Optimise MapBlockMesh related functions

Directely or indirectly optimises the following functions:

* MapBlockMesh::MapBlockMesh
* MapBlockMesh::getTileInfo
* MapBlockMesh::makeFastFace
* MapBlockMesh::getSmoothLightCombined
This commit is contained in:
gregorycu 2015-02-23 23:20:06 +10:00 committed by Craig Robbins
parent 3b6480c5b0
commit 577701cabd
5 changed files with 35 additions and 12 deletions

View File

@ -248,7 +248,7 @@ static u16 getSmoothLightCombined(v3s16 p, MeshMakeData *data)
for (u32 i = 0; i < 8; i++) for (u32 i = 0; i < 8; i++)
{ {
MapNode n = data->m_vmanip.getNodeNoEx(p - dirs8[i]); const MapNode &n = data->m_vmanip.getNodeRefUnsafeCheckFlags(p - dirs8[i]);
// if it's CONTENT_IGNORE we can't do any light calculations // if it's CONTENT_IGNORE we can't do any light calculations
if (n.getContent() == CONTENT_IGNORE) { if (n.getContent() == CONTENT_IGNORE) {
@ -438,8 +438,6 @@ struct FastFace
static void makeFastFace(TileSpec tile, u16 li0, u16 li1, u16 li2, u16 li3, static void makeFastFace(TileSpec tile, u16 li0, u16 li1, u16 li2, u16 li3,
v3f p, v3s16 dir, v3f scale, u8 light_source, std::vector<FastFace> &dest) v3f p, v3s16 dir, v3f scale, u8 light_source, std::vector<FastFace> &dest)
{ {
FastFace face;
// Position is at the center of the cube. // Position is at the center of the cube.
v3f pos = p * BS; v3f pos = p * BS;
@ -590,6 +588,10 @@ static void makeFastFace(TileSpec tile, u16 li0, u16 li1, u16 li2, u16 li3,
u8 alpha = tile.alpha; u8 alpha = tile.alpha;
dest.push_back(FastFace());
FastFace& face = *dest.rbegin();
face.vertices[0] = video::S3DVertex(vertex_pos[0], normal, face.vertices[0] = video::S3DVertex(vertex_pos[0], normal,
MapBlock_LightColor(alpha, li0, light_source), MapBlock_LightColor(alpha, li0, light_source),
core::vector2d<f32>(x0+w*abs_scale, y0+h)); core::vector2d<f32>(x0+w*abs_scale, y0+h));
@ -604,7 +606,6 @@ static void makeFastFace(TileSpec tile, u16 li0, u16 li1, u16 li2, u16 li3,
core::vector2d<f32>(x0+w*abs_scale, y0)); core::vector2d<f32>(x0+w*abs_scale, y0));
face.tile = tile; face.tile = tile;
dest.push_back(face);
} }
/* /*
@ -745,8 +746,8 @@ TileSpec getNodeTile(MapNode mn, v3s16 p, v3s16 dir, MeshMakeData *data)
static void getTileInfo( static void getTileInfo(
// Input: // Input:
MeshMakeData *data, MeshMakeData *data,
v3s16 p, const v3s16 &p,
v3s16 face_dir, const v3s16 &face_dir,
// Output: // Output:
bool &makes_face, bool &makes_face,
v3s16 &p_corrected, v3s16 &p_corrected,
@ -760,14 +761,20 @@ static void getTileInfo(
INodeDefManager *ndef = data->m_gamedef->ndef(); INodeDefManager *ndef = data->m_gamedef->ndef();
v3s16 blockpos_nodes = data->m_blockpos * MAP_BLOCKSIZE; v3s16 blockpos_nodes = data->m_blockpos * MAP_BLOCKSIZE;
MapNode n0 = vmanip.getNodeNoEx(blockpos_nodes + p); MapNode &n0 = vmanip.getNodeRefUnsafe(blockpos_nodes + p);
// Don't even try to get n1 if n0 is already CONTENT_IGNORE // Don't even try to get n1 if n0 is already CONTENT_IGNORE
if (n0.getContent() == CONTENT_IGNORE ) { if (n0.getContent() == CONTENT_IGNORE) {
makes_face = false;
return;
}
const MapNode &n1 = vmanip.getNodeRefUnsafeCheckFlags(blockpos_nodes + p + face_dir);
if (n1.getContent() == CONTENT_IGNORE) {
makes_face = false; makes_face = false;
return; return;
} }
MapNode n1 = vmanip.getNodeNoEx(blockpos_nodes + p + face_dir);
// This is hackish // This is hackish
bool equivalent = false; bool equivalent = false;
@ -1037,6 +1044,7 @@ MapBlockMesh::MapBlockMesh(MeshMakeData *data, v3s16 camera_offset):
//TimeTaker timer1("MapBlockMesh()"); //TimeTaker timer1("MapBlockMesh()");
std::vector<FastFace> fastfaces_new; std::vector<FastFace> fastfaces_new;
fastfaces_new.reserve(512);
/* /*
We are including the faces of the trailing edges of the block. We are including the faces of the trailing edges of the block.

View File

@ -104,7 +104,7 @@ u8 MapNode::getLight(enum LightBank bank, INodeDefManager *nodemgr) const
return MYMAX(f.light_source, light); return MYMAX(f.light_source, light);
} }
u8 MapNode::getLightNoChecks(enum LightBank bank, const ContentFeatures *f) u8 MapNode::getLightNoChecks(enum LightBank bank, const ContentFeatures *f) const
{ {
return MYMAX(f->light_source, return MYMAX(f->light_source,
bank == LIGHTBANK_DAY ? param1 & 0x0f : (param1 >> 4) & 0x0f); bank == LIGHTBANK_DAY ? param1 & 0x0f : (param1 >> 4) & 0x0f);

View File

@ -217,7 +217,7 @@ struct MapNode
* @pre f != NULL * @pre f != NULL
* @pre f->param_type == CPT_LIGHT * @pre f->param_type == CPT_LIGHT
*/ */
u8 getLightNoChecks(LightBank bank, const ContentFeatures *f); u8 getLightNoChecks(LightBank bank, const ContentFeatures *f) const;
bool getLightBanks(u8 &lightday, u8 &lightnight, INodeDefManager *nodemgr) const; bool getLightBanks(u8 &lightday, u8 &lightnight, INodeDefManager *nodemgr) const;

View File

@ -621,6 +621,8 @@ void VoxelManipulator::spreadLight(enum LightBank bank,
} }
#endif #endif
const MapNode VoxelManipulator::ContentIgnoreNode = MapNode(CONTENT_IGNORE);
#if 1 #if 1
/* /*
Lights neighbors of from_nodes, collects all them and then Lights neighbors of from_nodes, collects all them and then

View File

@ -413,10 +413,21 @@ public:
} }
// Stuff explodes if non-emerged area is touched with this. // Stuff explodes if non-emerged area is touched with this.
// Emerge first, and check VOXELFLAG_NO_DATA if appropriate. // Emerge first, and check VOXELFLAG_NO_DATA if appropriate.
MapNode & getNodeRefUnsafe(v3s16 p) MapNode & getNodeRefUnsafe(const v3s16 &p)
{ {
return m_data[m_area.index(p)]; return m_data[m_area.index(p)];
} }
const MapNode & getNodeRefUnsafeCheckFlags(const v3s16 &p)
{
s32 index = m_area.index(p);
if (m_flags[index] & VOXELFLAG_NO_DATA)
return ContentIgnoreNode;
return m_data[index];
}
u8 & getFlagsRefUnsafe(v3s16 p) u8 & getFlagsRefUnsafe(v3s16 p)
{ {
return m_flags[m_area.index(p)]; return m_flags[m_area.index(p)];
@ -569,6 +580,8 @@ public:
*/ */
u8 *m_flags; u8 *m_flags;
static const MapNode ContentIgnoreNode;
//TODO: Use these or remove them //TODO: Use these or remove them
//TODO: Would these make any speed improvement? //TODO: Would these make any speed improvement?
//bool m_pressure_route_valid; //bool m_pressure_route_valid;