diff --git a/src/player.cpp b/src/player.cpp index 61ed87504..02eb83871 100644 --- a/src/player.cpp +++ b/src/player.cpp @@ -587,9 +587,11 @@ void LocalPlayer::move(f32 dtime, Map &map, f32 pos_max_d) /* If sneaking, the player's collision box can be in air, so this has to be set explicitly + NOTE: Not allowed, because jumping in the situation can drop + the player */ - if(m_sneak_node_exists) - touching_ground = true; + /*if(m_sneak_node_exists) + touching_ground = true;*/ /* Set new position