From 5573142a2bd4fe65adf4219b21e6708296610563 Mon Sep 17 00:00:00 2001 From: Perttu Ahola Date: Mon, 14 Feb 2011 12:07:49 +0200 Subject: [PATCH] disabled jumping in sneak mode if far away from the edge because it can drop the player --- src/player.cpp | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/src/player.cpp b/src/player.cpp index 61ed87504..02eb83871 100644 --- a/src/player.cpp +++ b/src/player.cpp @@ -587,9 +587,11 @@ void LocalPlayer::move(f32 dtime, Map &map, f32 pos_max_d) /* If sneaking, the player's collision box can be in air, so this has to be set explicitly + NOTE: Not allowed, because jumping in the situation can drop + the player */ - if(m_sneak_node_exists) - touching_ground = true; + /*if(m_sneak_node_exists) + touching_ground = true;*/ /* Set new position