Document the gain of auto-selected dig sounds

This commit is contained in:
Gregor Parzefall 2022-12-21 13:29:43 +01:00 committed by GitHub
parent 0fc97a1483
commit 475f85fc91
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
1 changed files with 2 additions and 2 deletions

View File

@ -981,7 +981,7 @@ These sound files are played back by the engine if provided.
* `player_falling_damage`: Played when the local player takes
damage by falling (gain = 0.5)
* `player_jump`: Played when the local player jumps
* `default_dig_<groupname>`: Default node digging sound
* `default_dig_<groupname>`: Default node digging sound (gain = 0.5)
(see node sound definition for details)
Registered definitions
@ -8438,7 +8438,7 @@ Used by `minetest.register_node`.
dig = <SimpleSoundSpec> or "__group",
-- While digging node.
-- If `"__group"`, then the sound will be
-- `default_dig_<groupname>`, where `<groupname>` is the
-- `{name = "default_dig_<groupname>", gain = 0.5}` , where `<groupname>` is the
-- name of the item's digging group with the fastest digging time.
-- In case of a tie, one of the sounds will be played (but we
-- cannot predict which one)