diff --git a/data/mods/default/init.lua b/data/mods/default/init.lua index 782eba5a5..d0c8f4371 100644 --- a/data/mods/default/init.lua +++ b/data/mods/default/init.lua @@ -1327,13 +1327,14 @@ minetest.add_to_creative_inventory('node "default:ladder" 0') -- default.falling_node_names = {} +default.non_solid_node_names = {} function nodeupdate_single(p) n = minetest.env:get_node(p) if default.falling_node_names[n.name] ~= nil then p_bottom = {x=p.x, y=p.y-1, z=p.z} n_bottom = minetest.env:get_node(p_bottom) - if n_bottom.name == "air" then + if default.non_solid_node_names[n_bottom.name] ~= nil then minetest.env:remove_node(p) minetest.env:add_entity(p, "default:falling_"..n.name) nodeupdate(p) @@ -1374,7 +1375,7 @@ function default.register_falling_node(nodename, texture) local pos = self.object:getpos() local bcp = {x=pos.x, y=pos.y-0.7, z=pos.z} -- Position of bottom center point local bcn = minetest.env:get_node(bcp) - if bcn.name ~= "air" then + if default.non_solid_node_names[bcn.name] == nil then -- Turn to a sand node local np = {x=bcp.x, y=bcp.y+1, z=bcp.z} minetest.env:add_node(np, {name=nodename}) @@ -1389,6 +1390,17 @@ end default.register_falling_node("default:sand", "default_sand.png") default.register_falling_node("default:gravel", "default_gravel.png") +function default.register_non_solid_node(nodename) + default.non_solid_node_names[nodename] = true +end + +-- list node types that falling stuff can fall through +default.register_non_solid_node("air") +default.register_non_solid_node("default:water_flowing") +default.register_non_solid_node("default:water_source") +default.register_non_solid_node("default:lava_flowing") +default.register_non_solid_node("default:lava_source") + -- -- Global callbacks --