From 596484da4fcd301e597a851a9a54b6dc276a286a Mon Sep 17 00:00:00 2001 From: Loic Blot Date: Wed, 23 Sep 2015 18:53:54 +0200 Subject: [PATCH] Save and remove player by pointer Why doing things simple ? Use pointer instead of strings to save players and remove them. Saving players by name does a lookup to find pointer we already have ! Idem with removePlayer Also remove unused removePlayer(peer_id), it's never called --- src/content_sao.cpp | 4 ++-- src/environment.cpp | 28 ++++------------------------ src/environment.h | 6 +++--- 3 files changed, 9 insertions(+), 29 deletions(-) diff --git a/src/content_sao.cpp b/src/content_sao.cpp index add1726fc..fe46f3acb 100644 --- a/src/content_sao.cpp +++ b/src/content_sao.cpp @@ -821,8 +821,8 @@ void PlayerSAO::removingFromEnvironment() { m_player->setPlayerSAO(NULL); m_player->peer_id = 0; - m_env->savePlayer(m_player->getName()); - m_env->removePlayer(m_player->getName()); + m_env->savePlayer((RemotePlayer*)m_player); + m_env->removePlayer(m_player); } } diff --git a/src/environment.cpp b/src/environment.cpp index 79540bccf..a29b0aab1 100644 --- a/src/environment.cpp +++ b/src/environment.cpp @@ -85,28 +85,11 @@ void Environment::addPlayer(Player *player) m_players.push_back(player); } -void Environment::removePlayer(u16 peer_id) -{ - DSTACK(__FUNCTION_NAME); - - for(std::vector::iterator i = m_players.begin(); - i != m_players.end();) - { - Player *player = *i; - if(player->peer_id == peer_id) { - delete player; - i = m_players.erase(i); - } else { - ++i; - } - } -} - -void Environment::removePlayer(const char *name) +void Environment::removePlayer(Player* player) { for (std::vector::iterator it = m_players.begin(); it != m_players.end(); ++it) { - if (strcmp((*it)->getName(), name) == 0) { + if ((*it) == player) { delete *it; m_players.erase(it); return; @@ -453,15 +436,12 @@ void ServerEnvironment::saveLoadedPlayers() } } -void ServerEnvironment::savePlayer(const std::string &playername) +void ServerEnvironment::savePlayer(RemotePlayer *player) { std::string players_path = m_path_world + DIR_DELIM "players"; fs::CreateDir(players_path); - RemotePlayer *player = static_cast(getPlayer(playername.c_str())); - if (player) { - player->save(players_path); - } + player->save(players_path); } Player *ServerEnvironment::loadPlayer(const std::string &playername) diff --git a/src/environment.h b/src/environment.h index 41295abf2..17d7ff19d 100644 --- a/src/environment.h +++ b/src/environment.h @@ -52,6 +52,7 @@ class ServerMap; class ClientMap; class GameScripting; class Player; +class RemotePlayer; class Environment { @@ -71,8 +72,7 @@ public: virtual Map & getMap() = 0; virtual void addPlayer(Player *player); - void removePlayer(u16 peer_id); - void removePlayer(const char *name); + void removePlayer(Player *player); Player * getPlayer(u16 peer_id); Player * getPlayer(const char *name); Player * getRandomConnectedPlayer(); @@ -226,7 +226,7 @@ public: const std::string &str_reason, bool reconnect); // Save players void saveLoadedPlayers(); - void savePlayer(const std::string &playername); + void savePlayer(RemotePlayer *player); Player *loadPlayer(const std::string &playername); /*