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Player collisionbox: Make settable

Breaks compatibility with old clients.
This commit is contained in:
TeTpaAka
2015-05-29 20:30:55 +02:00
committed by paramat
parent 5045bdc6d8
commit 49920cfe8d
4 changed files with 13 additions and 8 deletions

View File

@ -784,7 +784,7 @@ PlayerSAO::PlayerSAO(ServerEnvironment *env_, RemotePlayer *player_, u16 peer_id
m_prop.hp_max = PLAYER_MAX_HP;
m_prop.physical = false;
m_prop.weight = 75;
m_prop.collisionbox = aabb3f(-0.3f, -1.0f, -0.3f, 0.3f, 0.75f, 0.3f);
m_prop.collisionbox = aabb3f(-0.3f, 0.0f, -0.3f, 0.3f, 1.77f, 0.3f);
// start of default appearance, this should be overwritten by LUA
m_prop.visual = "upright_sprite";
m_prop.visual_size = v2f(1, 2);
@ -856,7 +856,7 @@ std::string PlayerSAO::getClientInitializationData(u16 protocol_version)
os << serializeString(m_player->getName()); // name
writeU8(os, 1); // is_player
writeS16(os, getId()); //id
writeV3F1000(os, m_base_position + v3f(0,BS*1,0));
writeV3F1000(os, m_base_position);
writeF1000(os, m_yaw);
writeS16(os, getHP());
@ -1009,7 +1009,7 @@ void PlayerSAO::step(float dtime, bool send_recommended)
if(isAttached()) // Just in case we ever do send attachment position too
pos = m_env->getActiveObject(m_attachment_parent_id)->getBasePosition();
else
pos = m_base_position + v3f(0,BS*1,0);
pos = m_base_position;
std::string str = gob_cmd_update_position(
pos,
v3f(0,0,0),
@ -1414,7 +1414,9 @@ bool PlayerSAO::checkMovementCheat()
bool PlayerSAO::getCollisionBox(aabb3f *toset) const
{
*toset = aabb3f(-0.3f * BS, 0.0f, -0.3f * BS, 0.3f * BS, 1.75f * BS, 0.3f * BS);
//update collision box
toset->MinEdge = m_prop.collisionbox.MinEdge * BS;
toset->MaxEdge = m_prop.collisionbox.MaxEdge * BS;
toset->MinEdge += m_base_position;
toset->MaxEdge += m_base_position;