} + void ScriptApiPlayer::on_joinplayer(ServerActiveObject *player) { SCRIPTAPI_PRECHECKHEADER diff --git a/src/script/cpp_api/s_player.h b/src/script/cpp_api/s_player.h index faf394de5..6b752eb69 100644 --- a/src/script/cpp_api/s_player.h +++ b/src/script/cpp_api/s_player.h @@ -35,6 +35,7 @@ public: bool on_respawnplayer(ServerActiveObject *player); bool on_prejoinplayer(const std::string &name, const std::string &ip, std::string *reason); + bool can_bypass_userlimit(const std::string &name, const std::string &ip); void on_joinplayer(ServerActiveObject *player); void on_leaveplayer(ServerActiveObject *player, bool timeout); void on_cheat(ServerActiveObject *player, const std::string &cheat_type);