Fixed compile issues on windows

With latest upstream L-Systems treegen.
This commit is contained in:
dannydark 2012-12-30 12:22:13 +00:00 committed by Ilya Zhuravlev
parent b40e599866
commit 5d18dc358b
1 changed files with 8 additions and 6 deletions

View File

@ -17,8 +17,10 @@ with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include <irr_v3d.h>
#include "irr_v3d.h"
#include <stack>
#include "util/numeric.h"
#include "util/mathconstants.h"
#include "noise.h"
#include "map.h"
#include "environment.h"
@ -281,7 +283,7 @@ void make_ltree(ManualMapVoxelManipulator &vmanip, v3s16 p0, INodeDefManager *nd
for(x=-size; x<size+1; x++)
for(y=-size; y<size+1; y++)
for(z=-size; z<size+1; z++)
if (abs(x) == size and abs(y) == size and abs(z) == size)
if (abs(x) == size && abs(y) == size && abs(z) == size)
{
make_tree_leaves_placement(vmanip,v3f(p0.X+position.X+x+1,p0.Y+position.Y+y,p0.Z+position.Z+z),tree_definition);
make_tree_leaves_placement(vmanip,v3f(p0.X+position.X+x-1,p0.Y+position.Y+y,p0.Z+position.Z+z),tree_definition);
@ -343,7 +345,7 @@ void make_ltree(ManualMapVoxelManipulator &vmanip, v3s16 p0, INodeDefManager *nd
void make_tree_node_placement(ManualMapVoxelManipulator &vmanip, v3f p0,
MapNode node)
{
v3s16 p1 = v3s16(round(p0.X),round(p0.Y),round(p0.Z));
v3s16 p1 = v3s16(myround(p0.X),myround(p0.Y),myround(p0.Z));
if(vmanip.m_area.contains(p1) == false)
return;
u32 vi = vmanip.m_area.index(p1);
@ -356,7 +358,7 @@ void make_tree_node_placement(ManualMapVoxelManipulator &vmanip, v3f p0,
void make_tree_trunk_placement(ManualMapVoxelManipulator &vmanip, v3f p0,
TreeDef &tree_definition)
{
v3s16 p1 = v3s16(round(p0.X),round(p0.Y),round(p0.Z));
v3s16 p1 = v3s16(myround(p0.X),myround(p0.Y),myround(p0.Z));
if(vmanip.m_area.contains(p1) == false)
return;
u32 vi = vmanip.m_area.index(p1);
@ -369,7 +371,7 @@ void make_tree_trunk_placement(ManualMapVoxelManipulator &vmanip, v3f p0,
void make_tree_leaves_placement(ManualMapVoxelManipulator &vmanip, v3f p0,
TreeDef &tree_definition)
{
v3s16 p1 = v3s16(round(p0.X),round(p0.Y),round(p0.Z));
v3s16 p1 = v3s16(myround(p0.X),myround(p0.Y),myround(p0.Z));
if(vmanip.m_area.contains(p1) == false)
return;
u32 vi = vmanip.m_area.index(p1);
@ -515,4 +517,4 @@ static void make_jungletree(VoxelManipulator &vmanip, v3s16 p0,
}
#endif
}; // namespace treegen
}; // namespace treegen