mirror of https://github.com/minetest/minetest.git
rmb drag-drop is now using proper rmb-down detection
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parent
688069c913
commit
557d2736cf
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@ -93,7 +93,6 @@ GUIFormSpecMenu::GUIFormSpecMenu(irr::IrrlichtDevice* dev,
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,m_JavaDialogFieldName(L"")
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#endif
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{
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m_rmb_down = false;
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current_keys_pending.key_down = false;
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current_keys_pending.key_up = false;
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current_keys_pending.key_enter = false;
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@ -2949,8 +2948,8 @@ bool GUIFormSpecMenu::OnEvent(const SEvent& event)
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if((event.EventType==EET_MOUSE_INPUT_EVENT &&
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event.MouseInput.Event != EMIE_MOUSE_MOVED) ||
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(event.MouseInput.Event == EMIE_MOUSE_MOVED &&
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m_rmb_down && getItemAtPos(m_pointer).i != getItemAtPos(m_last_pointer).i)){
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// Mouse event other than movement
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event.MouseInput.isRightPressed() && getItemAtPos(m_pointer).i != getItemAtPos(m_old_pointer).i)){
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// Mouse event other than movement or crossing the border of inventory field while holding rmb
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// Get selected item and hovered/clicked item (s)
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@ -3006,7 +3005,7 @@ bool GUIFormSpecMenu::OnEvent(const SEvent& event)
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(m_selected_item->i == s.i);
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// buttons: 0 = left, 1 = right, 2 = middle
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// up/down: 0 = down (press), 1 = up (release), 2 = unknown event
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// up/down: 0 = down (press), 1 = up (release), 2 = unknown event, -1 movement
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int button = 0;
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int updown = 2;
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if(event.MouseInput.Event == EMIE_LMOUSE_PRESSED_DOWN)
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@ -3024,17 +3023,6 @@ bool GUIFormSpecMenu::OnEvent(const SEvent& event)
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else if(event.MouseInput.Event == EMIE_MOUSE_MOVED)
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{ updown = -1;}
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if(button == 1){ //catch the change of state of rmb (TODO: maybe there's cleaner way to determine if rmb is down?)
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switch (updown) {
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case 0:
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m_rmb_down = true;
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break;
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case 1:
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m_rmb_down = false;
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break;
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}
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}
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// Set this number to a positive value to generate a move action
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// from m_selected_item to s.
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u32 move_amount = 0;
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@ -3126,7 +3114,7 @@ bool GUIFormSpecMenu::OnEvent(const SEvent& event)
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}
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else if(updown == -1) {
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//mouse has been moved and rmb is down and mouse pointer just entered now inventory field
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//(checked in the entry if, this is the only action here that is generated by mouse movement)
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//(checked in the entry-if, this is the only action here that is generated by mouse movement)
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if(m_selected_item != NULL && s.isValid()){
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move_amount = 1; //move 1 iteam, TODO: mmb to move 10 iteams might be handy
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}
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@ -3230,7 +3218,7 @@ bool GUIFormSpecMenu::OnEvent(const SEvent& event)
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m_selected_dragging = false;
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m_selected_content_guess = ItemStack();
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}
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m_last_pointer = m_pointer;
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m_old_pointer = m_pointer;
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}
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if(event.EventType==EET_GUI_EVENT) {
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@ -298,8 +298,6 @@ protected:
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std::string m_formspec_string;
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InventoryLocation m_current_inventory_location;
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v2s32 m_last_pointer;//mouse position after previous mouse event
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bool m_rmb_down;//determined by catching rmb pressed/released button (TODO: maybe there's cleaner way to do it?)
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std::vector<ListDrawSpec> m_inventorylists;
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std::vector<ImageDrawSpec> m_backgrounds;
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@ -323,6 +321,7 @@ protected:
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InventoryLocation m_selected_content_guess_inventory;
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v2s32 m_pointer;
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v2s32 m_old_pointer;//mouse position after previous mouse event
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gui::IGUIStaticText *m_tooltip_element;
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u32 m_tooltip_show_delay;
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