Unify comments in minetest.conf.example

This commit is contained in:
onkrot 2015-08-17 21:35:43 +05:00
parent bcf38a2ad1
commit 49c64763b4
1 changed files with 22 additions and 23 deletions

View File

@ -180,12 +180,11 @@
# Cross alpha (opaqueness, between 0 and 255)
#crosshair_alpha = 255
# Scale gui by a user specified value
#gui_scaling = 1.0
# Use a nearest-neighbor-anti-alias filter to scale the GUI.
# This will smooth over some of the rough edges, and blend
# pixels when scaling down, at the cost of blurring some
# edge pixels when images are scaled by non-integer sizes.
#gui_scaling_filter = false
#gui_scaling = 1.0
# When gui_scaling_filter is true, all GUI images need to be
# filtered in software, but some images are generated directly
# to hardware (e.g. render-to-texture for nodes in inventory).
@ -193,6 +192,7 @@
# from hardware to software for scaling. When false, fall back
# to the old scaling method, for video drivers that don't
# propery support downloading textures back from hardware.
#gui_scaling_filter = false
#gui_scaling_filter_txr2img = true
# Sensitivity multiplier
#mouse_sensitivity = 0.2
@ -231,54 +231,53 @@
# Set to true to pre-generate all item visuals
#preload_item_visuals = false
# Set to true to enable shaders. Disable them if video_driver = direct3d9/8.
#enable_shaders = true
#enable_bumpmapping = false
# Set to true to enable textures bumpmapping. Requires shaders enabled.
#generate_normalmaps = false
#enable_bumpmapping = false
# Set to true enables on the fly normalmap generation (Emboss effect).
# Requires bumpmapping enabled.
#normalmaps_strength = 0.6
#generate_normalmaps = false
# Strength of generated normalmaps
#normalmaps_smooth = 0
#normalmaps_strength = 0.6
# Defines sampling step of texture (0 - 2).
# A higher value results in smoother normal maps.
#parallax_occlusion_mode = 1
#normalmaps_smooth = 0
# 0 = parallax occlusion with slope information (faster)
# 1 = relief mapping (slower, more accurate)
#enable_parallax_occlusion = false
#parallax_occlusion_mode = 1
# Set to true enables parallax occlusion mapping. Requires shaders enabled.
#parallax_occlusion_iterations = 4
#enable_parallax_occlusion = false
# Number of parallax occlusion iterations
#parallax_occlusion_scale = 0.08
#parallax_occlusion_iterations = 4
# Overall scale of parallax occlusion effect
#parallax_occlusion_bias = 0.04
#parallax_occlusion_scale = 0.08
# Overall bias of parallax occlusion effect, usually scale/2
#enable_waving_water = false
#parallax_occlusion_bias = 0.04
# Set to true enables waving water. Requires shaders enabled.
#enable_waving_water = false
# Parameters for waving water:
#water_wave_height = 1.0
#water_wave_length = 20.0
#water_wave_speed = 5.0
#enable_waving_leaves = false
# Set to true enables waving leaves. Requires shaders enabled.
#enable_waving_plants = false
#enable_waving_leaves = false
# Set to true enables waving plants. Requires shaders enabled.
#ambient_occlusion_gamma = 2.2
#enable_waving_plants = false
# The strength (darkness) of node ambient-occlusion shading.
# Lower is darker, Higher is lighter. The valid range of values for this
# setting is 0.25 to 4.0 inclusive. If the value is out of range it will be
# set to the nearest valid value.
#enable_mesh_cache = false
#ambient_occlusion_gamma = 2.2
# Enables caching of facedir rotated meshes
#enable_mesh_cache = false
#enable_minimap = true
# Enables minimap
#minimap_shape_round = true
#enable_minimap = true
# true - round shape, false - square
#minimap_double_scan_height = true
#minimap_shape_round = true
# true = 256, false = 128
# useable to make minimap smoother on slower machines
#minimap_double_scan_height = true
# The time in seconds it takes between repeated
# right clicks when holding the right mouse button.
@ -392,13 +391,13 @@
# "error" = abort on usage of deprecated call (suggested for mod developers).
#deprecated_lua_api_handling = legacy
#kick_msg_shutdown = Server shutting down.
# A message to be displayed to all clients when the server shuts down
#kick_msg_crash = This server has experienced an internal error. You will now be disconnected.
#kick_msg_shutdown = Server shutting down.
# A message to be displayed to all clients when the server crashes
#ask_reconnect_on_crash = false
#kick_msg_crash = This server has experienced an internal error. You will now be disconnected.
# Whether to ask clients to reconnect after a (lua) crash.
# Set this to true if your server is set up to restart automatically.
#ask_reconnect_on_crash = false
# Mod profiler
#mod_profiling = false