mirror of
https://github.com/minetest/minetest.git
synced 2025-06-30 23:20:22 +02:00
Cleanup sound manager class (#7158)
* Cleanup sound manager client * Use some const refs * Use auto on iterators * Drop unused parameters * Move sound_openal.* to client folder * Move sound.cpp + OnDemandSoundFetcher to client/ folder + reorganize includes properly
This commit is contained in:
@ -1,4 +1,21 @@
|
||||
set(sound_SRCS ${CMAKE_CURRENT_SOURCE_DIR}/sound.cpp)
|
||||
|
||||
if(USE_SOUND)
|
||||
set(sound_SRCS ${sound_SRCS}
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/sound_openal.cpp)
|
||||
set(SOUND_INCLUDE_DIRS
|
||||
${OPENAL_INCLUDE_DIR}
|
||||
${VORBIS_INCLUDE_DIR}
|
||||
${OGG_INCLUDE_DIR}
|
||||
PARENT_SCOPE)
|
||||
set(SOUND_LIBRARIES
|
||||
${OPENAL_LIBRARY}
|
||||
${VORBIS_LIBRARIES}
|
||||
PARENT_SCOPE)
|
||||
endif()
|
||||
|
||||
set(client_SRCS
|
||||
${sound_SRCS}
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/meshgen/collector.cpp
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/render/anaglyph.cpp
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/render/core.cpp
|
||||
|
23
src/client/sound.cpp
Normal file
23
src/client/sound.cpp
Normal file
@ -0,0 +1,23 @@
|
||||
/*
|
||||
Minetest
|
||||
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU Lesser General Public License as published by
|
||||
the Free Software Foundation; either version 2.1 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
*/
|
||||
|
||||
#include "sound.h"
|
||||
|
||||
// Global DummySoundManager singleton
|
||||
DummySoundManager dummySoundManager;
|
111
src/client/sound.h
Normal file
111
src/client/sound.h
Normal file
@ -0,0 +1,111 @@
|
||||
/*
|
||||
Minetest
|
||||
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU Lesser General Public License as published by
|
||||
the Free Software Foundation; either version 2.1 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <set>
|
||||
#include <string>
|
||||
#include "irr_v3d.h"
|
||||
#include "../sound.h"
|
||||
|
||||
class OnDemandSoundFetcher
|
||||
{
|
||||
public:
|
||||
virtual void fetchSounds(const std::string &name,
|
||||
std::set<std::string> &dst_paths,
|
||||
std::set<std::string> &dst_datas) = 0;
|
||||
};
|
||||
|
||||
class ISoundManager
|
||||
{
|
||||
public:
|
||||
virtual ~ISoundManager() = default;
|
||||
|
||||
// Multiple sounds can be loaded per name; when played, the sound
|
||||
// should be chosen randomly from alternatives
|
||||
// Return value determines success/failure
|
||||
virtual bool loadSoundFile(
|
||||
const std::string &name, const std::string &filepath) = 0;
|
||||
virtual bool loadSoundData(
|
||||
const std::string &name, const std::string &filedata) = 0;
|
||||
|
||||
virtual void updateListener(
|
||||
const v3f &pos, const v3f &vel, const v3f &at, const v3f &up) = 0;
|
||||
virtual void setListenerGain(float gain) = 0;
|
||||
|
||||
// playSound functions return -1 on failure, otherwise a handle to the
|
||||
// sound. If name=="", call should be ignored without error.
|
||||
virtual int playSound(const std::string &name, bool loop, float volume,
|
||||
float fade = 0.0f, float pitch = 1.0f) = 0;
|
||||
virtual int playSoundAt(const std::string &name, bool loop, float volume, v3f pos,
|
||||
float pitch = 1.0f) = 0;
|
||||
virtual void stopSound(int sound) = 0;
|
||||
virtual bool soundExists(int sound) = 0;
|
||||
virtual void updateSoundPosition(int sound, v3f pos) = 0;
|
||||
virtual bool updateSoundGain(int id, float gain) = 0;
|
||||
virtual float getSoundGain(int id) = 0;
|
||||
virtual void step(float dtime) = 0;
|
||||
virtual void fadeSound(int sound, float step, float gain) = 0;
|
||||
|
||||
int playSound(const SimpleSoundSpec &spec, bool loop)
|
||||
{
|
||||
return playSound(spec.name, loop, spec.gain, spec.fade, spec.pitch);
|
||||
}
|
||||
int playSoundAt(const SimpleSoundSpec &spec, bool loop, const v3f &pos)
|
||||
{
|
||||
return playSoundAt(spec.name, loop, spec.gain, pos, spec.pitch);
|
||||
}
|
||||
};
|
||||
|
||||
class DummySoundManager : public ISoundManager
|
||||
{
|
||||
public:
|
||||
virtual bool loadSoundFile(const std::string &name, const std::string &filepath)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
virtual bool loadSoundData(const std::string &name, const std::string &filedata)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
void updateListener(const v3f &pos, const v3f &vel, const v3f &at, const v3f &up)
|
||||
{
|
||||
}
|
||||
void setListenerGain(float gain) {}
|
||||
int playSound(const std::string &name, bool loop, float volume, float fade,
|
||||
float pitch)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
int playSoundAt(const std::string &name, bool loop, float volume, v3f pos,
|
||||
float pitch)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
void stopSound(int sound) {}
|
||||
bool soundExists(int sound) { return false; }
|
||||
void updateSoundPosition(int sound, v3f pos) {}
|
||||
bool updateSoundGain(int id, float gain) { return false; }
|
||||
float getSoundGain(int id) { return 0; }
|
||||
void step(float dtime) {}
|
||||
void fadeSound(int sound, float step, float gain) {}
|
||||
};
|
||||
|
||||
// Global DummySoundManager singleton
|
||||
extern DummySoundManager dummySoundManager;
|
689
src/client/sound_openal.cpp
Normal file
689
src/client/sound_openal.cpp
Normal file
@ -0,0 +1,689 @@
|
||||
/*
|
||||
Minetest
|
||||
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
OpenAL support based on work by:
|
||||
Copyright (C) 2011 Sebastian 'Bahamada' Rühl
|
||||
Copyright (C) 2011 Cyriaque 'Cisoun' Skrapits <cysoun@gmail.com>
|
||||
Copyright (C) 2011 Giuseppe Bilotta <giuseppe.bilotta@gmail.com>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU Lesser General Public License as published by
|
||||
the Free Software Foundation; either version 2.1 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public License along
|
||||
with this program; ifnot, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
*/
|
||||
|
||||
#include "sound_openal.h"
|
||||
|
||||
#if defined(_WIN32)
|
||||
#include <al.h>
|
||||
#include <alc.h>
|
||||
//#include <alext.h>
|
||||
#elif defined(__APPLE__)
|
||||
#include <OpenAL/al.h>
|
||||
#include <OpenAL/alc.h>
|
||||
//#include <OpenAL/alext.h>
|
||||
#else
|
||||
#include <AL/al.h>
|
||||
#include <AL/alc.h>
|
||||
#include <AL/alext.h>
|
||||
#endif
|
||||
#include <cmath>
|
||||
#include <vorbis/vorbisfile.h>
|
||||
#include <cassert>
|
||||
#include "log.h"
|
||||
#include "util/numeric.h" // myrand()
|
||||
#include "porting.h"
|
||||
#include <vector>
|
||||
#include <fstream>
|
||||
#include <unordered_map>
|
||||
#include <unordered_set>
|
||||
|
||||
#define BUFFER_SIZE 30000
|
||||
|
||||
std::shared_ptr<SoundManagerSingleton> g_sound_manager_singleton;
|
||||
|
||||
typedef std::unique_ptr<ALCdevice, void (*)(ALCdevice *p)> unique_ptr_alcdevice;
|
||||
typedef std::unique_ptr<ALCcontext, void(*)(ALCcontext *p)> unique_ptr_alccontext;
|
||||
|
||||
static void delete_alcdevice(ALCdevice *p)
|
||||
{
|
||||
if (p)
|
||||
alcCloseDevice(p);
|
||||
}
|
||||
|
||||
static void delete_alccontext(ALCcontext *p)
|
||||
{
|
||||
if (p) {
|
||||
alcMakeContextCurrent(nullptr);
|
||||
alcDestroyContext(p);
|
||||
}
|
||||
}
|
||||
|
||||
static const char *alErrorString(ALenum err)
|
||||
{
|
||||
switch (err) {
|
||||
case AL_NO_ERROR:
|
||||
return "no error";
|
||||
case AL_INVALID_NAME:
|
||||
return "invalid name";
|
||||
case AL_INVALID_ENUM:
|
||||
return "invalid enum";
|
||||
case AL_INVALID_VALUE:
|
||||
return "invalid value";
|
||||
case AL_INVALID_OPERATION:
|
||||
return "invalid operation";
|
||||
case AL_OUT_OF_MEMORY:
|
||||
return "out of memory";
|
||||
default:
|
||||
return "<unknown OpenAL error>";
|
||||
}
|
||||
}
|
||||
|
||||
static ALenum warn_if_error(ALenum err, const char *desc)
|
||||
{
|
||||
if(err == AL_NO_ERROR)
|
||||
return err;
|
||||
warningstream<<desc<<": "<<alErrorString(err)<<std::endl;
|
||||
return err;
|
||||
}
|
||||
|
||||
void f3_set(ALfloat *f3, v3f v)
|
||||
{
|
||||
f3[0] = v.X;
|
||||
f3[1] = v.Y;
|
||||
f3[2] = v.Z;
|
||||
}
|
||||
|
||||
struct SoundBuffer
|
||||
{
|
||||
ALenum format;
|
||||
ALsizei freq;
|
||||
ALuint buffer_id;
|
||||
std::vector<char> buffer;
|
||||
};
|
||||
|
||||
SoundBuffer *load_opened_ogg_file(OggVorbis_File *oggFile,
|
||||
const std::string &filename_for_logging)
|
||||
{
|
||||
int endian = 0; // 0 for Little-Endian, 1 for Big-Endian
|
||||
int bitStream;
|
||||
long bytes;
|
||||
char array[BUFFER_SIZE]; // Local fixed size array
|
||||
vorbis_info *pInfo;
|
||||
|
||||
SoundBuffer *snd = new SoundBuffer;
|
||||
|
||||
// Get some information about the OGG file
|
||||
pInfo = ov_info(oggFile, -1);
|
||||
|
||||
// Check the number of channels... always use 16-bit samples
|
||||
if(pInfo->channels == 1)
|
||||
snd->format = AL_FORMAT_MONO16;
|
||||
else
|
||||
snd->format = AL_FORMAT_STEREO16;
|
||||
|
||||
// The frequency of the sampling rate
|
||||
snd->freq = pInfo->rate;
|
||||
|
||||
// Keep reading until all is read
|
||||
do
|
||||
{
|
||||
// Read up to a buffer's worth of decoded sound data
|
||||
bytes = ov_read(oggFile, array, BUFFER_SIZE, endian, 2, 1, &bitStream);
|
||||
|
||||
if(bytes < 0)
|
||||
{
|
||||
ov_clear(oggFile);
|
||||
infostream << "Audio: Error decoding "
|
||||
<< filename_for_logging << std::endl;
|
||||
delete snd;
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
// Append to end of buffer
|
||||
snd->buffer.insert(snd->buffer.end(), array, array + bytes);
|
||||
} while (bytes > 0);
|
||||
|
||||
alGenBuffers(1, &snd->buffer_id);
|
||||
alBufferData(snd->buffer_id, snd->format,
|
||||
&(snd->buffer[0]), snd->buffer.size(),
|
||||
snd->freq);
|
||||
|
||||
ALenum error = alGetError();
|
||||
|
||||
if(error != AL_NO_ERROR){
|
||||
infostream << "Audio: OpenAL error: " << alErrorString(error)
|
||||
<< "preparing sound buffer" << std::endl;
|
||||
}
|
||||
|
||||
infostream << "Audio file "
|
||||
<< filename_for_logging << " loaded" << std::endl;
|
||||
|
||||
// Clean up!
|
||||
ov_clear(oggFile);
|
||||
|
||||
return snd;
|
||||
}
|
||||
|
||||
SoundBuffer *load_ogg_from_file(const std::string &path)
|
||||
{
|
||||
OggVorbis_File oggFile;
|
||||
|
||||
// Try opening the given file.
|
||||
// This requires libvorbis >= 1.3.2, as
|
||||
// previous versions expect a non-const char *
|
||||
if (ov_fopen(path.c_str(), &oggFile) != 0) {
|
||||
infostream << "Audio: Error opening " << path
|
||||
<< " for decoding" << std::endl;
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
return load_opened_ogg_file(&oggFile, path);
|
||||
}
|
||||
|
||||
struct BufferSource {
|
||||
const char *buf;
|
||||
size_t cur_offset;
|
||||
size_t len;
|
||||
};
|
||||
|
||||
size_t buffer_sound_read_func(void *ptr, size_t size, size_t nmemb, void *datasource)
|
||||
{
|
||||
BufferSource *s = (BufferSource *)datasource;
|
||||
size_t copied_size = MYMIN(s->len - s->cur_offset, size);
|
||||
memcpy(ptr, s->buf + s->cur_offset, copied_size);
|
||||
s->cur_offset += copied_size;
|
||||
return copied_size;
|
||||
}
|
||||
|
||||
int buffer_sound_seek_func(void *datasource, ogg_int64_t offset, int whence)
|
||||
{
|
||||
BufferSource *s = (BufferSource *)datasource;
|
||||
if (whence == SEEK_SET) {
|
||||
if (offset < 0 || (size_t)MYMAX(offset, 0) >= s->len) {
|
||||
// offset out of bounds
|
||||
return -1;
|
||||
}
|
||||
s->cur_offset = offset;
|
||||
return 0;
|
||||
} else if (whence == SEEK_CUR) {
|
||||
if ((size_t)MYMIN(-offset, 0) > s->cur_offset
|
||||
|| s->cur_offset + offset > s->len) {
|
||||
// offset out of bounds
|
||||
return -1;
|
||||
}
|
||||
s->cur_offset += offset;
|
||||
return 0;
|
||||
}
|
||||
// invalid whence param (SEEK_END doesn't have to be supported)
|
||||
return -1;
|
||||
}
|
||||
|
||||
long BufferSourceell_func(void *datasource)
|
||||
{
|
||||
BufferSource *s = (BufferSource *)datasource;
|
||||
return s->cur_offset;
|
||||
}
|
||||
|
||||
static ov_callbacks g_buffer_ov_callbacks = {
|
||||
&buffer_sound_read_func,
|
||||
&buffer_sound_seek_func,
|
||||
nullptr,
|
||||
&BufferSourceell_func
|
||||
};
|
||||
|
||||
SoundBuffer *load_ogg_from_buffer(const std::string &buf, const std::string &id_for_log)
|
||||
{
|
||||
OggVorbis_File oggFile;
|
||||
|
||||
BufferSource s;
|
||||
s.buf = buf.c_str();
|
||||
s.cur_offset = 0;
|
||||
s.len = buf.size();
|
||||
|
||||
if (ov_open_callbacks(&s, &oggFile, nullptr, 0, g_buffer_ov_callbacks) != 0) {
|
||||
infostream << "Audio: Error opening " << id_for_log
|
||||
<< " for decoding" << std::endl;
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
return load_opened_ogg_file(&oggFile, id_for_log);
|
||||
}
|
||||
|
||||
struct PlayingSound
|
||||
{
|
||||
ALuint source_id;
|
||||
bool loop;
|
||||
};
|
||||
|
||||
class SoundManagerSingleton
|
||||
{
|
||||
public:
|
||||
unique_ptr_alcdevice m_device;
|
||||
unique_ptr_alccontext m_context;
|
||||
public:
|
||||
SoundManagerSingleton() :
|
||||
m_device(nullptr, delete_alcdevice),
|
||||
m_context(nullptr, delete_alccontext)
|
||||
{
|
||||
if (!(m_device = unique_ptr_alcdevice(alcOpenDevice(nullptr), delete_alcdevice)))
|
||||
throw std::runtime_error("Audio: Global Initialization: Device Open");
|
||||
|
||||
if (!(m_context = unique_ptr_alccontext(
|
||||
alcCreateContext(m_device.get(), nullptr), delete_alccontext))) {
|
||||
throw std::runtime_error("Audio: Global Initialization: Context Create");
|
||||
}
|
||||
|
||||
if (!alcMakeContextCurrent(m_context.get()))
|
||||
throw std::runtime_error("Audio: Global Initialization: Context Current");
|
||||
|
||||
alDistanceModel(AL_INVERSE_DISTANCE_CLAMPED);
|
||||
|
||||
if (alGetError() != AL_NO_ERROR)
|
||||
throw std::runtime_error("Audio: Global Initialization: OpenAL Error");
|
||||
|
||||
infostream << "Audio: Global Initialized: OpenAL " << alGetString(AL_VERSION)
|
||||
<< ", using " << alcGetString(m_device.get(), ALC_DEVICE_SPECIFIER)
|
||||
<< std::endl;
|
||||
}
|
||||
|
||||
~SoundManagerSingleton()
|
||||
{
|
||||
infostream << "Audio: Global Deinitialized." << std::endl;
|
||||
}
|
||||
};
|
||||
|
||||
class OpenALSoundManager: public ISoundManager
|
||||
{
|
||||
private:
|
||||
OnDemandSoundFetcher *m_fetcher;
|
||||
ALCdevice *m_device;
|
||||
ALCcontext *m_context;
|
||||
int m_next_id;
|
||||
std::unordered_map<std::string, std::vector<SoundBuffer*>> m_buffers;
|
||||
std::unordered_map<int, PlayingSound*> m_sounds_playing;
|
||||
struct FadeState {
|
||||
FadeState() = default;
|
||||
|
||||
FadeState(float step, float current_gain, float target_gain):
|
||||
step(step),
|
||||
current_gain(current_gain),
|
||||
target_gain(target_gain) {}
|
||||
float step;
|
||||
float current_gain;
|
||||
float target_gain;
|
||||
};
|
||||
|
||||
std::unordered_map<int, FadeState> m_sounds_fading;
|
||||
float m_fade_delay;
|
||||
public:
|
||||
OpenALSoundManager(SoundManagerSingleton *smg, OnDemandSoundFetcher *fetcher):
|
||||
m_fetcher(fetcher),
|
||||
m_device(smg->m_device.get()),
|
||||
m_context(smg->m_context.get()),
|
||||
m_next_id(1),
|
||||
m_fade_delay(0)
|
||||
{
|
||||
infostream << "Audio: Initialized: OpenAL " << std::endl;
|
||||
}
|
||||
|
||||
~OpenALSoundManager()
|
||||
{
|
||||
infostream << "Audio: Deinitializing..." << std::endl;
|
||||
|
||||
std::unordered_set<int> source_del_list;
|
||||
|
||||
for (const auto &sp : m_sounds_playing)
|
||||
source_del_list.insert(sp.second->source_id);
|
||||
|
||||
for (const auto &id : source_del_list)
|
||||
deleteSound(id);
|
||||
|
||||
for (auto &buffer : m_buffers) {
|
||||
for (SoundBuffer *sb : buffer.second) {
|
||||
delete sb;
|
||||
}
|
||||
buffer.second.clear();
|
||||
}
|
||||
m_buffers.clear();
|
||||
|
||||
infostream << "Audio: Deinitialized." << std::endl;
|
||||
}
|
||||
|
||||
void step(float dtime)
|
||||
{
|
||||
doFades(dtime);
|
||||
}
|
||||
|
||||
void addBuffer(const std::string &name, SoundBuffer *buf)
|
||||
{
|
||||
std::unordered_map<std::string, std::vector<SoundBuffer*>>::iterator i =
|
||||
m_buffers.find(name);
|
||||
if(i != m_buffers.end()){
|
||||
i->second.push_back(buf);
|
||||
return;
|
||||
}
|
||||
std::vector<SoundBuffer*> bufs;
|
||||
bufs.push_back(buf);
|
||||
m_buffers[name] = bufs;
|
||||
}
|
||||
|
||||
SoundBuffer* getBuffer(const std::string &name)
|
||||
{
|
||||
std::unordered_map<std::string, std::vector<SoundBuffer*>>::iterator i =
|
||||
m_buffers.find(name);
|
||||
if(i == m_buffers.end())
|
||||
return nullptr;
|
||||
std::vector<SoundBuffer*> &bufs = i->second;
|
||||
int j = myrand() % bufs.size();
|
||||
return bufs[j];
|
||||
}
|
||||
|
||||
PlayingSound* createPlayingSound(SoundBuffer *buf, bool loop,
|
||||
float volume, float pitch)
|
||||
{
|
||||
infostream << "OpenALSoundManager: Creating playing sound" << std::endl;
|
||||
assert(buf);
|
||||
PlayingSound *sound = new PlayingSound;
|
||||
assert(sound);
|
||||
warn_if_error(alGetError(), "before createPlayingSound");
|
||||
alGenSources(1, &sound->source_id);
|
||||
alSourcei(sound->source_id, AL_BUFFER, buf->buffer_id);
|
||||
alSourcei(sound->source_id, AL_SOURCE_RELATIVE, true);
|
||||
alSource3f(sound->source_id, AL_POSITION, 0, 0, 0);
|
||||
alSource3f(sound->source_id, AL_VELOCITY, 0, 0, 0);
|
||||
alSourcei(sound->source_id, AL_LOOPING, loop ? AL_TRUE : AL_FALSE);
|
||||
volume = std::fmax(0.0f, volume);
|
||||
alSourcef(sound->source_id, AL_GAIN, volume);
|
||||
alSourcef(sound->source_id, AL_PITCH, pitch);
|
||||
alSourcePlay(sound->source_id);
|
||||
warn_if_error(alGetError(), "createPlayingSound");
|
||||
return sound;
|
||||
}
|
||||
|
||||
PlayingSound* createPlayingSoundAt(SoundBuffer *buf, bool loop,
|
||||
float volume, v3f pos, float pitch)
|
||||
{
|
||||
infostream << "OpenALSoundManager: Creating positional playing sound"
|
||||
<< std::endl;
|
||||
assert(buf);
|
||||
PlayingSound *sound = new PlayingSound;
|
||||
assert(sound);
|
||||
warn_if_error(alGetError(), "before createPlayingSoundAt");
|
||||
alGenSources(1, &sound->source_id);
|
||||
alSourcei(sound->source_id, AL_BUFFER, buf->buffer_id);
|
||||
alSourcei(sound->source_id, AL_SOURCE_RELATIVE, false);
|
||||
alSource3f(sound->source_id, AL_POSITION, pos.X, pos.Y, pos.Z);
|
||||
alSource3f(sound->source_id, AL_VELOCITY, 0, 0, 0);
|
||||
// Use alDistanceModel(AL_INVERSE_DISTANCE_CLAMPED) and set reference
|
||||
// distance to clamp gain at <1 node distance, to avoid excessive
|
||||
// volume when closer
|
||||
alSourcef(sound->source_id, AL_REFERENCE_DISTANCE, 10.0f);
|
||||
alSourcei(sound->source_id, AL_LOOPING, loop ? AL_TRUE : AL_FALSE);
|
||||
// Multiply by 3 to compensate for reducing AL_REFERENCE_DISTANCE from
|
||||
// the previous value of 30 to the new value of 10
|
||||
volume = std::fmax(0.0f, volume * 3.0f);
|
||||
alSourcef(sound->source_id, AL_GAIN, volume);
|
||||
alSourcef(sound->source_id, AL_PITCH, pitch);
|
||||
alSourcePlay(sound->source_id);
|
||||
warn_if_error(alGetError(), "createPlayingSoundAt");
|
||||
return sound;
|
||||
}
|
||||
|
||||
int playSoundRaw(SoundBuffer *buf, bool loop, float volume, float pitch)
|
||||
{
|
||||
assert(buf);
|
||||
PlayingSound *sound = createPlayingSound(buf, loop, volume, pitch);
|
||||
if(!sound)
|
||||
return -1;
|
||||
int id = m_next_id++;
|
||||
m_sounds_playing[id] = sound;
|
||||
return id;
|
||||
}
|
||||
|
||||
int playSoundRawAt(SoundBuffer *buf, bool loop, float volume, const v3f &pos,
|
||||
float pitch)
|
||||
{
|
||||
assert(buf);
|
||||
PlayingSound *sound = createPlayingSoundAt(buf, loop, volume, pos, pitch);
|
||||
if(!sound)
|
||||
return -1;
|
||||
int id = m_next_id++;
|
||||
m_sounds_playing[id] = sound;
|
||||
return id;
|
||||
}
|
||||
|
||||
void deleteSound(int id)
|
||||
{
|
||||
std::unordered_map<int, PlayingSound*>::iterator i = m_sounds_playing.find(id);
|
||||
if(i == m_sounds_playing.end())
|
||||
return;
|
||||
PlayingSound *sound = i->second;
|
||||
|
||||
alDeleteSources(1, &sound->source_id);
|
||||
|
||||
delete sound;
|
||||
m_sounds_playing.erase(id);
|
||||
}
|
||||
|
||||
/* If buffer does not exist, consult the fetcher */
|
||||
SoundBuffer* getFetchBuffer(const std::string &name)
|
||||
{
|
||||
SoundBuffer *buf = getBuffer(name);
|
||||
if(buf)
|
||||
return buf;
|
||||
if(!m_fetcher)
|
||||
return nullptr;
|
||||
std::set<std::string> paths;
|
||||
std::set<std::string> datas;
|
||||
m_fetcher->fetchSounds(name, paths, datas);
|
||||
for (const std::string &path : paths) {
|
||||
loadSoundFile(name, path);
|
||||
}
|
||||
for (const std::string &data : datas) {
|
||||
loadSoundData(name, data);
|
||||
}
|
||||
return getBuffer(name);
|
||||
}
|
||||
|
||||
// Remove stopped sounds
|
||||
void maintain()
|
||||
{
|
||||
verbosestream<<"OpenALSoundManager::maintain(): "
|
||||
<<m_sounds_playing.size()<<" playing sounds, "
|
||||
<<m_buffers.size()<<" sound names loaded"<<std::endl;
|
||||
std::unordered_set<int> del_list;
|
||||
for (const auto &sp : m_sounds_playing) {
|
||||
int id = sp.first;
|
||||
PlayingSound *sound = sp.second;
|
||||
// If not playing, remove it
|
||||
{
|
||||
ALint state;
|
||||
alGetSourcei(sound->source_id, AL_SOURCE_STATE, &state);
|
||||
if(state != AL_PLAYING){
|
||||
del_list.insert(id);
|
||||
}
|
||||
}
|
||||
}
|
||||
if(!del_list.empty())
|
||||
verbosestream<<"OpenALSoundManager::maintain(): deleting "
|
||||
<<del_list.size()<<" playing sounds"<<std::endl;
|
||||
for (int i : del_list) {
|
||||
deleteSound(i);
|
||||
}
|
||||
}
|
||||
|
||||
/* Interface */
|
||||
|
||||
bool loadSoundFile(const std::string &name,
|
||||
const std::string &filepath)
|
||||
{
|
||||
SoundBuffer *buf = load_ogg_from_file(filepath);
|
||||
if (buf)
|
||||
addBuffer(name, buf);
|
||||
return false;
|
||||
}
|
||||
|
||||
bool loadSoundData(const std::string &name,
|
||||
const std::string &filedata)
|
||||
{
|
||||
SoundBuffer *buf = load_ogg_from_buffer(filedata, name);
|
||||
if (buf)
|
||||
addBuffer(name, buf);
|
||||
return false;
|
||||
}
|
||||
|
||||
void updateListener(const v3f &pos, const v3f &vel, const v3f &at, const v3f &up)
|
||||
{
|
||||
alListener3f(AL_POSITION, pos.X, pos.Y, pos.Z);
|
||||
alListener3f(AL_VELOCITY, vel.X, vel.Y, vel.Z);
|
||||
ALfloat f[6];
|
||||
f3_set(f, at);
|
||||
f3_set(f+3, -up);
|
||||
alListenerfv(AL_ORIENTATION, f);
|
||||
warn_if_error(alGetError(), "updateListener");
|
||||
}
|
||||
|
||||
void setListenerGain(float gain)
|
||||
{
|
||||
alListenerf(AL_GAIN, gain);
|
||||
}
|
||||
|
||||
int playSound(const std::string &name, bool loop, float volume, float fade, float pitch)
|
||||
{
|
||||
maintain();
|
||||
if (name.empty())
|
||||
return 0;
|
||||
SoundBuffer *buf = getFetchBuffer(name);
|
||||
if(!buf){
|
||||
infostream << "OpenALSoundManager: \"" << name << "\" not found."
|
||||
<< std::endl;
|
||||
return -1;
|
||||
}
|
||||
int handle = -1;
|
||||
if (fade > 0) {
|
||||
handle = playSoundRaw(buf, loop, 0.0f, pitch);
|
||||
fadeSound(handle, fade, volume);
|
||||
} else {
|
||||
handle = playSoundRaw(buf, loop, volume, pitch);
|
||||
}
|
||||
return handle;
|
||||
}
|
||||
|
||||
int playSoundAt(const std::string &name, bool loop, float volume, v3f pos, float pitch)
|
||||
{
|
||||
maintain();
|
||||
if (name.empty())
|
||||
return 0;
|
||||
SoundBuffer *buf = getFetchBuffer(name);
|
||||
if(!buf){
|
||||
infostream << "OpenALSoundManager: \"" << name << "\" not found."
|
||||
<< std::endl;
|
||||
return -1;
|
||||
}
|
||||
return playSoundRawAt(buf, loop, volume, pos, pitch);
|
||||
}
|
||||
|
||||
void stopSound(int sound)
|
||||
{
|
||||
maintain();
|
||||
deleteSound(sound);
|
||||
}
|
||||
|
||||
void fadeSound(int soundid, float step, float gain)
|
||||
{
|
||||
m_sounds_fading[soundid] = FadeState(step, getSoundGain(soundid), gain);
|
||||
}
|
||||
|
||||
void doFades(float dtime)
|
||||
{
|
||||
m_fade_delay += dtime;
|
||||
|
||||
if (m_fade_delay < 0.1f)
|
||||
return;
|
||||
|
||||
float chkGain = 0;
|
||||
for (auto i = m_sounds_fading.begin();
|
||||
i != m_sounds_fading.end();) {
|
||||
if (i->second.step < 0.f)
|
||||
chkGain = -(i->second.current_gain);
|
||||
else
|
||||
chkGain = i->second.current_gain;
|
||||
|
||||
if (chkGain < i->second.target_gain) {
|
||||
i->second.current_gain += (i->second.step * m_fade_delay);
|
||||
i->second.current_gain = rangelim(i->second.current_gain, 0, 1);
|
||||
|
||||
updateSoundGain(i->first, i->second.current_gain);
|
||||
++i;
|
||||
} else {
|
||||
if (i->second.target_gain <= 0.f)
|
||||
stopSound(i->first);
|
||||
|
||||
m_sounds_fading.erase(i++);
|
||||
}
|
||||
}
|
||||
m_fade_delay = 0;
|
||||
}
|
||||
|
||||
bool soundExists(int sound)
|
||||
{
|
||||
maintain();
|
||||
return (m_sounds_playing.count(sound) != 0);
|
||||
}
|
||||
|
||||
void updateSoundPosition(int id, v3f pos)
|
||||
{
|
||||
auto i = m_sounds_playing.find(id);
|
||||
if (i == m_sounds_playing.end())
|
||||
return;
|
||||
PlayingSound *sound = i->second;
|
||||
|
||||
alSourcei(sound->source_id, AL_SOURCE_RELATIVE, false);
|
||||
alSource3f(sound->source_id, AL_POSITION, pos.X, pos.Y, pos.Z);
|
||||
alSource3f(sound->source_id, AL_VELOCITY, 0, 0, 0);
|
||||
alSourcef(sound->source_id, AL_REFERENCE_DISTANCE, 30.0);
|
||||
}
|
||||
|
||||
bool updateSoundGain(int id, float gain)
|
||||
{
|
||||
auto i = m_sounds_playing.find(id);
|
||||
if (i == m_sounds_playing.end())
|
||||
return false;
|
||||
|
||||
PlayingSound *sound = i->second;
|
||||
alSourcef(sound->source_id, AL_GAIN, gain);
|
||||
return true;
|
||||
}
|
||||
|
||||
float getSoundGain(int id)
|
||||
{
|
||||
auto i = m_sounds_playing.find(id);
|
||||
if (i == m_sounds_playing.end())
|
||||
return 0;
|
||||
|
||||
PlayingSound *sound = i->second;
|
||||
ALfloat gain;
|
||||
alGetSourcef(sound->source_id, AL_GAIN, &gain);
|
||||
return gain;
|
||||
}
|
||||
};
|
||||
|
||||
std::shared_ptr<SoundManagerSingleton> createSoundManagerSingleton()
|
||||
{
|
||||
return std::shared_ptr<SoundManagerSingleton>(new SoundManagerSingleton());
|
||||
}
|
||||
|
||||
ISoundManager *createOpenALSoundManager(SoundManagerSingleton *smg, OnDemandSoundFetcher *fetcher)
|
||||
{
|
||||
return new OpenALSoundManager(smg, fetcher);
|
||||
};
|
31
src/client/sound_openal.h
Normal file
31
src/client/sound_openal.h
Normal file
@ -0,0 +1,31 @@
|
||||
/*
|
||||
Minetest
|
||||
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU Lesser General Public License as published by
|
||||
the Free Software Foundation; either version 2.1 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <memory>
|
||||
|
||||
#include "sound.h"
|
||||
|
||||
class SoundManagerSingleton;
|
||||
extern std::shared_ptr<SoundManagerSingleton> g_sound_manager_singleton;
|
||||
|
||||
std::shared_ptr<SoundManagerSingleton> createSoundManagerSingleton();
|
||||
ISoundManager *createOpenALSoundManager(
|
||||
SoundManagerSingleton *smg, OnDemandSoundFetcher *fetcher);
|
Reference in New Issue
Block a user