Fix computation of viewing range (in blocks) sent to server (#4882)

Fixes #4878

Also remove an artificial viewing range reduction that
(presumably) was added to compensate for miscomputed
viewing ranges, and that doesn't seem to be needed any
more (thanks to lhofhansl).
This commit is contained in:
Rogier-5 2016-12-11 19:49:49 +01:00 committed by est31
parent 2886f0ccb0
commit 60772071e9
3 changed files with 5 additions and 4 deletions

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@ -20,6 +20,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include <iostream>
#include <algorithm>
#include <sstream>
#include <cmath>
#include <IFileSystem.h>
#include "threading/mutex_auto_lock.h"
#include "util/auth.h"
@ -939,7 +940,7 @@ void writePlayerPos(LocalPlayer *myplayer, ClientMap *clientMap, NetworkPacket *
u32 keyPressed = myplayer->keyPressed;
// scaled by 80, so that pi can fit into a u8
u8 fov = clientMap->getCameraFov() * 80;
u8 wanted_range = clientMap->getControl().wanted_range / MAP_BLOCKSIZE;
u8 wanted_range = std::ceil(clientMap->getControl().wanted_range / MAP_BLOCKSIZE);
v3s32 position(pf.X, pf.Y, pf.Z);
v3s32 speed(sf.X, sf.Y, sf.Z);
@ -952,7 +953,7 @@ void writePlayerPos(LocalPlayer *myplayer, ClientMap *clientMap, NetworkPacket *
[12+12+4] s32 yaw*100
[12+12+4+4] u32 keyPressed
[12+12+4+4+4] u8 fov*80
[12+12+4+4+4+1] u8 wanted_range / MAP_BLOCKSIZE
[12+12+4+4+4+1] u8 ceil(wanted_range / MAP_BLOCKSIZE)
*/
*pkt << position << speed << pitch << yaw << keyPressed;
*pkt << fov << wanted_range;

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@ -4214,7 +4214,7 @@ void Game::updateFrame(ProfilerGraph *graph, RunStats *stats,
if (draw_control->range_all) {
runData->fog_range = 100000 * BS;
} else {
runData->fog_range = 0.9 * draw_control->wanted_range * BS;
runData->fog_range = draw_control->wanted_range * BS;
}
/*

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@ -652,7 +652,7 @@ enum ToServerCommand
[2+12+12+4] s32 yaw*100
[2+12+12+4+4] u32 keyPressed
[2+12+12+4+4+1] u8 fov*80
[2+12+12+4+4+4+1] u8 wanted_range / MAP_BLOCKSIZE
[2+12+12+4+4+4+1] u8 ceil(wanted_range / MAP_BLOCKSIZE)
*/
TOSERVER_GOTBLOCKS = 0x24,