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Refactor direction.md
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# Minetest Direction Document
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## 1. Long-term Roadmap
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## 1. Long-Term Roadmap
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The long-term roadmaps, aims, and guiding philosophies are set out using the
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following documents:
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* [celeron55's comment in "A clear mission statement for Minetest is missing"](https://github.com/minetest/minetest/issues/3476#issuecomment-167399287)
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* [Core developer to-do/wish lists](https://forum.minetest.net/viewforum.php?f=7)
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## 2. Medium-term Roadmap
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## 2. Medium-Term Roadmap
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These are the current medium-term goals for Minetest development, in no
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particular order.
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Bug fixes are exempt for this, and are always accepted and prioritized.
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See [CONTRIBUTING.md](../.github/CONTRIBUTING.md) for more info.
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### 2.1 Rendering/Graphics improvements
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### 2.1 Rendering/Graphics Improvements
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The priority is fixing the issues, performance, and general correctness.
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Once that is done, fancier features can be worked on, such as water shaders,
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shadows, and improved lighting.
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Examples include
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[transparency sorting](https://github.com/minetest/minetest/issues/95),
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[particle performance](https://github.com/minetest/minetest/issues/1414),
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[general view distance](https://github.com/minetest/minetest/issues/7222).
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Examples include:
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* [Transparency sorting](https://github.com/minetest/minetest/issues/95)
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* [Particle performance](https://github.com/minetest/minetest/issues/1414)
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* [General view distance](https://github.com/minetest/minetest/issues/7222)
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This includes work on maintaining
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[our Irrlicht fork](https://github.com/minetest/irrlicht), and switching to
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alternative libraries to replace Irrlicht functionality as needed
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### 2.2 Internal code refactoring
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### 2.2 Internal Code Refactoring
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To ensure sustainable development, Minetest's code needs to be
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[refactored and improved](https://github.com/minetest/minetest/pulls?q=is%3Aopen+sort%3Aupdated-desc+label%3A%22Code+quality%22+).
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The UI code is undergoing rapid changes, so it is especially important to make
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an issue for any large changes before spending lots of time.
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### 2.4 Object and entity improvements
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### 2.4 Object and Entity Improvements
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There are still a significant number of issues with objects.
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Collisions,
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[performance](https://github.com/minetest/minetest/issues/6453),
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API convenience, and discrepancies between players and entities.
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API convenience, and discrepancies between players and entities are some
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examples.
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