diff --git a/minetest.conf.example b/minetest.conf.example index 755ddaaee..d3e2164d8 100644 --- a/minetest.conf.example +++ b/minetest.conf.example @@ -8,7 +8,7 @@ # Uncomment settings by removing the preceding #. # # Further documentation: -# http://celeron.55.lt/~celeron55/minetest/wiki/doku.php +# http://c55.me/minetest/wiki/doku.php # # NOTE: This file might not be up-to-date, refer to the # defaultsettings.cpp file for an up-to-date list: @@ -16,6 +16,7 @@ # # A vim command to convert most of defaultsettings.cpp to conf file format: # :'<,'>s/\tg_settings\.setDefault("\([^"]*\)", "\([^"]*\)");.*/#\1 = \2/g +# Note: Some of the settings are implemented in Lua # # Client and server @@ -149,6 +150,8 @@ #unlimited_player_transfer_distance = true # Whether to enable players killing each other #enable_pvp = true +# Set static spawnpoint +#static_spawnpoint = 0, 10, 0 # Profiler data print interval. #0 = disable. #profiler_print_interval = 0 @@ -161,12 +164,16 @@ #max_simultaneous_block_sends_per_client = 2 # how many blocks are flying in the wire simultaneously per server #max_simultaneous_block_sends_server_total = 8 +# From how far blocks are sent to clients (value * 16 nodes) #max_block_send_distance = 10 +# From how far blocks are generated for clients (value * 16 nodes) #max_block_generate_distance = 6 +# Interval of sending time of day to clients #time_send_interval = 5 # Length of day/night cycle. 72=20min, 360=4min, 1=24hour, 0=day/night/whatever stays unchanged #time_speed = 96 #server_unload_unused_data_timeout = 29 +# Interval of saving important changes in the world #server_map_save_interval = 5.3 # To reduce lag, block transfers are slowed down when a player is building something. # This determines how long they are slowed down after placing or removing a node.