From 4d2ad7c2b2e91f8a0138fa583f28465278cf0802 Mon Sep 17 00:00:00 2001 From: Paramat Date: Sat, 13 Apr 2019 01:46:38 +0100 Subject: [PATCH] World start time: Move to first full light (day night ratio = 1000) (#8410) 6125 is the time of first full light according to 'get_node_light()', and the time of first full light visually when basic shaders are on. This is the optimum default new world start time, taking all possible games into account. The previous time assumed a game similar to Minetest Game. Games should set this setting themselves according to their needs. --- builtin/settingtypes.txt | 2 +- src/defaultsettings.cpp | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/builtin/settingtypes.txt b/builtin/settingtypes.txt index 877b6f2b8..f0ba434a2 100644 --- a/builtin/settingtypes.txt +++ b/builtin/settingtypes.txt @@ -1097,7 +1097,7 @@ time_send_interval (Time send interval) int 5 time_speed (Time speed) int 72 # Time of day when a new world is started, in millihours (0-23999). -world_start_time (World start time) int 5250 0 23999 +world_start_time (World start time) int 6125 0 23999 # Interval of saving important changes in the world, stated in seconds. server_map_save_interval (Map save interval) float 5.3 diff --git a/src/defaultsettings.cpp b/src/defaultsettings.cpp index cd85c6efd..c3e676f79 100644 --- a/src/defaultsettings.cpp +++ b/src/defaultsettings.cpp @@ -355,7 +355,7 @@ void set_default_settings(Settings *settings) settings->setDefault("csm_restriction_noderange", "0"); settings->setDefault("max_clearobjects_extra_loaded_blocks", "4096"); settings->setDefault("time_speed", "72"); - settings->setDefault("world_start_time", "5250"); + settings->setDefault("world_start_time", "6125"); settings->setDefault("server_unload_unused_data_timeout", "29"); settings->setDefault("max_objects_per_block", "64"); settings->setDefault("server_map_save_interval", "5.3");