diff --git a/src/localplayer.cpp b/src/localplayer.cpp index de200910c..de32c6f2b 100644 --- a/src/localplayer.cpp +++ b/src/localplayer.cpp @@ -18,7 +18,7 @@ with this program; if not, write to the Free Software Foundation, Inc., */ #include "localplayer.h" - +#include #include "event.h" #include "collision.h" #include "nodedef.h" @@ -941,8 +941,8 @@ void LocalPlayer::old_move(f32 dtime, Environment *env, f32 pos_max_d, v2f node_p2df(pf.X, pf.Z); f32 distance_f = player_p2df.getDistanceFrom(node_p2df); f32 max_axis_distance_f = MYMAX( - fabs(player_p2df.X - node_p2df.X), - fabs(player_p2df.Y - node_p2df.Y)); + std::fabs(player_p2df.X - node_p2df.X), + std::fabs(player_p2df.Y - node_p2df.Y)); if (distance_f > min_distance_f || max_axis_distance_f > 0.5 * BS + sneak_max + 0.1 * BS) diff --git a/src/minimap.cpp b/src/minimap.cpp index 59753e246..98bb7d9c3 100644 --- a/src/minimap.cpp +++ b/src/minimap.cpp @@ -18,6 +18,7 @@ with this program; if not, write to the Free Software Foundation, Inc., */ #include "minimap.h" +#include #include "client.h" #include "clientmap.h" #include "settings.h" @@ -428,8 +429,8 @@ v3f Minimap::getYawVec() { if (data->minimap_shape_round) { return v3f( - cos(m_angle * core::DEGTORAD), - sin(m_angle * core::DEGTORAD), + std::cos(m_angle * core::DEGTORAD), + std::sin(m_angle * core::DEGTORAD), 1.0); } @@ -531,8 +532,8 @@ void Minimap::drawMinimap() core::rect img_rect(0, 0, imgsize.Width, imgsize.Height); static const video::SColor col(255, 255, 255, 255); static const video::SColor c[4] = {col, col, col, col}; - f32 sin_angle = sin(m_angle * core::DEGTORAD); - f32 cos_angle = cos(m_angle * core::DEGTORAD); + f32 sin_angle = std::sin(m_angle * core::DEGTORAD); + f32 cos_angle = std::cos(m_angle * core::DEGTORAD); s32 marker_size2 = 0.025 * (float)size; for (std::list::const_iterator i = m_active_markers.begin(); diff --git a/src/noise.cpp b/src/noise.cpp index 8b84803b3..255d3faee 100644 --- a/src/noise.cpp +++ b/src/noise.cpp @@ -324,7 +324,7 @@ float noise2d_perlin_abs(float x, float y, s32 seed, float f = 1.0; float g = 1.0; for (int i = 0; i < octaves; i++) { - a += g * fabs(noise2d_gradient(x * f, y * f, seed + i, eased)); + a += g * std::fabs(noise2d_gradient(x * f, y * f, seed + i, eased)); f *= 2.0; g *= persistence; } @@ -354,7 +354,7 @@ float noise3d_perlin_abs(float x, float y, float z, s32 seed, float f = 1.0; float g = 1.0; for (int i = 0; i < octaves; i++) { - a += g * fabs(noise3d_gradient(x * f, y * f, z * f, seed + i, eased)); + a += g * std::fabs(noise3d_gradient(x * f, y * f, z * f, seed + i, eased)); f *= 2.0; g *= persistence; } @@ -364,7 +364,7 @@ float noise3d_perlin_abs(float x, float y, float z, s32 seed, float contour(float v) { - v = fabs(v); + v = std::fabs(v); if (v >= 1.0) return 0.0; return (1.0 - v); @@ -389,7 +389,7 @@ float NoisePerlin2D(NoiseParams *np, float x, float y, s32 seed) np->flags & (NOISE_FLAG_DEFAULTS | NOISE_FLAG_EASED)); if (np->flags & NOISE_FLAG_ABSVALUE) - noiseval = fabs(noiseval); + noiseval = std::fabs(noiseval); a += g * noiseval; f *= np->lacunarity; @@ -416,7 +416,7 @@ float NoisePerlin3D(NoiseParams *np, float x, float y, float z, s32 seed) np->flags & NOISE_FLAG_EASED); if (np->flags & NOISE_FLAG_ABSVALUE) - noiseval = fabs(noiseval); + noiseval = std::fabs(noiseval); a += g * noiseval; f *= np->lacunarity; @@ -522,9 +522,9 @@ void Noise::resizeNoiseBuf(bool is3d) // + 2 for the two initial endpoints // + 1 for potentially crossing a boundary due to offset - size_t nlx = (size_t)ceil(num_noise_points_x) + 3; - size_t nly = (size_t)ceil(num_noise_points_y) + 3; - size_t nlz = is3d ? (size_t)ceil(num_noise_points_z) + 3 : 1; + size_t nlx = (size_t)std::ceil(num_noise_points_x) + 3; + size_t nly = (size_t)std::ceil(num_noise_points_y) + 3; + size_t nlz = is3d ? (size_t)std::ceil(num_noise_points_z) + 3 : 1; delete[] noise_buf; try { @@ -561,8 +561,8 @@ void Noise::gradientMap2D( Interp2dFxn interpolate = eased ? biLinearInterpolation : biLinearInterpolationNoEase; - x0 = floor(x); - y0 = floor(y); + x0 = std::floor(x); + y0 = std::floor(y); u = x - (float)x0; v = y - (float)y0; orig_u = u; @@ -626,9 +626,9 @@ void Noise::gradientMap3D( Interp3dFxn interpolate = (np.flags & NOISE_FLAG_EASED) ? triLinearInterpolation : triLinearInterpolationNoEase; - x0 = floor(x); - y0 = floor(y); - z0 = floor(z); + x0 = std::floor(x); + y0 = std::floor(y); + z0 = std::floor(z); u = x - (float)x0; v = y - (float)y0; w = z - (float)z0; @@ -730,7 +730,7 @@ float *Noise::perlinMap2D(float x, float y, float *persistence_map) g *= np.persist; } - if (fabs(np.offset - 0.f) > 0.00001 || fabs(np.scale - 1.f) > 0.00001) { + if (std::fabs(np.offset - 0.f) > 0.00001 || std::fabs(np.scale - 1.f) > 0.00001) { for (size_t i = 0; i != bufsize; i++) result[i] = result[i] * np.scale + np.offset; } @@ -768,7 +768,7 @@ float *Noise::perlinMap3D(float x, float y, float z, float *persistence_map) g *= np.persist; } - if (fabs(np.offset - 0.f) > 0.00001 || fabs(np.scale - 1.f) > 0.00001) { + if (std::fabs(np.offset - 0.f) > 0.00001 || std::fabs(np.scale - 1.f) > 0.00001) { for (size_t i = 0; i != bufsize; i++) result[i] = result[i] * np.scale + np.offset; } @@ -785,12 +785,12 @@ void Noise::updateResults(float g, float *gmap, if (np.flags & NOISE_FLAG_ABSVALUE) { if (persistence_map) { for (size_t i = 0; i != bufsize; i++) { - result[i] += gmap[i] * fabs(gradient_buf[i]); + result[i] += gmap[i] * std::fabs(gradient_buf[i]); gmap[i] *= persistence_map[i]; } } else { for (size_t i = 0; i != bufsize; i++) - result[i] += g * fabs(gradient_buf[i]); + result[i] += g * std::fabs(gradient_buf[i]); } } else { if (persistence_map) {