Camera: Don't count camera offset twice for Nametagged CAOs

This commit is contained in:
RealBadAngel 2016-02-19 14:13:21 +01:00 committed by paramat
parent 4827ee1258
commit 5dbaa68967
1 changed files with 1 additions and 2 deletions

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@ -675,8 +675,7 @@ void Camera::drawNametags()
i = m_nametags.begin(); i = m_nametags.begin();
i != m_nametags.end(); ++i) { i != m_nametags.end(); ++i) {
Nametag *nametag = *i; Nametag *nametag = *i;
v3f pos = nametag->parent_node->getPosition() - v3f pos = nametag->parent_node->getPosition() + v3f(0.0, 1.1 * BS, 0.0);
intToFloat(m_camera_offset, BS) + v3f(0.0, 1.1 * BS, 0.0);
f32 transformed_pos[4] = { pos.X, pos.Y, pos.Z, 1.0f }; f32 transformed_pos[4] = { pos.X, pos.Y, pos.Z, 1.0f };
trans.multiplyWith1x4Matrix(transformed_pos); trans.multiplyWith1x4Matrix(transformed_pos);
if (transformed_pos[3] > 0) { if (transformed_pos[3] > 0) {