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Silence misc. warnings
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@ -304,7 +304,7 @@ void WieldMeshSceneNode::setItem(const ItemStack &item, IGameDef *gamedef)
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{
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ITextureSource *tsrc = gamedef->getTextureSource();
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IItemDefManager *idef = gamedef->getItemDefManager();
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IShaderSource *shdrsrc = gamedef->getShaderSource();
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//IShaderSource *shdrsrc = gamedef->getShaderSource();
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INodeDefManager *ndef = gamedef->getNodeDefManager();
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const ItemDefinition &def = item.getDefinition(idef);
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const ContentFeatures &f = ndef->get(def.name);
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