From 470f32821627a56b682ea1947ab5a50ef57c1c10 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Lars=20M=C3=BCller?= <34514239+appgurueu@users.noreply.github.com> Date: Wed, 29 Jul 2020 23:17:52 +0200 Subject: [PATCH] Revert "Get rid of non-ascii characters in the debug display code (#8821)" (#9828) This reverts commit 4f9ccd89b347dad3db5ce63d3405a8d60c163af5. --- src/client/gameui.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/client/gameui.cpp b/src/client/gameui.cpp index c216f405d..81c268e44 100644 --- a/src/client/gameui.cpp +++ b/src/client/gameui.cpp @@ -133,9 +133,9 @@ void GameUI::update(const RunStats &stats, Client *client, MapDrawControl *draw_ << "pos: (" << (player_position.X / BS) << ", " << (player_position.Y / BS) << ", " << (player_position.Z / BS) - << ") | yaw: " << (wrapDegrees_0_360(cam.camera_yaw)) << "\xC2\xB0 " + << ") | yaw: " << (wrapDegrees_0_360(cam.camera_yaw)) << "° " << yawToDirectionString(cam.camera_yaw) - << " | pitch: " << (-wrapDegrees_180(cam.camera_pitch)) << "\xC2\xB0" + << " | pitch: " << (-wrapDegrees_180(cam.camera_pitch)) << "°" << " | seed: " << ((u64)client->getMapSeed()); if (pointed_old.type == POINTEDTHING_NODE) {