Clone node definition method

This commit is contained in:
RealBadAngel 2013-12-04 02:19:45 +01:00
parent e51ad5337f
commit 56909be0c3
1 changed files with 16 additions and 2 deletions

View File

@ -345,13 +345,28 @@ if minetest then
--implies infinite stacks when performing a 6d rotation.
--------------------------------------------------------------------------------
minetest.rotate_node = function(itemstack, placer, pointed_thing)
minetest.rotate_and_place(itemstack, placer, pointed_thing,
minetest.setting_getbool("creative_mode"),
{invert_wall = placer:get_player_control().sneak})
return itemstack
end
--------------------------------------------------------------------------------
-- Function to make a copy of an existing node definition, to be used
-- by mods that need to redefine some aspect of a node, but without
-- them having to copy&paste the entire node definition.
--------------------------------------------------------------------------------
function minetest.clone_node(name)
node2={}
node=minetest.registered_nodes[name]
for k,v in pairs(node) do
node2[k]=v
end
return node2
end
end
--------------------------------------------------------------------------------
@ -400,4 +415,3 @@ if minetest ~= nil then
return "(" .. pos.x .. "," .. pos.y .. "," .. pos.z .. ")"
end
end