Lower log level for unexpected behaviour

Its a possible mistake to log in to a server with twice the same name.
Before, it triggered a server wide error message, now it logs to actionstream.
This commit is contained in:
est31 2015-05-19 00:55:58 +02:00
parent d2ca662569
commit 497299afd6
2 changed files with 8 additions and 8 deletions

View File

@ -613,7 +613,7 @@ void Server::handleCommand_Init2(NetworkPacket* pkt)
playersao = StageTwoClientInit(pkt->getPeerId()); playersao = StageTwoClientInit(pkt->getPeerId());
if (playersao == NULL) { if (playersao == NULL) {
errorstream actionstream
<< "TOSERVER_INIT2 stage 2 client init failed for peer " << "TOSERVER_INIT2 stage 2 client init failed for peer "
<< pkt->getPeerId() << std::endl; << pkt->getPeerId() << std::endl;
return; return;
@ -710,7 +710,7 @@ void Server::handleCommand_ClientReady(NetworkPacket* pkt)
PlayerSAO* playersao = StageTwoClientInit(peer_id); PlayerSAO* playersao = StageTwoClientInit(peer_id);
if (playersao == NULL) { if (playersao == NULL) {
errorstream actionstream
<< "TOSERVER_CLIENT_READY stage 2 client init failed for peer_id: " << "TOSERVER_CLIENT_READY stage 2 client init failed for peer_id: "
<< peer_id << std::endl; << peer_id << std::endl;
m_con.DisconnectPeer(peer_id); m_con.DisconnectPeer(peer_id);

View File

@ -1073,16 +1073,16 @@ PlayerSAO* Server::StageTwoClientInit(u16 peer_id)
static_cast<RemotePlayer*>(m_env->getPlayer(playername.c_str())); static_cast<RemotePlayer*>(m_env->getPlayer(playername.c_str()));
// If failed, cancel // If failed, cancel
if((playersao == NULL) || (player == NULL)) { if ((playersao == NULL) || (player == NULL)) {
if(player && player->peer_id != 0) { if (player && player->peer_id != 0) {
errorstream<<"Server: "<<playername<<": Failed to emerge player" actionstream << "Server: Failed to emerge player \"" << playername
<<" (player allocated to an another client)"<<std::endl; << "\" (player allocated to an another client)" << std::endl;
DenyAccess_Legacy(peer_id, L"Another client is connected with this " DenyAccess_Legacy(peer_id, L"Another client is connected with this "
L"name. If your client closed unexpectedly, try again in " L"name. If your client closed unexpectedly, try again in "
L"a minute."); L"a minute.");
} else { } else {
errorstream<<"Server: "<<playername<<": Failed to emerge player" errorstream << "Server: " << playername << ": Failed to emerge player"
<<std::endl; << std::endl;
DenyAccess_Legacy(peer_id, L"Could not allocate player."); DenyAccess_Legacy(peer_id, L"Could not allocate player.");
} }
return NULL; return NULL;