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Rework texture generating code, add texture grouping via ( ... )
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@ -186,6 +186,78 @@ stripping out the file extension:
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e.g. foomod_foothing.png
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e.g. foomod_foothing
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Texture modifiers
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-----------------
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There are various texture modifiers that can be used
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to generate textures on-the-fly.
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Texture overlaying:
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Textures can be overlaid by putting a ^ between them.
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Example: default_dirt.png^default_grass_side.png
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default_grass_side.png is overlayed over default_dirt.png
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Texture grouping:
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Textures can be grouped together by enclosing them in ( and ).
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Example: cobble.png^(thing1.png^thing2.png)
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A texture for 'thing1.png^thing2.png' is created and the resulting
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texture is overlaid over cobble.png.
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Advanced texture modifiers:
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[crack:<n>:<p>
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n = animation frame count, p = current animation frame
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Draw a step of the crack animation on the texture.
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Example: default_cobble.png^[crack:10:1
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[combine:<w>x<h>:<x1>,<y1>=<file1>:<x2>,<y2>=<file2>
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w = width, h = height, x1/x2 = x position, y1/y1 = y position,
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file1/file2 = texture to combine
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Create a textue of size <w> x <h> and blit <file1> to (<x1>,<y1>)
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and blit <file2> to (<x2>,<y2>).
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Example: [combine:16x32:0,0=default_cobble.png:0,16=default_wood.png
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[brighten
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Brightens the texture.
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Example: tnt_tnt_side.png^[brighten
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[noalpha
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Makes the texture completly opaque.
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Example: default_leaves.png^[noalpha
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[makealpha:<r>,<g>,<b>
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Convert one color to transparency.
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Example: default_cobble.png^[makealpha:128,128,128
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[transform<t>
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t = transformation(s) to apply
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Rotates and/or flips the image.
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<t> can be a number (between 0 and 7) or a transform name.
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Rotations are counter-clockwise.
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0 I identity
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1 R90 rotate by 90 degrees
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2 R180 rotate by 180 degrees
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3 R270 rotate by 270 degrees
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4 FX flip X
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5 FXR90 flip X then rotate by 90 degrees
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6 FY flip Y
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7 FYR90 flip Y then rotate by 90 degrees
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Example: default_stone.png^[transformFXR90
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[inventorycube{<top>{<left>{<right>
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'^' is replaced by '&' in texture names
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Create an inventory cube texture using the side textures.
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Example: [inventorycube{grass.png{dirt.png&grass_side.png{dirt.png&grass_side.png
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Creates an inventorycube with 'grass.png', 'dirt.png^grass_side.png' and
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'dirt.png^grass_side.png' textures
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[lowpart:<percent>:<file>
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Blit the lower <percent>% part of <file> on the texture:
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Example: base.png^[lowpart:25:overlay.png
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[verticalframe:<t>:<n>
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t = animation frame count, n = current animation frame
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Crops the texture to a frame of a vertical animation.
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Example: default_torch_animated.png^[verticalframe:16:8
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Sounds
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-------
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Only OGG Vorbis files are supported.
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