C++11 cleanup on constructors (#6000)

* C++11 cleanup on constructors dir script
This commit is contained in:
Vincent Glize 2017-06-19 23:54:58 +02:00 committed by Loïc Blot
parent 4a78949083
commit 4a5e8ad343
40 changed files with 117 additions and 180 deletions

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@ -33,13 +33,6 @@ extern "C" {
#include "porting.h" #include "porting.h"
#include "common/c_internal.h" #include "common/c_internal.h"
/******************************************************************************/
AsyncEngine::AsyncEngine() :
initDone(false),
jobIdCounter(0)
{
}
/******************************************************************************/ /******************************************************************************/
AsyncEngine::~AsyncEngine() AsyncEngine::~AsyncEngine()
{ {

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@ -39,24 +39,18 @@ class AsyncEngine;
// Data required to queue a job // Data required to queue a job
struct LuaJobInfo struct LuaJobInfo
{ {
LuaJobInfo() : LuaJobInfo() {};
serializedFunction(""),
serializedParams(""),
serializedResult(""),
id(0),
valid(false)
{}
// Function to be called in async environment // Function to be called in async environment
std::string serializedFunction; std::string serializedFunction = "";
// Parameter to be passed to function // Parameter to be passed to function
std::string serializedParams; std::string serializedParams = "";
// Result of function call // Result of function call
std::string serializedResult; std::string serializedResult = "";
// JobID used to identify a job and match it to callback // JobID used to identify a job and match it to callback
unsigned int id; unsigned int id = 0;
bool valid; bool valid = false;
}; };
// Asynchronous working environment // Asynchronous working environment
@ -68,7 +62,7 @@ public:
void *run(); void *run();
private: private:
AsyncEngine *jobDispatcher; AsyncEngine *jobDispatcher = nullptr;
}; };
// Asynchornous thread and job management // Asynchornous thread and job management
@ -76,7 +70,7 @@ class AsyncEngine {
friend class AsyncWorkerThread; friend class AsyncWorkerThread;
typedef void (*StateInitializer)(lua_State *L, int top); typedef void (*StateInitializer)(lua_State *L, int top);
public: public:
AsyncEngine(); AsyncEngine() {};
~AsyncEngine(); ~AsyncEngine();
/** /**
@ -137,13 +131,13 @@ protected:
private: private:
// Variable locking the engine against further modification // Variable locking the engine against further modification
bool initDone; bool initDone = false;
// Internal store for registred state initializers // Internal store for registred state initializers
std::vector<StateInitializer> stateInitializers; std::vector<StateInitializer> stateInitializers;
// Internal counter to create job IDs // Internal counter to create job IDs
unsigned int jobIdCounter; unsigned int jobIdCounter = 0;
// Mutex to protect job queue // Mutex to protect job queue
std::mutex jobQueueMutex; std::mutex jobQueueMutex;

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@ -71,9 +71,7 @@ public:
ScriptApiBase ScriptApiBase
*/ */
ScriptApiBase::ScriptApiBase() : ScriptApiBase::ScriptApiBase()
m_luastackmutex(),
m_gamedef(NULL)
{ {
#ifdef SCRIPTAPI_LOCK_DEBUG #ifdef SCRIPTAPI_LOCK_DEBUG
m_lock_recursion_count = 0; m_lock_recursion_count = 0;
@ -111,14 +109,6 @@ ScriptApiBase::ScriptApiBase() :
lua_pushstring(m_luastack, porting::getPlatformName()); lua_pushstring(m_luastack, porting::getPlatformName());
lua_setglobal(m_luastack, "PLATFORM"); lua_setglobal(m_luastack, "PLATFORM");
// m_secure gets set to true inside
// ScriptApiSecurity::initializeSecurity(), if neccessary.
// Default to false otherwise
m_secure = false;
m_environment = NULL;
m_guiengine = NULL;
} }
ScriptApiBase::~ScriptApiBase() ScriptApiBase::~ScriptApiBase()

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@ -119,7 +119,7 @@ protected:
std::recursive_mutex m_luastackmutex; std::recursive_mutex m_luastackmutex;
std::string m_last_run_mod; std::string m_last_run_mod;
bool m_secure; bool m_secure = false;
#ifdef SCRIPTAPI_LOCK_DEBUG #ifdef SCRIPTAPI_LOCK_DEBUG
int m_lock_recursion_count; int m_lock_recursion_count;
std::thread::id m_owning_thread; std::thread::id m_owning_thread;
@ -128,11 +128,11 @@ protected:
private: private:
static int luaPanic(lua_State *L); static int luaPanic(lua_State *L);
lua_State* m_luastack; lua_State *m_luastack = nullptr;
IGameDef* m_gamedef; IGameDef *m_gamedef = nullptr;
Environment* m_environment; Environment *m_environment = nullptr;
GUIEngine* m_guiengine; GUIEngine *m_guiengine = nullptr;
}; };
#endif /* S_BASE_H_ */ #endif /* S_BASE_H_ */

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@ -300,20 +300,19 @@ int LuaAreaStore::l_from_file(lua_State *L)
return deserialization_helper(L, o->as, is); return deserialization_helper(L, o->as, is);
} }
LuaAreaStore::LuaAreaStore() LuaAreaStore::LuaAreaStore() : as(AreaStore::getOptimalImplementation())
{ {
this->as = AreaStore::getOptimalImplementation();
} }
LuaAreaStore::LuaAreaStore(const std::string &type) LuaAreaStore::LuaAreaStore(const std::string &type)
{ {
#if USE_SPATIAL #if USE_SPATIAL
if (type == "LibSpatial") { if (type == "LibSpatial") {
this->as = new SpatialAreaStore(); as = new SpatialAreaStore();
} else } else
#endif #endif
{ {
this->as = new VectorAreaStore(); as = new VectorAreaStore();
} }
} }

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@ -49,7 +49,7 @@ private:
static int l_from_file(lua_State *L); static int l_from_file(lua_State *L);
public: public:
AreaStore *as; AreaStore *as = nullptr;
LuaAreaStore(); LuaAreaStore();
LuaAreaStore(const std::string &type); LuaAreaStore(const std::string &type);

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@ -4,9 +4,8 @@
#include "content_cao.h" #include "content_cao.h"
#include "camera.h" #include "camera.h"
LuaCamera::LuaCamera(Camera *m) LuaCamera::LuaCamera(Camera *m) : m_camera(m)
{ {
m_camera = m;
} }
void LuaCamera::create(lua_State *L, Camera *m) void LuaCamera::create(lua_State *L, Camera *m)

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@ -26,7 +26,7 @@ private:
static int l_get_look_horizontal(lua_State *L); static int l_get_look_horizontal(lua_State *L);
static int l_get_aspect_ratio(lua_State *L); static int l_get_aspect_ratio(lua_State *L);
Camera *m_camera; Camera *m_camera = nullptr;
public: public:
LuaCamera(Camera *m); LuaCamera(Camera *m);

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@ -28,7 +28,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
class ItemStackMetaRef : public MetaDataRef class ItemStackMetaRef : public MetaDataRef
{ {
private: private:
ItemStack *istack; ItemStack *istack = nullptr;
static const char className[]; static const char className[];
static const luaL_Reg methods[]; static const luaL_Reg methods[];

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@ -21,9 +21,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "l_internal.h" #include "l_internal.h"
#include "script/common/c_converter.h" #include "script/common/c_converter.h"
LuaLocalPlayer::LuaLocalPlayer(LocalPlayer *m) LuaLocalPlayer::LuaLocalPlayer(LocalPlayer *m) : m_localplayer(m)
{ {
m_localplayer = m;
} }
void LuaLocalPlayer::create(lua_State *L, LocalPlayer *m) void LuaLocalPlayer::create(lua_State *L, LocalPlayer *m)

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@ -67,7 +67,7 @@ private:
static int l_get_movement(lua_State *L); static int l_get_movement(lua_State *L);
LocalPlayer *m_localplayer; LocalPlayer *m_localplayer = nullptr;
public: public:
LuaLocalPlayer(LocalPlayer *m); LuaLocalPlayer(LocalPlayer *m);

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@ -24,9 +24,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "minimap.h" #include "minimap.h"
#include "settings.h" #include "settings.h"
LuaMinimap::LuaMinimap(Minimap *m) LuaMinimap::LuaMinimap(Minimap *m) : m_minimap(m)
{ {
m_minimap = m;
} }
void LuaMinimap::create(lua_State *L, Minimap *m) void LuaMinimap::create(lua_State *L, Minimap *m)

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@ -48,7 +48,7 @@ private:
static int l_set_shape(lua_State *L); static int l_set_shape(lua_State *L);
static int l_get_shape(lua_State *L); static int l_get_shape(lua_State *L);
Minimap *m_minimap; Minimap *m_minimap = nullptr;
public: public:
LuaMinimap(Minimap *m); LuaMinimap(Minimap *m);

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@ -171,14 +171,12 @@ bool NodeMetaRef::handleFromTable(lua_State *L, int table, Metadata *_meta)
NodeMetaRef::NodeMetaRef(v3s16 p, ServerEnvironment *env): NodeMetaRef::NodeMetaRef(v3s16 p, ServerEnvironment *env):
m_p(p), m_p(p),
m_env(env), m_env(env)
m_is_local(false)
{ {
} }
NodeMetaRef::NodeMetaRef(Metadata *meta): NodeMetaRef::NodeMetaRef(Metadata *meta):
m_meta(meta), m_meta(meta)
m_is_local(true)
{ {
} }

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@ -34,9 +34,9 @@ class NodeMetadata;
class NodeMetaRef : public MetaDataRef { class NodeMetaRef : public MetaDataRef {
private: private:
v3s16 m_p; v3s16 m_p;
ServerEnvironment *m_env; ServerEnvironment *m_env = nullptr;
Metadata *m_meta; Metadata *m_meta = nullptr;
bool m_is_local; bool m_is_local = false;
static const char className[]; static const char className[];
static const luaL_Reg methodsServer[]; static const luaL_Reg methodsServer[];

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@ -29,7 +29,7 @@ class NodeTimerRef : public ModApiBase
{ {
private: private:
v3s16 m_p; v3s16 m_p;
ServerEnvironment *m_env; ServerEnvironment *m_env = nullptr;
static const char className[]; static const char className[];
static const luaL_Reg methods[]; static const luaL_Reg methods[];

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@ -33,16 +33,29 @@ class RemotePlayer;
*/ */
class ObjectRef : public ModApiBase { class ObjectRef : public ModApiBase {
private:
ServerActiveObject *m_object;
static const char className[];
static const luaL_Reg methods[];
public: public:
ObjectRef(ServerActiveObject *object);
~ObjectRef();
// Creates an ObjectRef and leaves it on top of stack
// Not callable from Lua; all references are created on the C side.
static void create(lua_State *L, ServerActiveObject *object);
static void set_null(lua_State *L);
static void Register(lua_State *L);
static ObjectRef *checkobject(lua_State *L, int narg); static ObjectRef *checkobject(lua_State *L, int narg);
static ServerActiveObject* getobject(ObjectRef *ref); static ServerActiveObject* getobject(ObjectRef *ref);
private: private:
ServerActiveObject *m_object = nullptr;
static const char className[];
static const luaL_Reg methods[];
static LuaEntitySAO* getluaobject(ObjectRef *ref); static LuaEntitySAO* getluaobject(ObjectRef *ref);
static PlayerSAO* getplayersao(ObjectRef *ref); static PlayerSAO* getplayersao(ObjectRef *ref);
@ -319,18 +332,6 @@ private:
// get_nametag_attributes(self) // get_nametag_attributes(self)
static int l_get_nametag_attributes(lua_State *L); static int l_get_nametag_attributes(lua_State *L);
public:
ObjectRef(ServerActiveObject *object);
~ObjectRef();
// Creates an ObjectRef and leaves it on top of stack
// Not callable from Lua; all references are created on the C side.
static void create(lua_State *L, ServerActiveObject *object);
static void set_null(lua_State *L);
static void Register(lua_State *L);
}; };
#endif /* L_OBJECT_H_ */ #endif /* L_OBJECT_H_ */

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@ -32,9 +32,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
LuaSettings::LuaSettings(Settings *settings, const std::string &filename) : LuaSettings::LuaSettings(Settings *settings, const std::string &filename) :
m_settings(settings), m_settings(settings),
m_filename(filename), m_filename(filename)
m_is_own_settings(false),
m_write_allowed(true)
{ {
} }

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@ -57,10 +57,10 @@ private:
// to_table(self) -> {[key1]=value1,...} // to_table(self) -> {[key1]=value1,...}
static int l_to_table(lua_State *L); static int l_to_table(lua_State *L);
Settings *m_settings; Settings *m_settings = nullptr;
std::string m_filename; std::string m_filename;
bool m_is_own_settings; bool m_is_own_settings = false;
bool m_write_allowed; bool m_write_allowed = true;
public: public:
LuaSettings(Settings *settings, const std::string &filename); LuaSettings(Settings *settings, const std::string &filename);

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@ -38,7 +38,7 @@ public:
class StorageRef : public MetaDataRef class StorageRef : public MetaDataRef
{ {
private: private:
ModMetadata *m_object; ModMetadata *m_object = nullptr;
static const char className[]; static const char className[];
static const luaL_Reg methods[]; static const luaL_Reg methods[];

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@ -365,22 +365,17 @@ int LuaVoxelManip::l_get_emerged_area(lua_State *L)
return 2; return 2;
} }
LuaVoxelManip::LuaVoxelManip(MMVManip *mmvm, bool is_mg_vm) LuaVoxelManip::LuaVoxelManip(MMVManip *mmvm, bool is_mg_vm) : vm(mmvm), is_mapgen_vm(is_mg_vm)
{ {
this->vm = mmvm;
this->is_mapgen_vm = is_mg_vm;
} }
LuaVoxelManip::LuaVoxelManip(Map *map) LuaVoxelManip::LuaVoxelManip(Map *map) : vm(new MMVManip(map))
{ {
this->vm = new MMVManip(map);
this->is_mapgen_vm = false;
} }
LuaVoxelManip::LuaVoxelManip(Map *map, v3s16 p1, v3s16 p2) LuaVoxelManip::LuaVoxelManip(Map *map, v3s16 p1, v3s16 p2)
{ {
this->vm = new MMVManip(map); vm = new MMVManip(map);
this->is_mapgen_vm = false;
v3s16 bp1 = getNodeBlockPos(p1); v3s16 bp1 = getNodeBlockPos(p1);
v3s16 bp2 = getNodeBlockPos(p2); v3s16 bp2 = getNodeBlockPos(p2);

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@ -35,7 +35,7 @@ class LuaVoxelManip : public ModApiBase
{ {
private: private:
std::map<v3s16, MapBlock *> modified_blocks; std::map<v3s16, MapBlock *> modified_blocks;
bool is_mapgen_vm; bool is_mapgen_vm = false;
static const char className[]; static const char className[];
static const luaL_Reg methods[]; static const luaL_Reg methods[];
@ -65,7 +65,7 @@ private:
static int l_get_emerged_area(lua_State *L); static int l_get_emerged_area(lua_State *L);
public: public:
MMVManip *vm; MMVManip *vm = nullptr;
LuaVoxelManip(MMVManip *mmvm, bool is_mapgen_vm); LuaVoxelManip(MMVManip *mmvm, bool is_mapgen_vm);
LuaVoxelManip(Map *map, v3s16 p1, v3s16 p2); LuaVoxelManip(Map *map, v3s16 p1, v3s16 p2);

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@ -60,8 +60,6 @@ DEALINGS IN THE SOFTWARE.
Thread::Thread(const std::string &name) : Thread::Thread(const std::string &name) :
m_name(name), m_name(name),
m_retval(NULL),
m_joinable(false),
m_request_stop(false), m_request_stop(false),
m_running(false) m_running(false)
{ {
@ -130,7 +128,7 @@ bool Thread::wait()
m_thread_obj->join(); m_thread_obj->join();
delete m_thread_obj; delete m_thread_obj;
m_thread_obj = NULL; m_thread_obj = nullptr;
assert(m_running == false); assert(m_running == false);
m_joinable = false; m_joinable = false;
@ -162,7 +160,7 @@ bool Thread::kill()
wait(); wait();
#endif #endif
m_retval = NULL; m_retval = nullptr;
m_joinable = false; m_joinable = false;
m_request_stop = false; m_request_stop = false;

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@ -145,8 +145,8 @@ private:
static void threadProc(Thread *thr); static void threadProc(Thread *thr);
void *m_retval; void *m_retval = nullptr;
bool m_joinable; bool m_joinable = false;
std::atomic<bool> m_request_stop; std::atomic<bool> m_request_stop;
std::atomic<bool> m_running; std::atomic<bool> m_running;
std::mutex m_mutex; std::mutex m_mutex;

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@ -70,16 +70,16 @@ public:
virtual void unregisterModStorage(const std::string &name) {} virtual void unregisterModStorage(const std::string &name) {}
private: private:
IItemDefManager *m_itemdef; IItemDefManager *m_itemdef = nullptr;
INodeDefManager *m_nodedef; INodeDefManager *m_nodedef = nullptr;
ICraftDefManager *m_craftdef; ICraftDefManager *m_craftdef = nullptr;
ITextureSource *m_texturesrc; ITextureSource *m_texturesrc = nullptr;
IShaderSource *m_shadersrc; IShaderSource *m_shadersrc = nullptr;
ISoundManager *m_soundmgr; ISoundManager *m_soundmgr = nullptr;
MtEventManager *m_eventmgr; MtEventManager *m_eventmgr = nullptr;
scene::ISceneManager *m_scenemgr; scene::ISceneManager *m_scenemgr = nullptr;
IRollbackManager *m_rollbackmgr; IRollbackManager *m_rollbackmgr = nullptr;
EmergeManager *m_emergemgr; EmergeManager *m_emergemgr = nullptr;
}; };

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@ -53,12 +53,7 @@ void TestConnection::runTests(IGameDef *gamedef)
struct Handler : public con::PeerHandler struct Handler : public con::PeerHandler
{ {
Handler(const char *a_name) Handler(const char *a_name) : name(a_name) {}
{
count = 0;
last_id = 0;
name = a_name;
}
void peerAdded(con::Peer *peer) void peerAdded(con::Peer *peer)
{ {
@ -76,8 +71,8 @@ struct Handler : public con::PeerHandler
count--; count--;
} }
s32 count; s32 count = 0;
u16 last_id; u16 last_id = 0;
const char *name; const char *name;
}; };

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@ -58,7 +58,7 @@ const Area *AreaStore::getArea(u32 id) const
{ {
AreaMap::const_iterator it = areas_map.find(id); AreaMap::const_iterator it = areas_map.find(id);
if (it == areas_map.end()) if (it == areas_map.end())
return NULL; return nullptr;
return &it->second; return &it->second;
} }
@ -239,7 +239,7 @@ bool SpatialAreaStore::insertArea(Area *a)
if (!areas_map.insert(std::make_pair(a->id, *a)).second) if (!areas_map.insert(std::make_pair(a->id, *a)).second)
// ID is not unique // ID is not unique
return false; return false;
m_tree->insertData(0, NULL, get_spatial_region(a->minedge, a->maxedge), a->id); m_tree->insertData(0, nullptr, get_spatial_region(a->minedge, a->maxedge), a->id);
invalidateCache(); invalidateCache();
return true; return true;
} }

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@ -38,14 +38,14 @@ with this program; if not, write to the Free Software Foundation, Inc.,
struct Area { struct Area {
Area() : id(U32_MAX) {} Area() {}
Area(const v3s16 &mine, const v3s16 &maxe) : Area(const v3s16 &mine, const v3s16 &maxe) :
id(U32_MAX), minedge(mine), maxedge(maxe) minedge(mine), maxedge(maxe)
{ {
sortBoxVerticies(minedge, maxedge); sortBoxVerticies(minedge, maxedge);
} }
u32 id; u32 id = U32_MAX;
v3s16 minedge, maxedge; v3s16 minedge, maxedge;
std::string data; std::string data;
}; };
@ -54,10 +54,7 @@ struct Area {
class AreaStore { class AreaStore {
public: public:
AreaStore() : AreaStore() :
m_cache_enabled(true), m_res_cache(1000, &cacheMiss, this)
m_cacheblock_radius(64),
m_res_cache(1000, &cacheMiss, this),
m_next_id(0)
{} {}
virtual ~AreaStore() {} virtual ~AreaStore() {}
@ -123,13 +120,13 @@ private:
/// Called by the cache when a value isn't found in the cache. /// Called by the cache when a value isn't found in the cache.
static void cacheMiss(void *data, const v3s16 &mpos, std::vector<Area *> *dest); static void cacheMiss(void *data, const v3s16 &mpos, std::vector<Area *> *dest);
bool m_cache_enabled; bool m_cache_enabled = true;
/// Range, in nodes, of the getAreasForPos cache. /// Range, in nodes, of the getAreasForPos cache.
/// If you modify this, call invalidateCache() /// If you modify this, call invalidateCache()
u8 m_cacheblock_radius; u8 m_cacheblock_radius = 64;
LRUCache<v3s16, std::vector<Area *> > m_res_cache; LRUCache<v3s16, std::vector<Area *> > m_res_cache;
u32 m_next_id; u32 m_next_id = 0;
}; };
@ -165,8 +162,8 @@ protected:
virtual void getAreasForPosImpl(std::vector<Area *> *result, v3s16 pos); virtual void getAreasForPosImpl(std::vector<Area *> *result, v3s16 pos);
private: private:
SpatialIndex::ISpatialIndex *m_tree; SpatialIndex::ISpatialIndex *m_tree = nullptr;
SpatialIndex::IStorageManager *m_storagemanager; SpatialIndex::IStorageManager *m_storagemanager = nullptr;
class VectorResultVisitor : public SpatialIndex::IVisitor { class VectorResultVisitor : public SpatialIndex::IVisitor {
public: public:
@ -194,8 +191,8 @@ private:
} }
private: private:
SpatialAreaStore *m_store; SpatialAreaStore *m_store = nullptr;
std::vector<Area *> *m_result; std::vector<Area *> *m_result = nullptr;
}; };
}; };

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@ -71,7 +71,7 @@ std::string generate_srp_verifier(const std::string &name,
// get modified if &salt_ptr isn't NULL. // get modified if &salt_ptr isn't NULL.
char *salt_ptr = (char *)salt.c_str(); char *salt_ptr = (char *)salt.c_str();
char *bytes_v = NULL; char *bytes_v = nullptr;
size_t verifier_len = 0; size_t verifier_len = 0;
gen_srp_v(name, password, &salt_ptr, &salt_len, &bytes_v, &verifier_len); gen_srp_v(name, password, &salt_ptr, &salt_len, &bytes_v, &verifier_len);
std::string verifier = std::string(bytes_v, verifier_len); std::string verifier = std::string(bytes_v, verifier_len);
@ -84,9 +84,9 @@ void generate_srp_verifier_and_salt(const std::string &name,
const std::string &password, std::string *verifier, const std::string &password, std::string *verifier,
std::string *salt) std::string *salt)
{ {
char *bytes_v = NULL; char *bytes_v = nullptr;
size_t verifier_len; size_t verifier_len;
char *salt_ptr = NULL; char *salt_ptr = nullptr;
size_t salt_len; size_t salt_len;
gen_srp_v(name, password, &salt_ptr, &salt_len, &bytes_v, &verifier_len); gen_srp_v(name, password, &salt_ptr, &salt_len, &bytes_v, &verifier_len);
*verifier = std::string(bytes_v, verifier_len); *verifier = std::string(bytes_v, verifier_len);

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@ -30,8 +30,7 @@ EnrichedString::EnrichedString()
EnrichedString::EnrichedString(const std::wstring &string, EnrichedString::EnrichedString(const std::wstring &string,
const std::vector<SColor> &colors): const std::vector<SColor> &colors):
m_string(string), m_string(string),
m_colors(colors), m_colors(colors)
m_has_background(false)
{} {}
EnrichedString::EnrichedString(const std::wstring &s, const SColor &color) EnrichedString::EnrichedString(const std::wstring &s, const SColor &color)

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@ -84,7 +84,7 @@ public:
private: private:
std::wstring m_string; std::wstring m_string;
std::vector<irr::video::SColor> m_colors; std::vector<irr::video::SColor> m_colors;
bool m_has_background; bool m_has_background = false;
irr::video::SColor m_background; irr::video::SColor m_background;
}; };

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@ -282,7 +282,7 @@ inline aabb3f getNodeBox(v3s16 p, float d)
class IntervalLimiter class IntervalLimiter
{ {
public: public:
IntervalLimiter() : m_accumulator(0) {} IntervalLimiter() {}
/* /*
dtime: time from last call to this method dtime: time from last call to this method
wanted_interval: interval wanted wanted_interval: interval wanted
@ -300,7 +300,7 @@ public:
} }
private: private:
float m_accumulator; float m_accumulator = 0.0f;
}; };

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@ -23,16 +23,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "../exceptions.h" #include "../exceptions.h"
#include <sstream> #include <sstream>
PointedThing::PointedThing():
type(POINTEDTHING_NOTHING),
node_undersurface(0,0,0),
node_abovesurface(0,0,0),
node_real_undersurface(0,0,0),
intersection_point(0,0,0),
intersection_normal(0,0,0),
object_id(-1)
{}
std::string PointedThing::dump() const std::string PointedThing::dump() const
{ {
std::ostringstream os(std::ios::binary); std::ostringstream os(std::ios::binary);

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@ -36,7 +36,7 @@ enum PointedThingType
struct PointedThing struct PointedThing
{ {
//! The type of the pointed object. //! The type of the pointed object.
PointedThingType type; PointedThingType type = POINTEDTHING_NOTHING;
/*! /*!
* Only valid if type is POINTEDTHING_NODE. * Only valid if type is POINTEDTHING_NODE.
* The coordinates of the node which owns the * The coordinates of the node which owns the
@ -74,9 +74,9 @@ struct PointedThing
* Only valid if type is POINTEDTHING_OBJECT. * Only valid if type is POINTEDTHING_OBJECT.
* The ID of the object the ray hit. * The ID of the object the ray hit.
*/ */
s16 object_id; s16 object_id = -1;
PointedThing(); PointedThing() {};
std::string dump() const; std::string dump() const;
void serialize(std::ostream &os) const; void serialize(std::ostream &os) const;
void deSerialize(std::istream &is); void deSerialize(std::istream &is);

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@ -422,7 +422,7 @@ bool deSerializeStringToStruct(std::string valstr,
char *fmtpos, *fmt = &format[0]; char *fmtpos, *fmt = &format[0];
while ((f = strtok_r(fmt, ",", &fmtpos)) && s) { while ((f = strtok_r(fmt, ",", &fmtpos)) && s) {
fmt = NULL; fmt = nullptr;
bool is_unsigned = false; bool is_unsigned = false;
int width = 0; int width = 0;
@ -510,7 +510,7 @@ bool deSerializeStringToStruct(std::string valstr,
bufpos += sizeof(std::string *); bufpos += sizeof(std::string *);
strs_alloced.push_back(str); strs_alloced.push_back(str);
s = *snext ? snext + 1 : NULL; s = *snext ? snext + 1 : nullptr;
break; break;
case 'v': case 'v':
while (*s == ' ' || *s == '\t') while (*s == ' ' || *s == '\t')
@ -582,7 +582,7 @@ bool serializeStructToString(std::string *out,
char *bufpos = (char *) value; char *bufpos = (char *) value;
char *fmtpos, *fmt = &format[0]; char *fmtpos, *fmt = &format[0];
while ((f = strtok_r(fmt, ",", &fmtpos))) { while ((f = strtok_r(fmt, ",", &fmtpos))) {
fmt = NULL; fmt = nullptr;
bool is_unsigned = false; bool is_unsigned = false;
int width = 0; int width = 0;
char valtype = *f; char valtype = *f;

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@ -454,8 +454,7 @@ class BufReader {
public: public:
BufReader(const u8 *data_, size_t size_) : BufReader(const u8 *data_, size_t size_) :
data(data_), data(data_),
size(size_), size(size_)
pos(0)
{ {
} }
@ -515,7 +514,7 @@ public:
const u8 *data; const u8 *data;
size_t size; size_t size;
size_t pos; size_t pos = 0;
}; };
#undef MAKE_BUFREADER_GET_FXN #undef MAKE_BUFREADER_GET_FXN

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@ -66,15 +66,6 @@ SHA1::SHA1()
{ {
// make sure that the data type is the right size // make sure that the data type is the right size
assert( sizeof( Uint32 ) * 5 == 20 ); assert( sizeof( Uint32 ) * 5 == 20 );
// initialize
H0 = 0x67452301;
H1 = 0xefcdab89;
H2 = 0x98badcfe;
H3 = 0x10325476;
H4 = 0xc3d2e1f0;
unprocessedBytes = 0;
size = 0;
} }
// Destructor ******************************************************** // Destructor ********************************************************

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@ -31,10 +31,14 @@ class SHA1
{ {
private: private:
// fields // fields
Uint32 H0, H1, H2, H3, H4; Uint32 H0 = 0x67452301;
Uint32 H1 = 0xefcdab89;
Uint32 H2 = 0x98badcfe;
Uint32 H3 = 0x10325476;
Uint32 H4 = 0xc3d2e1f0;
unsigned char bytes[64]; unsigned char bytes[64];
int unprocessedBytes; int unprocessedBytes = 0;
Uint32 size; Uint32 size = 0;
void process(); void process();
public: public:

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@ -27,7 +27,6 @@ TimeTaker::TimeTaker(const std::string &name, u64 *result, TimePrecision prec)
{ {
m_name = name; m_name = name;
m_result = result; m_result = result;
m_running = true;
m_precision = prec; m_precision = prec;
m_time1 = porting::getTime(prec); m_time1 = porting::getTime(prec);
} }
@ -36,7 +35,7 @@ u64 TimeTaker::stop(bool quiet)
{ {
if (m_running) { if (m_running) {
u64 dtime = porting::getTime(m_precision) - m_time1; u64 dtime = porting::getTime(m_precision) - m_time1;
if (m_result != NULL) { if (m_result != nullptr) {
(*m_result) += dtime; (*m_result) += dtime;
} else { } else {
if (!quiet) { if (!quiet) {

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@ -30,7 +30,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
class TimeTaker class TimeTaker
{ {
public: public:
TimeTaker(const std::string &name, u64 *result=NULL, TimeTaker(const std::string &name, u64 *result=nullptr,
TimePrecision prec=PRECISION_MILLI); TimePrecision prec=PRECISION_MILLI);
~TimeTaker() ~TimeTaker()
@ -45,9 +45,9 @@ public:
private: private:
std::string m_name; std::string m_name;
u64 m_time1; u64 m_time1;
bool m_running; bool m_running = true;
TimePrecision m_precision; TimePrecision m_precision;
u64 *m_result; u64 *m_result = nullptr;
}; };
#endif #endif