Set placer to nil instead of a non-functional one in item_OnPlace (#6449)

* Set placer to nil instead of a non-functional one

This requires nil checks in core.rotate_node and core.rotate_and_place.
This commit is contained in:
DTA7 2017-09-21 21:52:52 +02:00 committed by Loïc Blot
parent 67f97f8d32
commit 5a3b8e34b3
3 changed files with 16 additions and 10 deletions

View File

@ -349,7 +349,7 @@ if INIT == "game" then
itemstack, pointed_thing)
return
end
local fdir = core.dir_to_facedir(placer:get_look_dir())
local fdir = placer and core.dir_to_facedir(placer:get_look_dir()) or 0
local wield_name = itemstack:get_name()
local above = pointed_thing.above
@ -369,9 +369,9 @@ if INIT == "game" then
iswall = false
end
if core.is_protected(pos, placer:get_player_name()) then
core.record_protection_violation(pos,
placer:get_player_name())
local name = placer and placer:get_player_name() or ""
if core.is_protected(pos, name) then
core.record_protection_violation(pos, name)
return
end
@ -432,9 +432,11 @@ if INIT == "game" then
end
core.rotate_node = function(itemstack, placer, pointed_thing)
local name = placer and placer:get_player_name() or ""
local invert_wall = placer and placer:get_player_control().sneak or false
core.rotate_and_place(itemstack, placer, pointed_thing,
is_creative(placer:get_player_name()),
{invert_wall = placer:get_player_control().sneak})
is_creative(name),
{invert_wall = invert_wall})
return itemstack
end
end

View File

@ -69,7 +69,12 @@ bool ScriptApiItem::item_OnPlace(ItemStack &item,
// Call function
LuaItemStack::create(L, item);
objectrefGetOrCreate(L, placer);
if (!placer)
lua_pushnil(L);
else
objectrefGetOrCreate(L, placer);
pushPointedThing(pointed);
PCALL_RES(lua_pcall(L, 3, 1, error_handler));
if (!lua_isnil(L, -1)) {

View File

@ -396,9 +396,8 @@ int ModApiEnvMod::l_place_node(lua_State *L)
pointed.type = POINTEDTHING_NODE;
pointed.node_abovesurface = pos;
pointed.node_undersurface = pos + v3s16(0,-1,0);
// Place it with a NULL placer (appears in Lua as a non-functional
// ObjectRef)
bool success = scriptIfaceItem->item_OnPlace(item, NULL, pointed);
// Place it with a NULL placer (appears in Lua as nil)
bool success = scriptIfaceItem->item_OnPlace(item, nullptr, pointed);
lua_pushboolean(L, success);
return 1;
}