Deprecate game.conf name, use title instead (#12030)

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rubenwardy 2022-05-21 16:23:30 +01:00 committed by GitHub
parent dc45b85a54
commit 4e9e230e34
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12 changed files with 90 additions and 31 deletions

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@ -151,11 +151,9 @@ local function start_install(package, reason)
if conf_path then
local conf = Settings(conf_path)
if name_is_title then
conf:set("name", package.title)
else
conf:set("title", package.title)
conf:set("name", package.name)
conf:set("title", package.title)
if not name_is_title then
conf:set("name", package.name)
end
if not conf:get("description") then
conf:set("description", package.short_description)
@ -360,7 +358,7 @@ function install_dialog.get_formspec()
selected_game_idx = i
end
games[i] = core.formspec_escape(games[i].name)
games[i] = core.formspec_escape(games[i].title)
end
local selected_game = pkgmgr.games[selected_game_idx]
@ -410,7 +408,7 @@ function install_dialog.get_formspec()
"container[0.375,0.70]",
"label[0,0.25;", fgettext("Base Game:"), "]",
"dropdown[2,0;4.25,0.5;gameid;", table.concat(games, ","), ";", selected_game_idx, "]",
"dropdown[2,0;4.25,0.5;selected_game;", table.concat(games, ","), ";", selected_game_idx, "]",
"label[0,0.8;", fgettext("Dependencies:"), "]",
@ -461,9 +459,9 @@ function install_dialog.handle_submit(this, fields)
return true
end
if fields.gameid then
if fields.selected_game then
for _, game in pairs(pkgmgr.games) do
if game.name == fields.gameid then
if game.title == fields.selected_game then
core.settings:set("menu_last_game", game.id)
break
end

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@ -646,6 +646,8 @@ function pkgmgr.install_dir(type, path, basename, targetpath)
else
targetpath = core.get_gamepath() .. DIR_DELIM .. basename
end
else
error("basefolder didn't return a recognised type, this shouldn't happen")
end
-- Copy it
@ -692,7 +694,7 @@ function pkgmgr.preparemodlist(data)
retval[#retval + 1] = {
type = "game",
is_game_content = true,
name = fgettext("$1 mods", gamespec.name),
name = fgettext("$1 mods", gamespec.title),
path = gamespec.path
}
end
@ -873,10 +875,10 @@ end
function pkgmgr.gamelist()
local retval = ""
if #pkgmgr.games > 0 then
retval = retval .. core.formspec_escape(pkgmgr.games[1].name)
retval = retval .. core.formspec_escape(pkgmgr.games[1].title)
for i=2,#pkgmgr.games,1 do
retval = retval .. "," .. core.formspec_escape(pkgmgr.games[i].name)
retval = retval .. "," .. core.formspec_escape(pkgmgr.games[i].title)
end
end
return retval

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@ -88,7 +88,7 @@ if enable_gamebar then
local image = nil
local text = nil
local tooltip = core.formspec_escape(game.name)
local tooltip = core.formspec_escape(game.title)
if (game.menuicon_path or "") ~= "" then
image = core.formspec_escape(game.menuicon_path)

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@ -62,7 +62,8 @@ Where `<gameid>` is unique to each game.
The game directory can contain the following files:
* `game.conf`, with the following keys:
* `name`: Required, a human readable title to address the game, e.g. `name = Minetest`.
* `title`: Required, a human-readable title to address the game, e.g. `title = Minetest Game`.
* `name`: (Deprecated) same as title.
* `description`: Short description to be shown in the content tab
* `allowed_mapgens = <comma-separated mapgens>`
e.g. `allowed_mapgens = v5,v6,flat`

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@ -246,13 +246,14 @@ Package - content which is downloadable from the content db, may or may not be i
* core.get_texturepath() (possible in async calls)
* returns path to default textures
* core.get_game(index)
* `name` in return value is deprecated, use `title` instead.
* returns:
{
id = <id>,
path = <full path to game>,
gamemods_path = <path>,
name = <name of game>,
title = <title of game>,
menuicon_path = <full path to menuicon>,
author = "author",
DEPRECATED:
@ -264,8 +265,9 @@ Package - content which is downloadable from the content db, may or may not be i
* returns
{
name = "name of content",
name = "technical_id",
type = "mod" or "modpack" or "game" or "txp",
title = "Human readable title",
description = "description",
author = "author",
path = "path/to/content",

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@ -1,2 +1,2 @@
name = Development Test
title = Development Test
description = Testing environment to help with testing the engine features of Minetest. It can also be helpful in mod development.

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@ -96,7 +96,12 @@ void parseContentInfo(ContentSpec &spec)
Settings conf;
if (!conf_path.empty() && conf.readConfigFile(conf_path.c_str())) {
if (conf.exists("name"))
if (conf.exists("title"))
spec.title = conf.get("title");
else if (spec.type == "game" && conf.exists("name"))
spec.title = conf.get("name");
if (spec.type != "game" && conf.exists("name"))
spec.name = conf.get("name");
if (conf.exists("description"))

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@ -27,7 +27,14 @@ struct ContentSpec
std::string type;
std::string author;
u32 release = 0;
/// Technical name / Id
std::string name;
/// Human-readable title
std::string title;
/// Short description
std::string desc;
std::string path;
};

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@ -17,6 +17,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include <common/c_internal.h>
#include "content/subgames.h"
#include "porting.h"
#include "filesys.h"
@ -45,6 +46,25 @@ bool getGameMinetestConfig(const std::string &game_path, Settings &conf)
}
void SubgameSpec::checkAndLog() const
{
// Log deprecation messages
auto handling_mode = get_deprecated_handling_mode();
if (!deprecation_msgs.empty() && handling_mode != DeprecatedHandlingMode::Ignore) {
std::ostringstream os;
os << "Game " << title << " at " << path << ":" << std::endl;
for (auto msg : deprecation_msgs)
os << "\t" << msg << std::endl;
if (handling_mode == DeprecatedHandlingMode::Error)
throw ModError(os.str());
else
warningstream << os.str();
}
}
struct GameFindPath
{
std::string path;
@ -121,11 +141,13 @@ SubgameSpec findSubgame(const std::string &id)
Settings conf;
conf.readConfigFile(conf_path.c_str());
std::string game_name;
if (conf.exists("name"))
game_name = conf.get("name");
std::string game_title;
if (conf.exists("title"))
game_title = conf.get("title");
else if (conf.exists("name"))
game_title = conf.get("name");
else
game_name = id;
game_title = id;
std::string game_author;
if (conf.exists("author"))
@ -140,8 +162,14 @@ SubgameSpec findSubgame(const std::string &id)
menuicon_path = getImagePath(
game_path + DIR_DELIM + "menu" + DIR_DELIM + "icon.png");
#endif
return SubgameSpec(id, game_path, gamemod_path, mods_paths, game_name,
SubgameSpec spec(id, game_path, gamemod_path, mods_paths, game_title,
menuicon_path, game_author, game_release);
if (conf.exists("name") && !conf.exists("title"))
spec.deprecation_msgs.push_back("\"name\" setting in game.conf is deprecated, please use \"title\" instead");
return spec;
}
SubgameSpec findWorldSubgame(const std::string &world_path)
@ -159,10 +187,12 @@ SubgameSpec findWorldSubgame(const std::string &world_path)
std::string conf_path = world_gamepath + DIR_DELIM + "game.conf";
conf.readConfigFile(conf_path.c_str());
if (conf.exists("name"))
gamespec.name = conf.get("name");
if (conf.exists("title"))
gamespec.title = conf.get("title");
else if (conf.exists("name"))
gamespec.title = conf.get("name");
else
gamespec.name = world_gameid;
gamespec.title = world_gameid;
return gamespec;
}

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@ -29,7 +29,7 @@ class Settings;
struct SubgameSpec
{
std::string id;
std::string name;
std::string title;
std::string author;
int release;
std::string path;
@ -41,20 +41,24 @@ struct SubgameSpec
std::unordered_map<std::string, std::string> addon_mods_paths;
std::string menuicon_path;
// For logging purposes
std::vector<const char *> deprecation_msgs;
SubgameSpec(const std::string &id = "", const std::string &path = "",
const std::string &gamemods_path = "",
const std::unordered_map<std::string, std::string> &addon_mods_paths = {},
const std::string &name = "",
const std::string &title = "",
const std::string &menuicon_path = "",
const std::string &author = "", int release = 0) :
id(id),
name(name), author(author), release(release), path(path),
title(title), author(author), release(release), path(path),
gamemods_path(gamemods_path), addon_mods_paths(addon_mods_paths),
menuicon_path(menuicon_path)
{
}
bool isValid() const { return (!id.empty() && !path.empty()); }
void checkAndLog() const;
};
SubgameSpec findSubgame(const std::string &id);

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@ -304,7 +304,11 @@ int ModApiMainMenu::l_get_games(lua_State *L)
lua_settable(L, top_lvl2);
lua_pushstring(L, "name");
lua_pushstring(L, game.name.c_str());
lua_pushstring(L, game.title.c_str());
lua_settable(L, top_lvl2);
lua_pushstring(L, "title");
lua_pushstring(L, game.title.c_str());
lua_settable(L, top_lvl2);
lua_pushstring(L, "author");
@ -356,6 +360,11 @@ int ModApiMainMenu::l_get_content_info(lua_State *L)
lua_pushstring(L, spec.author.c_str());
lua_setfield(L, -2, "author");
if (!spec.title.empty()) {
lua_pushstring(L, spec.title.c_str());
lua_setfield(L, -2, "title");
}
lua_pushinteger(L, spec.release);
lua_setfield(L, -2, "release");

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@ -440,6 +440,7 @@ void Server::init()
m_script->loadMod(getBuiltinLuaPath() + DIR_DELIM "init.lua", BUILTIN_MOD_NAME);
m_gamespec.checkAndLog();
m_modmgr->loadMods(m_script);
// Read Textures and calculate sha1 sums
@ -3109,7 +3110,7 @@ std::string Server::getStatusString()
// Version
os << "version: " << g_version_string;
// Game
os << " | game: " << (m_gamespec.name.empty() ? m_gamespec.id : m_gamespec.name);
os << " | game: " << (m_gamespec.title.empty() ? m_gamespec.id : m_gamespec.title);
// Uptime
os << " | uptime: " << duration_to_string((int) m_uptime_counter->get());
// Max lag estimate