diff --git a/games/minimal/mods/default/init.lua b/games/minimal/mods/default/init.lua index 8788b3810..932e90dee 100644 --- a/games/minimal/mods/default/init.lua +++ b/games/minimal/mods/default/init.lua @@ -1298,6 +1298,29 @@ minetest.add_to_creative_inventory('default:water_source') minetest.add_to_creative_inventory('default:lava_source') minetest.add_to_creative_inventory('default:ladder') +-- +-- Aliases for the current map generator outputs +-- + +minetest.register_alias("mapgen_air", "air") +minetest.register_alias("mapgen_stone", "default:stone") +minetest.register_alias("mapgen_tree", "default:tree") +minetest.register_alias("mapgen_leaves", "default:leaves") +minetest.register_alias("mapgen_apple", "default:apple") +minetest.register_alias("mapgen_water_source", "default:water_source") +minetest.register_alias("mapgen_dirt", "default:dirt") +minetest.register_alias("mapgen_sand", "default:sand") +minetest.register_alias("mapgen_gravel", "default:gravel") +minetest.register_alias("mapgen_clay", "default:clay") +minetest.register_alias("mapgen_lava_source", "default:lava_source") +minetest.register_alias("mapgen_cobble", "default:cobble") +minetest.register_alias("mapgen_mossycobble", "default:mossycobble") +minetest.register_alias("mapgen_dirt_with_grass", "default:dirt_with_grass") +minetest.register_alias("mapgen_junglegrass", "default:junglegrass") +minetest.register_alias("mapgen_stone_with_coal", "default:stone_with_coal") +minetest.register_alias("mapgen_stone_with_iron", "default:stone_with_iron") +minetest.register_alias("mapgen_mese", "default:mese") + -- -- Some common functions -- diff --git a/src/mapgen.cpp b/src/mapgen.cpp index 77bd8a8b0..46304cdf6 100644 --- a/src/mapgen.cpp +++ b/src/mapgen.cpp @@ -70,8 +70,8 @@ static s16 find_ground_level_clever(VoxelManipulator &vmanip, v2s16 p2d, s16 y_nodes_min = vmanip.m_area.MinEdge.Y; u32 i = vmanip.m_area.index(v3s16(p2d.X, y_nodes_max, p2d.Y)); s16 y; - content_t c_tree = LEGN(ndef, "CONTENT_TREE"); - content_t c_leaves = LEGN(ndef, "CONTENT_LEAVES"); + content_t c_tree = ndef->getId("mapgen_tree"); + content_t c_leaves = ndef->getId("mapgen_leaves"); for(y=y_nodes_max; y>=y_nodes_min; y--) { MapNode &n = vmanip.m_data[i]; @@ -97,7 +97,7 @@ static s16 find_stone_level(VoxelManipulator &vmanip, v2s16 p2d, s16 y_nodes_min = vmanip.m_area.MinEdge.Y; u32 i = vmanip.m_area.index(v3s16(p2d.X, y_nodes_max, p2d.Y)); s16 y; - content_t c_stone = LEGN(ndef, "CONTENT_STONE"); + content_t c_stone = ndef->getId("mapgen_stone"); for(y=y_nodes_max; y>=y_nodes_min; y--) { MapNode &n = vmanip.m_data[i]; @@ -116,9 +116,9 @@ static s16 find_stone_level(VoxelManipulator &vmanip, v2s16 p2d, void make_tree(ManualMapVoxelManipulator &vmanip, v3s16 p0, bool is_apple_tree, INodeDefManager *ndef) { - MapNode treenode(LEGN(ndef, "CONTENT_TREE")); - MapNode leavesnode(LEGN(ndef, "CONTENT_LEAVES")); - MapNode applenode(LEGN(ndef, "CONTENT_APPLE")); + MapNode treenode(ndef->getId("mapgen_tree")); + MapNode leavesnode(ndef->getId("mapgen_leaves")); + MapNode applenode(ndef->getId("mapgen_apple")); s16 trunk_h = myrand_range(4, 5); v3s16 p1 = p0; @@ -196,8 +196,8 @@ void make_tree(ManualMapVoxelManipulator &vmanip, v3s16 p0, static void make_jungletree(VoxelManipulator &vmanip, v3s16 p0, INodeDefManager *ndef) { - MapNode treenode(LEGN(ndef, "CONTENT_JUNGLETREE")); - MapNode leavesnode(LEGN(ndef, "CONTENT_LEAVES")); + MapNode treenode(ndef->getId("mapgen_jungletree")); + MapNode leavesnode(ndef->getId("mapgen_leaves")); for(s16 x=-1; x<=1; x++) for(s16 z=-1; z<=1; z++) @@ -283,7 +283,7 @@ static void make_jungletree(VoxelManipulator &vmanip, v3s16 p0, void make_papyrus(VoxelManipulator &vmanip, v3s16 p0, INodeDefManager *ndef) { - MapNode papyrusnode(LEGN(ndef, "CONTENT_PAPYRUS")); + MapNode papyrusnode(ndef->getId("mapgen_papyrus")); s16 trunk_h = myrand_range(2, 3); v3s16 p1 = p0; @@ -298,7 +298,7 @@ void make_papyrus(VoxelManipulator &vmanip, v3s16 p0, void make_cactus(VoxelManipulator &vmanip, v3s16 p0, INodeDefManager *ndef) { - MapNode cactusnode(LEGN(ndef, "CONTENT_CACTUS")); + MapNode cactusnode(ndef->getId("mapgen_cactus")); s16 trunk_h = 3; v3s16 p1 = p0; @@ -333,7 +333,7 @@ static void make_room1(VoxelManipulator &vmanip, v3s16 roomsize, v3s16 roomplace u32 vi = vmanip.m_area.index(p); if(vmanip.m_flags[vi] & VMANIP_FLAG_DUNGEON_UNTOUCHABLE) continue; - vmanip.m_data[vi] = MapNode(LEGN(ndef, "CONTENT_COBBLE")); + vmanip.m_data[vi] = MapNode(ndef->getId("mapgen_cobble")); } { v3s16 p = roomplace + v3s16(roomsize.X-1,y,z); @@ -342,7 +342,7 @@ static void make_room1(VoxelManipulator &vmanip, v3s16 roomsize, v3s16 roomplace u32 vi = vmanip.m_area.index(p); if(vmanip.m_flags[vi] & VMANIP_FLAG_DUNGEON_UNTOUCHABLE) continue; - vmanip.m_data[vi] = MapNode(LEGN(ndef, "CONTENT_COBBLE")); + vmanip.m_data[vi] = MapNode(ndef->getId("mapgen_cobble")); } } @@ -357,7 +357,7 @@ static void make_room1(VoxelManipulator &vmanip, v3s16 roomsize, v3s16 roomplace u32 vi = vmanip.m_area.index(p); if(vmanip.m_flags[vi] & VMANIP_FLAG_DUNGEON_UNTOUCHABLE) continue; - vmanip.m_data[vi] = MapNode(LEGN(ndef, "CONTENT_COBBLE")); + vmanip.m_data[vi] = MapNode(ndef->getId("mapgen_cobble")); } { v3s16 p = roomplace + v3s16(x,y,roomsize.Z-1); @@ -366,7 +366,7 @@ static void make_room1(VoxelManipulator &vmanip, v3s16 roomsize, v3s16 roomplace u32 vi = vmanip.m_area.index(p); if(vmanip.m_flags[vi] & VMANIP_FLAG_DUNGEON_UNTOUCHABLE) continue; - vmanip.m_data[vi] = MapNode(LEGN(ndef, "CONTENT_COBBLE")); + vmanip.m_data[vi] = MapNode(ndef->getId("mapgen_cobble")); } } @@ -381,7 +381,7 @@ static void make_room1(VoxelManipulator &vmanip, v3s16 roomsize, v3s16 roomplace u32 vi = vmanip.m_area.index(p); if(vmanip.m_flags[vi] & VMANIP_FLAG_DUNGEON_UNTOUCHABLE) continue; - vmanip.m_data[vi] = MapNode(LEGN(ndef, "CONTENT_COBBLE")); + vmanip.m_data[vi] = MapNode(ndef->getId("mapgen_cobble")); } { v3s16 p = roomplace + v3s16(x,roomsize.Y-1,z); @@ -390,7 +390,7 @@ static void make_room1(VoxelManipulator &vmanip, v3s16 roomsize, v3s16 roomplace u32 vi = vmanip.m_area.index(p); if(vmanip.m_flags[vi] & VMANIP_FLAG_DUNGEON_UNTOUCHABLE) continue; - vmanip.m_data[vi] = MapNode(LEGN(ndef, "CONTENT_COBBLE")); + vmanip.m_data[vi] = MapNode(ndef->getId("mapgen_cobble")); } } @@ -438,7 +438,7 @@ static void make_door1(VoxelManipulator &vmanip, v3s16 doorplace, v3s16 doordir, { make_hole1(vmanip, doorplace, ndef); // Place torch (for testing) - //vmanip.m_data[vmanip.m_area.index(doorplace)] = MapNode(LEGN(ndef, "CONTENT_TORCH")); + //vmanip.m_data[vmanip.m_area.index(doorplace)] = MapNode(ndef->getId("mapgen_torch")); } static v3s16 rand_ortho_dir(PseudoRandom &random) @@ -525,7 +525,7 @@ static void make_corridor(VoxelManipulator &vmanip, v3s16 doorplace, if(make_stairs) { make_fill(vmanip, p+v3s16(-1,-1,-1), v3s16(3,5,3), - VMANIP_FLAG_DUNGEON_UNTOUCHABLE, MapNode(LEGN(ndef, "CONTENT_COBBLE")), 0); + VMANIP_FLAG_DUNGEON_UNTOUCHABLE, MapNode(ndef->getId("mapgen_cobble")), 0); make_fill(vmanip, p, v3s16(1,2,1), 0, MapNode(CONTENT_AIR), VMANIP_FLAG_DUNGEON_INSIDE); make_fill(vmanip, p-dir, v3s16(1,2,1), 0, MapNode(CONTENT_AIR), @@ -534,7 +534,7 @@ static void make_corridor(VoxelManipulator &vmanip, v3s16 doorplace, else { make_fill(vmanip, p+v3s16(-1,-1,-1), v3s16(3,4,3), - VMANIP_FLAG_DUNGEON_UNTOUCHABLE, MapNode(LEGN(ndef, "CONTENT_COBBLE")), 0); + VMANIP_FLAG_DUNGEON_UNTOUCHABLE, MapNode(ndef->getId("mapgen_cobble")), 0); make_hole1(vmanip, p, ndef); /*make_fill(vmanip, p, v3s16(1,2,1), 0, MapNode(CONTENT_AIR), VMANIP_FLAG_DUNGEON_INSIDE);*/ @@ -613,9 +613,9 @@ public: continue; } if(vmanip.getNodeNoExNoEmerge(p).getContent() - == LEGN(m_ndef, "CONTENT_COBBLE") + == m_ndef->getId("mapgen_cobble") && vmanip.getNodeNoExNoEmerge(p1).getContent() - == LEGN(m_ndef, "CONTENT_COBBLE")) + == m_ndef->getId("mapgen_cobble")) { // Found wall, this is a good place! result_place = p; @@ -629,25 +629,25 @@ public: */ // Jump one up if the actual space is there if(vmanip.getNodeNoExNoEmerge(p+v3s16(0,0,0)).getContent() - == LEGN(m_ndef, "CONTENT_COBBLE") + == m_ndef->getId("mapgen_cobble") && vmanip.getNodeNoExNoEmerge(p+v3s16(0,1,0)).getContent() - == LEGN(m_ndef, "CONTENT_AIR") + == CONTENT_AIR && vmanip.getNodeNoExNoEmerge(p+v3s16(0,2,0)).getContent() - == LEGN(m_ndef, "CONTENT_AIR")) + == CONTENT_AIR) p += v3s16(0,1,0); // Jump one down if the actual space is there if(vmanip.getNodeNoExNoEmerge(p+v3s16(0,1,0)).getContent() - == LEGN(m_ndef, "CONTENT_COBBLE") + == m_ndef->getId("mapgen_cobble") && vmanip.getNodeNoExNoEmerge(p+v3s16(0,0,0)).getContent() - == LEGN(m_ndef, "CONTENT_AIR") + == CONTENT_AIR && vmanip.getNodeNoExNoEmerge(p+v3s16(0,-1,0)).getContent() - == LEGN(m_ndef, "CONTENT_AIR")) + == CONTENT_AIR) p += v3s16(0,-1,0); // Check if walking is now possible if(vmanip.getNodeNoExNoEmerge(p).getContent() - != LEGN(m_ndef, "CONTENT_AIR") + != CONTENT_AIR || vmanip.getNodeNoExNoEmerge(p+v3s16(0,1,0)).getContent() - != LEGN(m_ndef, "CONTENT_AIR")) + != CONTENT_AIR) { // Cannot continue walking here randomizeDir(); @@ -799,7 +799,7 @@ static void make_dungeon1(VoxelManipulator &vmanip, PseudoRandom &random, v3s16 room_center = roomplace + v3s16(roomsize.X/2,1,roomsize.Z/2); // Place torch at room center (for testing) - //vmanip.m_data[vmanip.m_area.index(room_center)] = MapNode(LEGN(ndef, "CONTENT_TORCH")); + //vmanip.m_data[vmanip.m_area.index(room_center)] = MapNode(ndef->getId("mapgen_torch")); // Quit if last room if(i == room_count-1) @@ -888,12 +888,12 @@ static void make_nc(VoxelManipulator &vmanip, PseudoRandom &random, 16+random.range(0,15), 16+random.range(0,15), 16+random.range(0,15)); - vmanip.m_data[vmanip.m_area.index(p)] = MapNode(LEGN(ndef, "CONTENT_NC"), facedir_i); + vmanip.m_data[vmanip.m_area.index(p)] = MapNode(ndef->getId("mapgen_nyancat"), facedir_i); u32 length = random.range(3,15); for(u32 j=0; jgetId("mapgen_nyancat_rainbow")); } } @@ -1342,7 +1342,7 @@ void make_block(BlockMakeData *data) // Creates variables c_name=id and n_name=node #define CONTENT_VARIABLE(ndef, name)\ - content_t c_##name = ndef->getId(#name);\ + content_t c_##name = ndef->getId("mapgen_" #name);\ MapNode n_##name(c_##name); CONTENT_VARIABLE(ndef, stone);