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Make add_entity return a reference to added entity (or nil)
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@ -2352,8 +2352,13 @@ private:
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const char *name = luaL_checkstring(L, 3);
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// Do it
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ServerActiveObject *obj = new LuaEntitySAO(env, pos, name, "");
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env->addActiveObject(obj);
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return 0;
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int objectid = env->addActiveObject(obj);
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// If failed to add, return nothing (reads as nil)
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if(objectid == 0)
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return 0;
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// Return ObjectRef
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objectref_get_or_create(L, obj);
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return 1;
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}
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// EnvRef:add_item(pos, inventorystring)
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