diff --git a/src/map.cpp b/src/map.cpp index 1596f12ef..cf8692bff 100644 --- a/src/map.cpp +++ b/src/map.cpp @@ -1612,7 +1612,7 @@ void Map::transformLiquids(core::map & modified_blocks) int num_flows = 0; NodeNeighbor airs[6]; // surrounding air int num_airs = 0; - NodeNeighbor neutrals[6]; // nodes that are solid, another kind of liquid + NodeNeighbor neutrals[6]; // nodes that are solid or another kind of liquid int num_neutrals = 0; bool flowing_down = false; for (u16 i = 0; i < 6; i++) { @@ -1631,7 +1631,7 @@ void Map::transformLiquids(core::map & modified_blocks) case LIQUID_NONE: if (nb.n.d == CONTENT_AIR) { airs[num_airs++] = nb; - // if the current nodes happens to be a flowing node, it will start to flow down here. + // if the current node happens to be a flowing node, it will start to flow down here. if (nb.t == NEIGHBOR_LOWER) flowing_down = true; } else { @@ -1650,22 +1650,12 @@ void Map::transformLiquids(core::map & modified_blocks) break; case LIQUID_FLOWING: // if this node is not (yet) of a liquid type, choose the first liquid type we encounter - // (while ignoring flowing liquids at the lowest level, which cannot flow into this node) if (liquid_kind == CONTENT_AIR) liquid_kind = content_features(nb.n.d).liquid_alternative_flowing; if (content_features(nb.n.d).liquid_alternative_flowing != liquid_kind) { neutrals[num_neutrals++] = nb; } else { - // order flowing neighbors by liquid level descending - u16 insert_at = 0; - while (insert_at < num_flows && ((flows[insert_at].n.param2 & LIQUID_LEVEL_MASK) > - (nb.n.param2 & LIQUID_LEVEL_MASK))) { - insert_at++; - } - for (u16 j = insert_at; j < num_flows; j++) - flows[j + 1] = flows[j]; - flows[insert_at] = nb; - num_flows++; + flows[num_flows++] = nb; if (nb.t == NEIGHBOR_LOWER) flowing_down = true; } @@ -1776,10 +1766,10 @@ void Map::transformLiquids(core::map & modified_blocks) break; case LIQUID_FLOWING: for (u16 i = 0; i < num_flows; i++) { - /*u8 flow_level = (flows[i].n.param2 & LIQUID_LEVEL_MASK); + u8 flow_level = (flows[i].n.param2 & LIQUID_LEVEL_MASK); // liquid_level is still the ORIGINAL level of this node. if (flows[i].t != NEIGHBOR_UPPER && ((flow_level < liquid_level || flow_level < new_node_level) || - flow_down_enabled))*/ + flow_down_enabled)) m_transforming_liquid.push_back(flows[i].p); } for (u16 i = 0; i < num_airs; i++) {