Replace settings tab with button

This commit is contained in:
rubenwardy 2023-08-28 16:56:32 +01:00 committed by Gregor Parzefall
parent 798b9eae4a
commit 48ab1835da
3 changed files with 58 additions and 31 deletions

View File

@ -66,8 +66,8 @@ local function get_formspec(self)
local content, prepend = tab.get_formspec(self, tab.name, tab.tabdata, tab.tabsize)
local tsize = tab.tabsize or { width = self.width, height = self.height }
if self.parent == nil and not prepend then
local tsize = tab.tabsize or {width=self.width, height=self.height}
prepend = string.format("size[%f,%f,%s]", tsize.width, tsize.height,
dump(self.fixed_size))
@ -76,7 +76,28 @@ local function get_formspec(self)
end
end
local formspec = (prepend or "") .. self:tab_header() .. content
local end_button_size = 0.75
local tab_header_size = { width = tsize.width, height = 0.85 }
if self.end_button then
tab_header_size.width = tab_header_size.width - end_button_size - 0.1
end
local formspec = (prepend or "") .. self:tab_header(tab_header_size) .. content
if self.end_button then
formspec = formspec ..
("style[%s;noclip=true;border=false]"):format(self.end_button.name) ..
("tooltip[%s;%s]"):format(self.end_button.name, self.end_button.label) ..
("image_button[%f,%f;%f,%f;%s;%s;]"):format(
self.width - end_button_size,
(-tab_header_size.height - end_button_size) / 2,
end_button_size,
end_button_size,
core.formspec_escape(self.end_button.icon),
self.end_button.name)
end
return formspec
end
@ -91,8 +112,12 @@ local function handle_buttons(self,fields)
return true
end
if self.end_button and fields[self.end_button.name] then
return self.end_button.on_click(self)
end
if self.glb_btn_handler ~= nil and
self.glb_btn_handler(self,fields) then
self.glb_btn_handler(self, fields) then
return true
end
@ -126,8 +151,7 @@ end
--------------------------------------------------------------------------------
local function tab_header(self)
local function tab_header(self, size)
local toadd = ""
for i=1,#self.tablist,1 do
@ -138,8 +162,8 @@ local function tab_header(self)
toadd = toadd .. self.tablist[i].caption
end
return string.format("tabheader[%f,%f;%s;%s;%i;true;false]",
self.header_x, self.header_y, self.name, toadd, self.last_tab_index);
return string.format("tabheader[%f,%f;%f,%f;%s;%s;%i;true;false]",
self.header_x, self.header_y, size.width, size.height, self.name, toadd, self.last_tab_index)
end
--------------------------------------------------------------------------------
@ -230,6 +254,8 @@ local tabview_metatable = {
function(self,handler) self.glb_evt_handler = handler end,
set_fixed_size =
function(self,state) self.fixed_size = state end,
set_end_button =
function(self, v) self.end_button = v end,
tab_header = tab_header,
handle_tab_buttons = handle_tab_buttons
}

View File

@ -51,30 +51,13 @@ dofile(menupath .. DIR_DELIM .. "dlg_register.lua")
dofile(menupath .. DIR_DELIM .. "dlg_rename_modpack.lua")
dofile(menupath .. DIR_DELIM .. "dlg_version_info.lua")
local tabs = {}
tabs.settings = {
name = "settings",
caption = fgettext("Settings"),
cbf_formspec = function()
return "button[0.1,0.1;3,0.8;open_settings;" .. fgettext("Open Settings") .. "]"
end,
cbf_button_handler = function(tabview, fields)
if fields.open_settings then
local dlg = create_settings_dlg()
dlg:set_parent(tabview)
tabview:hide()
dlg:show()
return true
end
end,
local tabs = {
content = dofile(menupath .. DIR_DELIM .. "tab_content.lua"),
about = dofile(menupath .. DIR_DELIM .. "tab_about.lua"),
local_game = dofile(menupath .. DIR_DELIM .. "tab_local.lua"),
play_online = dofile(menupath .. DIR_DELIM .. "tab_online.lua")
}
tabs.content = dofile(menupath .. DIR_DELIM .. "tab_content.lua")
tabs.about = dofile(menupath .. DIR_DELIM .. "tab_about.lua")
tabs.local_game = dofile(menupath .. DIR_DELIM .. "tab_local.lua")
tabs.play_online = dofile(menupath .. DIR_DELIM .. "tab_online.lua")
--------------------------------------------------------------------------------
local function main_event_handler(tabview, event)
if event == "MenuQuit" then
@ -121,7 +104,6 @@ local function init_globals()
tv_main:add(tabs.local_game)
tv_main:add(tabs.play_online)
tv_main:add(tabs.content)
tv_main:add(tabs.settings)
tv_main:add(tabs.about)
tv_main:set_global_event_handler(main_event_handler)
@ -132,6 +114,19 @@ local function init_globals()
tv_main:set_tab(last_tab)
end
tv_main:set_end_button({
icon = defaulttexturedir .. "settings_btn.png",
label = fgettext("Settings"),
name = "open_settings",
on_click = function(tabview)
local dlg = create_settings_dlg()
dlg:set_parent(tabview)
tabview:hide()
dlg:show()
return true
end,
})
-- In case the folder of the last selected game has been deleted,
-- display "Minetest" as a header
if tv_main.current_tab == "local" and not game then

View File

@ -75,7 +75,7 @@ methods:
^ handler: function(tabview,fields) --> returns true to finish button processing false to continue
- set_parent(parent)
^ set parent to attach tabview to. TV's with parent are hidden if their parent
is hidden and they don't set their specified size.
is hidden and they don't set their specified size.
^ parent: component to attach to
- show()
^ show tabview
@ -85,6 +85,12 @@ methods:
^ delete tabview
- set_fixed_size(state)
^ true/false set to fixed size, variable size
- set_end_button(info)
^ info is a table with:
* name: button name
* label: tooltip text
* icon: path to icon
* on_click(tabview): callback function
File: fst/dialog.lua
---------------------