Implement tool use sounds

This commit is contained in:
sfan5 2022-09-11 21:16:17 +02:00
parent bbdb1929c6
commit 525fc3833c
6 changed files with 66 additions and 2 deletions

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@ -8027,6 +8027,12 @@ Used by `minetest.register_node`, `minetest.register_craftitem`, and
eat = <SimpleSoundSpec>,
-- When item is eaten with `minetest.do_item_eat`
punch_use = <SimpleSoundSpec>,
-- When item is used with the 'punch/mine' key pointing at a node or entity
punch_use_air = <SimpleSoundSpec>,
-- When item is used with the 'punch/mine' key pointing at nothing (air)
},
on_place = function(itemstack, placer, pointed_thing),

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@ -136,6 +136,35 @@ minetest.register_tool("soundstuff:breaks", {
},
})
minetest.register_tool("soundstuff:punch_use", {
description = "Punch Use Sound Tool\n"..
"Digs cracky=3 and more\n"..
"Makes a sound when used on node or entity",
inventory_image = "soundstuff_node_dig.png",
sound = {
punch_use = { name = "soundstuff_mono", gain = 1.0 },
},
tool_capabilities = {
max_drop_level=0,
groupcaps={
cracky={times={[2]=2.00, [3]=1.20}, uses=0, maxlevel=0},
choppy={times={[2]=2.00, [3]=1.20}, uses=0, maxlevel=0},
snappy={times={[2]=2.00, [3]=1.20}, uses=0, maxlevel=0},
crumbly={times={[2]=2.00, [3]=1.20}, uses=0, maxlevel=0},
},
},
})
minetest.register_tool("soundstuff:punch_use_air", {
description = "Punch Use (Air) Sound Tool\n"..
"Makes a sound when used pointing at nothing",
inventory_image = "soundstuff_node_dig.png",
sound = {
punch_use_air = { name = "soundstuff_mono", gain = 1.0 },
},
})
-- Plays sound repeatedly
minetest.register_node("soundstuff:positional", {
description = "Positional Sound Node",

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@ -264,6 +264,8 @@ public:
SimpleSoundSpec m_player_step_sound;
SimpleSoundSpec m_player_leftpunch_sound;
// Second sound made on left punch, currently used for item 'use' sound
SimpleSoundSpec m_player_leftpunch_sound2;
SimpleSoundSpec m_player_rightpunch_sound;
SoundMaker(ISoundManager *sound, const NodeDefManager *ndef):
@ -314,6 +316,7 @@ public:
{
SoundMaker *sm = (SoundMaker *)data;
sm->m_sound->playSound(sm->m_player_leftpunch_sound);
sm->m_sound->playSound(sm->m_player_leftpunch_sound2);
}
static void cameraPunchRight(MtEvent *e, void *data)
@ -3236,7 +3239,9 @@ void Game::processPlayerInteraction(f32 dtime, bool show_hud)
runData.punching = false;
soundmaker->m_player_leftpunch_sound.name.clear();
soundmaker->m_player_leftpunch_sound = SimpleSoundSpec();
soundmaker->m_player_leftpunch_sound2 = pointed.type != POINTEDTHING_NOTHING ?
selected_def.sound_use : selected_def.sound_use_air;
// Prepare for repeating, unless we're not supposed to
if (isKeyDown(KeyType::PLACE) && !g_settings->getBool("safe_dig_and_place"))

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@ -78,6 +78,8 @@ ItemDefinition& ItemDefinition::operator=(const ItemDefinition &def)
place_param2 = def.place_param2;
sound_place = def.sound_place;
sound_place_failed = def.sound_place_failed;
sound_use = def.sound_use;
sound_use_air = def.sound_use_air;
range = def.range;
palette_image = def.palette_image;
color = def.color;
@ -117,6 +119,8 @@ void ItemDefinition::reset()
groups.clear();
sound_place = SimpleSoundSpec();
sound_place_failed = SimpleSoundSpec();
sound_use = SimpleSoundSpec();
sound_use_air = SimpleSoundSpec();
range = -1;
node_placement_prediction.clear();
place_param2 = 0;
@ -166,6 +170,9 @@ void ItemDefinition::serialize(std::ostream &os, u16 protocol_version) const
os << serializeString16(short_description);
os << place_param2;
sound_use.serialize(os, protocol_version);
sound_use_air.serialize(os, protocol_version);
}
void ItemDefinition::deSerialize(std::istream &is, u16 protocol_version)
@ -214,12 +221,15 @@ void ItemDefinition::deSerialize(std::istream &is, u16 protocol_version)
inventory_overlay = deSerializeString16(is);
wield_overlay = deSerializeString16(is);
// If you add anything here, insert it primarily inside the try-catch
// If you add anything here, insert it inside the try-catch
// block to not need to increase the version.
try {
short_description = deSerializeString16(is);
place_param2 = readU8(is); // 0 if missing
sound_use.deSerialize(is, protocol_version);
sound_use_air.deSerialize(is, protocol_version);
} catch(SerializationError &e) {};
}

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@ -80,6 +80,7 @@ struct ItemDefinition
ItemGroupList groups;
SimpleSoundSpec sound_place;
SimpleSoundSpec sound_place_failed;
SimpleSoundSpec sound_use, sound_use_air;
f32 range;
// Client shall immediately place this node when player places the item.

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@ -112,6 +112,19 @@ void read_item_definition(lua_State* L, int index,
}
lua_pop(L, 1);
// No, this is not a mistake. Item sounds are in "sound", node sounds in "sounds".
lua_getfield(L, index, "sound");
if (!lua_isnil(L, -1)) {
luaL_checktype(L, -1, LUA_TTABLE);
lua_getfield(L, -1, "punch_use");
read_soundspec(L, -1, def.sound_use);
lua_pop(L, 1);
lua_getfield(L, -1, "punch_use_air");
read_soundspec(L, -1, def.sound_use_air);
lua_pop(L, 1);
}
lua_pop(L, 1);
def.range = getfloatfield_default(L, index, "range", def.range);
// Client shall immediately place this node when player places the item.