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Make bloom shaders compatible with GLES2 (#12834)
Co-authored-by: Muhammad Rifqi Priyo Susanto <muhammadrifqipriyosusanto@gmail.com>
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@ -1,8 +1,8 @@
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#define rendered texture0
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uniform sampler2D rendered;
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uniform mediump float exposureFactor = 2.5;
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uniform float bloomLuminanceThreshold = 1.0;
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uniform mediump float exposureFactor;
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uniform float bloomLuminanceThreshold;
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#ifdef GL_ES
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varying mediump vec2 varTexCoord;
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