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https://github.com/minetest/minetest.git
synced 2025-07-06 09:50:23 +02:00
Reduce ServerEnvironment propagation (#9642)
ServerEnvironment is a huge class with many accessors. In various places it's not needed Remove it to reduce the ServerEnvironment view. Idea here is to reduce size of some of our objects to transport lightweight managers and permit easier testing Pathfinder is now tied to a generic map, not a ServerMap, it can be ported to client
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@ -577,7 +577,7 @@ int ModApiEnvMod::l_get_node_timer(lua_State *L)
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// Do it
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v3s16 p = read_v3s16(L, 1);
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NodeTimerRef::create(L, p, env);
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NodeTimerRef::create(L, p, &env->getServerMap());
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return 1;
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}
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@ -1193,7 +1193,7 @@ int ModApiEnvMod::l_find_path(lua_State *L)
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algo = PA_DIJKSTRA;
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}
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std::vector<v3s16> path = get_path(env, pos1, pos2,
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std::vector<v3s16> path = get_path(&env->getServerMap(), env->getGameDef()->ndef(), pos1, pos2,
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searchdistance, max_jump, max_drop, algo);
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if (!path.empty()) {
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@ -1257,8 +1257,9 @@ int ModApiEnvMod::l_spawn_tree(lua_State *L)
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else
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return 0;
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ServerMap *map = &env->getServerMap();
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treegen::error e;
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if ((e = treegen::spawn_ltree (env, p0, ndef, tree_def)) != treegen::SUCCESS) {
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if ((e = treegen::spawn_ltree (map, p0, ndef, tree_def)) != treegen::SUCCESS) {
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if (e == treegen::UNBALANCED_BRACKETS) {
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luaL_error(L, "spawn_tree(): closing ']' has no matching opening bracket");
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} else {
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@ -41,11 +41,9 @@ int NodeTimerRef::l_set(lua_State *L)
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{
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MAP_LOCK_REQUIRED;
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NodeTimerRef *o = checkobject(L, 1);
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ServerEnvironment *env = o->m_env;
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if(env == NULL) return 0;
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f32 t = readParam<float>(L,2);
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f32 e = readParam<float>(L,3);
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env->getMap().setNodeTimer(NodeTimer(t, e, o->m_p));
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o->m_map->setNodeTimer(NodeTimer(t, e, o->m_p));
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return 0;
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}
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@ -53,10 +51,8 @@ int NodeTimerRef::l_start(lua_State *L)
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{
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MAP_LOCK_REQUIRED;
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NodeTimerRef *o = checkobject(L, 1);
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ServerEnvironment *env = o->m_env;
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if(env == NULL) return 0;
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f32 t = readParam<float>(L,2);
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env->getMap().setNodeTimer(NodeTimer(t, 0, o->m_p));
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o->m_map->setNodeTimer(NodeTimer(t, 0, o->m_p));
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return 0;
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}
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@ -64,9 +60,7 @@ int NodeTimerRef::l_stop(lua_State *L)
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{
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MAP_LOCK_REQUIRED;
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NodeTimerRef *o = checkobject(L, 1);
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ServerEnvironment *env = o->m_env;
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if(env == NULL) return 0;
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env->getMap().removeNodeTimer(o->m_p);
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o->m_map->removeNodeTimer(o->m_p);
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return 0;
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}
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@ -74,10 +68,7 @@ int NodeTimerRef::l_is_started(lua_State *L)
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{
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MAP_LOCK_REQUIRED;
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NodeTimerRef *o = checkobject(L, 1);
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ServerEnvironment *env = o->m_env;
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if(env == NULL) return 0;
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NodeTimer t = env->getMap().getNodeTimer(o->m_p);
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NodeTimer t = o->m_map->getNodeTimer(o->m_p);
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lua_pushboolean(L,(t.timeout != 0));
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return 1;
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}
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@ -86,10 +77,7 @@ int NodeTimerRef::l_get_timeout(lua_State *L)
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{
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MAP_LOCK_REQUIRED;
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NodeTimerRef *o = checkobject(L, 1);
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ServerEnvironment *env = o->m_env;
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if(env == NULL) return 0;
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NodeTimer t = env->getMap().getNodeTimer(o->m_p);
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NodeTimer t = o->m_map->getNodeTimer(o->m_p);
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lua_pushnumber(L,t.timeout);
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return 1;
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}
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@ -98,37 +86,21 @@ int NodeTimerRef::l_get_elapsed(lua_State *L)
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{
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MAP_LOCK_REQUIRED;
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NodeTimerRef *o = checkobject(L, 1);
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ServerEnvironment *env = o->m_env;
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if(env == NULL) return 0;
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NodeTimer t = env->getMap().getNodeTimer(o->m_p);
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NodeTimer t = o->m_map->getNodeTimer(o->m_p);
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lua_pushnumber(L,t.elapsed);
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return 1;
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}
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NodeTimerRef::NodeTimerRef(v3s16 p, ServerEnvironment *env):
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m_p(p),
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m_env(env)
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{
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}
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// Creates an NodeTimerRef and leaves it on top of stack
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// Not callable from Lua; all references are created on the C side.
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void NodeTimerRef::create(lua_State *L, v3s16 p, ServerEnvironment *env)
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void NodeTimerRef::create(lua_State *L, v3s16 p, ServerMap *map)
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{
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NodeTimerRef *o = new NodeTimerRef(p, env);
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NodeTimerRef *o = new NodeTimerRef(p, map);
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*(void **)(lua_newuserdata(L, sizeof(void *))) = o;
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luaL_getmetatable(L, className);
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lua_setmetatable(L, -2);
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}
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void NodeTimerRef::set_null(lua_State *L)
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{
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NodeTimerRef *o = checkobject(L, -1);
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o->m_env = NULL;
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}
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void NodeTimerRef::Register(lua_State *L)
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{
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lua_newtable(L);
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@ -22,13 +22,13 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "irr_v3d.h"
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#include "lua_api/l_base.h"
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class ServerEnvironment;
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class ServerMap;
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class NodeTimerRef : public ModApiBase
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{
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private:
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v3s16 m_p;
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ServerEnvironment *m_env = nullptr;
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ServerMap *m_map;
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static const char className[];
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static const luaL_Reg methods[];
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@ -50,14 +50,12 @@ private:
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static int l_get_elapsed(lua_State *L);
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public:
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NodeTimerRef(v3s16 p, ServerEnvironment *env);
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NodeTimerRef(v3s16 p, ServerMap *map) : m_p(p), m_map(map) {}
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~NodeTimerRef() = default;
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// Creates an NodeTimerRef and leaves it on top of stack
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// Not callable from Lua; all references are created on the C side.
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static void create(lua_State *L, v3s16 p, ServerEnvironment *env);
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static void set_null(lua_State *L);
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static void create(lua_State *L, v3s16 p, ServerMap *map);
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static void Register(lua_State *L);
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};
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