new viewing range updater algorithm

This commit is contained in:
Perttu Ahola 2010-12-26 03:58:19 +02:00
parent 3cae2310f5
commit 582af0cb21
5 changed files with 153 additions and 13 deletions

View File

@ -67,7 +67,7 @@ Client::Client(
IrrlichtDevice *device,
const char *playername,
JMutex &range_mutex,
s16 &viewing_range_nodes,
float &viewing_range_nodes,
bool &viewing_range_all):
m_thread(this),
m_env(new ClientMap(this,

View File

@ -111,7 +111,7 @@ public:
IrrlichtDevice *device,
const char *playername,
JMutex &range_mutex,
s16 &viewing_range_nodes,
float &viewing_range_nodes,
bool &viewing_range_all
);

View File

@ -257,7 +257,7 @@ IrrlichtWrapper *g_irrlicht;
JMutex g_range_mutex;
// Blocks are viewed in this range from the player
s16 g_viewing_range_nodes = 60;
float g_viewing_range_nodes = 60;
//s16 g_viewing_range_nodes = 0;
// This is updated by the client's fetchBlocks routine
@ -849,6 +849,7 @@ private:
bool rightclicked;
};
#if 0
void updateViewingRange(f32 frametime, Client *client)
{
// Range_all messes up frametime_avg
@ -860,6 +861,9 @@ void updateViewingRange(f32 frametime, Client *client)
// Initialize to the target value
static float frametime_avg = 1.0/wanted_fps;
//frametime_avg = frametime_avg * 0.9 + frametime * 0.1;
//frametime_avg = frametime_avg * 0.7 + frametime * 0.3;
//frametime_avg = frametime_avg * 0.5 + frametime * 0.5;
//frametime_avg = frametime_avg * 0.0 + frametime * 1.0;
frametime_avg = frametime_avg * 0.7 + frametime * 0.3;
static f32 counter = 0;
@ -869,6 +873,8 @@ void updateViewingRange(f32 frametime, Client *client)
}
//counter = 1.0; //seconds
counter = 0.5; //seconds
//counter += 0.1; //seconds
//counter = 0.3; //seconds
//float freetime_ratio = 0.2;
//float freetime_ratio = 0.4;
@ -876,7 +882,20 @@ void updateViewingRange(f32 frametime, Client *client)
float frametime_wanted = (1.0/(wanted_fps/(1.0-freetime_ratio)));
float fraction = sqrt(frametime_avg / frametime_wanted);
//float fraction = sqrt(frametime_avg / frametime_wanted);
//float fraction = pow(frametime_avg / frametime_wanted, 1./3);
float fraction_unbiased = frametime_avg / frametime_wanted;
float fraction = pow(fraction_unbiased, 20./(float)g_viewing_range_nodes);
/*float fraction = 1.0;
// If frametime is too high
if(fraction_unbiased > 1.0)
fraction = pow(fraction_unbiased, 1./2);
// If frametime is too low
else
fraction = pow(fraction_unbiased, 1./5);*/
/*float fraction = sqrt(frametime_avg / frametime_wanted) / 2.0
+ frametime_avg / frametime_wanted / 2.0;*/
@ -887,8 +906,19 @@ void updateViewingRange(f32 frametime, Client *client)
//float fraction_good_threshold = 0.1;
//float fraction_bad_threshold = 0.25;
float fraction_good_threshold = 0.075;
float fraction_bad_threshold = 0.125;
/*float fraction_good_threshold = 0.075;
float fraction_bad_threshold = 0.125;*/
// If frametime is too low
/*if(fraction < 1.0)
{
fraction_good_threshold = pow(fraction_good_threshold, 4);
fraction_bad_threshold = pow(fraction_bad_threshold, 4);
}*/
float fraction_good_threshold = 0.23;
float fraction_bad_threshold = 0.33;
float fraction_limit;
// Use high limit if fraction is good AND the fraction would
// lower the range. We want to keep the range fairly high.
@ -897,7 +927,8 @@ void updateViewingRange(f32 frametime, Client *client)
else
fraction_limit = fraction_good_threshold;
if(fabs(fraction - 1.0) < fraction_limit)
//if(fabs(fraction - 1.0) < fraction_limit)
if(fabs(fraction_unbiased - 1.0) < fraction_limit)
{
fraction_is_good = true;
return;
@ -934,6 +965,113 @@ void updateViewingRange(f32 frametime, Client *client)
/*dstream<<"g_viewing_range_nodes = "
<<g_viewing_range_nodes<<std::endl;*/
}
#endif
void updateViewingRange(f32 frametime_in, Client *client)
{
if(g_viewing_range_all == true)
return;
static f32 added_frametime = 0;
static s16 added_frames = 0;
added_frametime += frametime_in;
added_frames += 1;
// Actually this counter kind of sucks because frametime is busytime
static f32 counter = 0;
counter -= frametime_in;
if(counter > 0)
return;
//counter = 0.1;
counter = 0.2;
dstream<<__FUNCTION_NAME
<<": Collected "<<added_frames<<" frames, total of "
<<added_frametime<<"s."<<std::endl;
f32 frametime = added_frametime / added_frames;
added_frametime = 0.0;
added_frames = 0;
float wanted_fps = g_settings.getFloat("wanted_fps");
float wanted_frametime = 1.0 / wanted_fps;
f32 wanted_frametime_change = wanted_frametime - frametime;
dstream<<"wanted_frametime_change="<<wanted_frametime_change<<std::endl;
// If needed frametime change is very small, just return
if(fabs(wanted_frametime_change) < wanted_frametime*0.2)
{
dstream<<"ignoring small wanted_frametime_change"<<std::endl;
return;
}
float range = g_viewing_range_nodes;
float new_range = range;
static s16 range_old = 0;
static f32 frametime_old = 0;
float d_range = range - range_old;
f32 d_frametime = frametime - frametime_old;
// A sane default of 30ms per 50 nodes of range
static f32 time_per_range = 30. / 50;
if(d_range != 0)
{
time_per_range = d_frametime / d_range;
}
// The minimum allowed calculated frametime-range derivative:
// Practically this sets the maximum speed of changing the range.
// The lower this value, the higher the maximum changing speed.
// A low value here results in wobbly range (0.001)
// A high value here results in slow changing range (0.0025)
// SUGG: This could be dynamically adjusted so that when
// the camera is turning, this is lower
float min_time_per_range = 0.001;
if(time_per_range < min_time_per_range)
time_per_range = min_time_per_range;
dstream<<"time_per_range="<<time_per_range<<std::endl;
f32 wanted_range_change = wanted_frametime_change / time_per_range;
// Dampen the change a bit to kill oscillations
//wanted_range_change *= 0.9;
wanted_range_change *= 0.75;
dstream<<"wanted_range_change="<<wanted_range_change<<std::endl;
// If needed range change is very small, just return
if(fabs(wanted_range_change) < 0.001)
{
dstream<<"ignoring small wanted_range_change"<<std::endl;
return;
}
new_range += wanted_range_change;
dstream<<"new_range="<<new_range/*<<std::endl*/;
float range_min = g_settings.getS16("viewing_range_nodes_min");
float range_max = g_settings.getS16("viewing_range_nodes_max");
float new_range_unclamped = new_range;
if(new_range < range_min)
new_range = range_min;
if(new_range > range_max)
new_range = range_max;
if(new_range != new_range_unclamped)
dstream<<", clamped to "<<new_range<<std::endl;
else
dstream<<std::endl;
JMutexAutoLock lock(g_range_mutex);
g_viewing_range_nodes = new_range;
range_old = new_range;
frametime_old = frametime;
}
class GUIQuickInventory : public IEventReceiver
{
@ -2326,13 +2464,15 @@ int main(int argc, char *argv[])
swprintf(temptext, 150,
L"(% .1f, % .1f, % .1f)"
L" (% .3f < btime_jitter < % .3f"
L", dtime_jitter = % .1f %%)",
L", dtime_jitter = % .1f %%"
L", v_range = %.1f)",
player_position.X/BS,
player_position.Y/BS,
player_position.Z/BS,
busytime_jitter1_min_sample,
busytime_jitter1_max_sample,
dtime_jitter1_max_fraction * 100.0
dtime_jitter1_max_fraction * 100.0,
g_viewing_range_nodes
);
guitext2->setText(temptext);

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@ -2890,7 +2890,7 @@ void ServerMap::PrintInfo(std::ostream &out)
ClientMap::ClientMap(
Client *client,
JMutex &range_mutex,
s16 &viewing_range_nodes,
float &viewing_range_nodes,
bool &viewing_range_all,
scene::ISceneNode* parent,
scene::ISceneManager* mgr,
@ -3013,7 +3013,7 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
all changed nodes in viewing range at the next step.
*/
s16 viewing_range_nodes;
float viewing_range_nodes;
bool viewing_range_all;
{
JMutexAutoLock lock(m_range_mutex);

View File

@ -551,7 +551,7 @@ public:
ClientMap(
Client *client,
JMutex &range_mutex,
s16 &viewing_range_nodes,
float &viewing_range_nodes,
bool &viewing_range_all,
scene::ISceneNode* parent,
scene::ISceneManager* mgr,
@ -620,7 +620,7 @@ private:
JMutex mesh_mutex;
JMutex &m_range_mutex;
s16 &m_viewing_range_nodes;
float &m_viewing_range_nodes;
bool &m_viewing_range_all;
};