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Fix for server not creating new worlds by default
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@ -257,6 +257,9 @@ void SQL_databaseCheck(void)
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infostream << "Database connection setup" << std::endl;
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bool needsCreate = !fs::PathExists(dbp);
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if (needsCreate) {
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fs::CreateAllDirs(fs::RemoveLastPathComponent(dbp));
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}
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int dbo = sqlite3_open_v2(dbp.c_str(), &dbh, SQLITE_OPEN_READWRITE | SQLITE_OPEN_CREATE,
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NULL);
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@ -1156,4 +1159,3 @@ IRollbackManager *createRollbackManager(const std::string &filepath, IGameDef *g
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{
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return new RollbackManager(filepath, gamedef);
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}
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