From 560627eef8c02f8201e639c75fcd5301d3a33077 Mon Sep 17 00:00:00 2001 From: numzero Date: Sun, 22 Nov 2020 16:41:36 +0300 Subject: [PATCH] Reuse seed when updating stars The only currently relevant parameter is scale which can now be changed without resetting stars position --- src/client/sky.cpp | 8 +++++--- src/client/sky.h | 1 + 2 files changed, 6 insertions(+), 3 deletions(-) diff --git a/src/client/sky.cpp b/src/client/sky.cpp index 29a0545ab..cc9fb7d36 100644 --- a/src/client/sky.cpp +++ b/src/client/sky.cpp @@ -830,6 +830,7 @@ void Sky::setStarCount(u16 star_count, bool force_update) // Allow force updating star count at game init. if (m_star_params.count != star_count || force_update) { m_star_params.count = star_count; + m_seed = (u64)myrand() << 32 | myrand(); updateStars(); } } @@ -847,12 +848,13 @@ void Sky::updateStars() { m_stars->Vertices.reallocate(4 * m_star_params.count); m_stars->Indices.reallocate(6 * m_star_params.count); + PcgRandom rgen(m_seed); float d = (0.006 / 2) * m_star_params.scale; for (u16 i = 0; i < m_star_params.count; i++) { v3f r = v3f( - myrand_range(-10000, 10000), - myrand_range(-10000, 10000), - myrand_range(-10000, 10000) + rgen.range(-10000, 10000), + rgen.range(-10000, 10000), + rgen.range(-10000, 10000) ); core::CMatrix4 a; a.buildRotateFromTo(v3f(0, 1, 0), r); diff --git a/src/client/sky.h b/src/client/sky.h index 176545015..9f859f961 100644 --- a/src/client/sky.h +++ b/src/client/sky.h @@ -179,6 +179,7 @@ private: bool m_default_tint = true; + u64 m_seed = 0; irr_ptr m_stars; video::ITexture *m_sun_texture;