better graphics, zlib to work on vc++

This commit is contained in:
Perttu Ahola 2010-12-14 01:56:24 +02:00
parent 47f76d8a51
commit 6129e31b96
18 changed files with 73 additions and 32 deletions

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@ -34,7 +34,7 @@ endif
# Target specific settings
all_linux fast_linux: LDFLAGS = -L/usr/X11R6/lib$(LIBSELECT) -L$(IRRLICHTPATH)/lib/Linux -L$(JTHREADPATH)/src/.libs -lIrrlicht -lGL -lXxf86vm -lXext -lX11 -ljthread
all_linux fast_linux: LDFLAGS = -L/usr/X11R6/lib$(LIBSELECT) -L$(IRRLICHTPATH)/lib/Linux -L$(JTHREADPATH)/src/.libs -lIrrlicht -lGL -lXxf86vm -lXext -lX11 -ljthread -lz
all_linux fast_linux clean_linux: SYSTEM=Linux
all_win32: LDFLAGS = -L$(IRRLICHTPATH)/lib/Win32-gcc -L$(JTHREADPATH)/Debug -lIrrlicht -lopengl32 -lm -ljthread

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@ -53,10 +53,14 @@ Compiling on GNU/Linux:
http://downloads.sourceforge.net/irrlicht/irrlicht-1.7.2.zip
* JThread:
http://research.edm.uhasselt.be/~jori/page/index.php?n=CS.Jthread
- Neither of which can probably be found from your distro's repository.
* zlib:
- Get the -dev package from your package manager.
- Irrlicht and JThread are very likely not to be found from your distro's
repository.
- Compiling each of them should be fairly unproblematic, though.
Compiling on Windows:
- You need Irrlicht, JThread and zlib, see above
- Be sure to
#define JMUTEX_CRITICALSECTION
in jmutex.h before compiling it. Otherwise mutexes will be very slow.
@ -81,7 +85,6 @@ You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
Irrlicht
---------------

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@ -14,7 +14,7 @@
#wanted_fps = 30
#fps_max = 60
#viewing_range_nodes_max = 300
#viewing_range_nodes_min = 20
#viewing_range_nodes_min = 50
#screenW =
#screenH =
#host_game =

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@ -117,7 +117,7 @@
FavorSizeOrSpeed="1"
OmitFramePointers="true"
WholeProgramOptimization="true"
AdditionalIncludeDirectories=""C:\Program Files\Microsoft Platform SDK for Windows Server 2003 R2\Include";"..\jthread\jthread-1.2.1\src";"..\irrlicht\irrlicht-1.7.1\include""
AdditionalIncludeDirectories=""C:\Program Files\Microsoft Platform SDK for Windows Server 2003 R2\Include";"..\jthread\jthread-1.2.1\src";"..\irrlicht\irrlicht-1.7.1\include";"..\zlib\zlib-1.2.5""
PreprocessorDefinitions="WIN32;_HAS_ITERATOR_DEBUGGING=0,UNITTEST_DISABLE,_CRT_SECURE_NO_DEPRECATE"
BufferSecurityCheck="false"
EnableEnhancedInstructionSet="1"
@ -135,7 +135,7 @@
/>
<Tool
Name="VCLinkerTool"
AdditionalLibraryDirectories="&quot;C:\Program Files\Microsoft Platform SDK for Windows Server 2003 R2\Lib&quot;;&quot;..\jthread\jthread-1.2.1\Release&quot;;&quot;..\irrlicht\irrlicht-1.7.1\lib\Win32-visualstudio&quot;"
AdditionalLibraryDirectories="&quot;C:\Program Files\Microsoft Platform SDK for Windows Server 2003 R2\Lib&quot;;&quot;..\jthread\jthread-1.2.1\Release&quot;;&quot;..\irrlicht\irrlicht-1.7.1\lib\Win32-visualstudio&quot;;..\zlib125dll\dll32"
IgnoreDefaultLibraryNames="libcmtd.lib"
GenerateDebugInformation="false"
LinkTimeCodeGeneration="1"
@ -222,6 +222,10 @@
RelativePath=".\src\mapblockobject.cpp"
>
</File>
<File
RelativePath=".\src\mapnode.cpp"
>
</File>
<File
RelativePath=".\src\mapsector.cpp"
>
@ -246,6 +250,10 @@
RelativePath=".\src\test.cpp"
>
</File>
<File
RelativePath=".\src\tile.cpp"
>
</File>
<File
RelativePath=".\src\utility.cpp"
>

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@ -59,9 +59,9 @@ private:
class MaterialItem : public InventoryItem
{
public:
MaterialItem(u8 material, u16 count)
MaterialItem(u8 content, u16 count)
{
m_material = material;
m_content = content;
m_count = count;
}
/*
@ -76,18 +76,26 @@ public:
//os.imbue(std::locale("C"));
os<<getName();
os<<" ";
os<<(unsigned int)m_material;
os<<(unsigned int)m_content;
os<<" ";
os<<m_count;
}
virtual InventoryItem* clone()
{
return new MaterialItem(m_material, m_count);
return new MaterialItem(m_content, m_count);
}
video::ITexture * getImage()
{
u16 tile = content_tile(m_material, v3s16(1,0,0));
return g_tile_materials[tile].getTexture(0);
/*if(m_content == CONTENT_TORCH)
return g_texturecache.get("torch_on_floor");
u16 tile = content_tile(m_content, v3s16(1,0,0));
return g_tile_contents[tile].getTexture(0);*/
if(m_content >= USEFUL_CONTENT_COUNT)
return NULL;
return g_texturecache.get(g_content_inventory_textures[m_content]);
}
std::string getText()
{
@ -100,7 +108,7 @@ public:
*/
u8 getMaterial()
{
return m_material;
return m_content;
}
u16 getCount()
{
@ -123,7 +131,7 @@ public:
m_count -= count;
}
private:
u8 m_material;
u8 m_content;
u16 m_count;
};

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@ -219,6 +219,7 @@ TODO: A mapper to map contents to tile names (for each side)
#ifdef _MSC_VER
#pragma comment(lib, "Irrlicht.lib")
#pragma comment(lib, "jthread.lib")
#pragma comment(lib, "zlibwapi.lib")
// This would get rid of the console window
//#pragma comment(linker, "/subsystem:windows /ENTRY:mainCRTStartup")
#endif
@ -310,7 +311,7 @@ void set_default_settings()
g_settings.set("wanted_fps", "30");
g_settings.set("fps_max", "60");
g_settings.set("viewing_range_nodes_max", "300");
g_settings.set("viewing_range_nodes_min", "20");
g_settings.set("viewing_range_nodes_min", "50");
g_settings.set("screenW", "");
g_settings.set("screenH", "");
g_settings.set("host_game", "");
@ -1934,7 +1935,7 @@ int main(int argc, char *argv[])
/*
Meta-objects
*/
if(n.d == CONTENT_LIGHT)
if(n.d == CONTENT_TORCH)
{
v3s16 dir = unpackDir(n.dir);
v3f dir_f = v3f(dir.X, dir.Y, dir.Z);

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@ -1846,10 +1846,9 @@ MapBlock * ServerMap::emergeBlock(
//float min_slope = 0.45;
//float max_slope = 0.85;
float min_slope = 0.70;
float min_slope = 0.60;
float max_slope = 1.20;
float min_slope_depth = 4.0;
//float min_slope_depth = 5.0;
float min_slope_depth = 5.0;
float max_slope_depth = 0;
if(slope < min_slope)
surface_depth = min_slope_depth;
@ -2091,7 +2090,7 @@ MapBlock * ServerMap::emergeBlock(
p + v3s16(0,0,0), &changed_blocks_sector))
{
MapNode n;
n.d = CONTENT_LIGHT;
n.d = CONTENT_TORCH;
sector->setNode(p, n);
objects_to_remove.push_back(p);
}

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@ -551,7 +551,7 @@ void MapBlock::updateMesh()
MapNode &n = getNodeRef(x,y,z);
if(n.d == CONTENT_LIGHT)
if(n.d == CONTENT_TORCH)
{
//scene::IMeshBuffer *buf = new scene::SMeshBuffer();
scene::SMeshBuffer *buf = new scene::SMeshBuffer();

View File

@ -68,7 +68,7 @@ enum Content
CONTENT_STONE,
CONTENT_GRASS,
CONTENT_WATER,
CONTENT_LIGHT,
CONTENT_TORCH,
CONTENT_TREE,
CONTENT_LEAVES,
CONTENT_GRASS_FOOTSTEPS,
@ -81,6 +81,7 @@ enum Content
};
extern u16 g_content_tiles[USEFUL_CONTENT_COUNT][6];
extern const char * g_content_inventory_textures[USEFUL_CONTENT_COUNT];
/*
If true, the material allows light propagation and brightness is stored
@ -88,7 +89,7 @@ extern u16 g_content_tiles[USEFUL_CONTENT_COUNT][6];
*/
inline bool light_propagates_content(u8 m)
{
return (m == CONTENT_AIR || m == CONTENT_LIGHT || m == CONTENT_WATER || m == CONTENT_OCEAN);
return (m == CONTENT_AIR || m == CONTENT_TORCH || m == CONTENT_WATER || m == CONTENT_OCEAN);
}
/*
@ -96,7 +97,7 @@ inline bool light_propagates_content(u8 m)
*/
inline bool sunlight_propagates_content(u8 m)
{
return (m == CONTENT_AIR || m == CONTENT_LIGHT);
return (m == CONTENT_AIR || m == CONTENT_TORCH);
}
/*
@ -108,7 +109,8 @@ inline bool sunlight_propagates_content(u8 m)
*/
inline u8 content_solidness(u8 m)
{
if(m == CONTENT_AIR)
// As of now, every pseudo node like torches are added to this
if(m == CONTENT_AIR || m == CONTENT_TORCH)
return 0;
if(m == CONTENT_WATER || m == CONTENT_OCEAN)
return 1;
@ -118,7 +120,7 @@ inline u8 content_solidness(u8 m)
// Objects collide with walkable contents
inline bool content_walkable(u8 m)
{
return (m != CONTENT_AIR && m != CONTENT_WATER && m != CONTENT_OCEAN && m != CONTENT_LIGHT);
return (m != CONTENT_AIR && m != CONTENT_WATER && m != CONTENT_OCEAN && m != CONTENT_TORCH);
}
// A liquid resists fast movement
@ -158,6 +160,13 @@ inline bool is_ground_content(u8 m)
);
}
/*inline bool content_has_faces(u8 c)
{
return (m != CONTENT_IGNORE
&& m != CONTENT_AIR
&& m != CONTENT_TORCH);
}*/
/*
Nodes make a face if contents differ and solidness differs.
Return value:
@ -185,7 +194,7 @@ inline u8 face_contents(u8 m1, u8 m2)
inline bool liquid_replaces_content(u8 c)
{
return (c == CONTENT_AIR || c == CONTENT_LIGHT);
return (c == CONTENT_AIR || c == CONTENT_TORCH);
}
/*
@ -193,7 +202,7 @@ inline bool liquid_replaces_content(u8 c)
*/
inline bool content_directional(u8 c)
{
return (c == CONTENT_LIGHT);
return (c == CONTENT_TORCH);
}
/*
@ -336,7 +345,7 @@ struct MapNode
/*
Note that a block that isn't light_propagates() can be a light source.
*/
if(d == CONTENT_LIGHT)
if(d == CONTENT_TORCH)
return LIGHT_MAX;
return 0;

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@ -19,6 +19,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "serialization.h"
#include "utility.h"
#ifdef _WIN32
#define ZLIB_WINAPI
#endif
#include "zlib.h"
/* report a zlib or i/o error */

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@ -1011,6 +1011,13 @@ void Server::AsyncRunStep()
Flow water
*/
{
float interval;
if(g_settings.getBool("endless_water") == false)
interval = 1.0;
else
interval = 0.25;
static float counter = 0.0;
counter += dtime;
if(counter >= 0.25 && m_flow_active_nodes.size() > 0)
@ -1028,7 +1035,10 @@ void Server::AsyncRunStep()
v.m_disable_water_climb =
g_settings.getBool("disable_water_climb");
v.flowWater(m_flow_active_nodes, 0, false, 50);
if(g_settings.getBool("endless_water") == false)
v.flowWater(m_flow_active_nodes, 0, false, 250);
else
v.flowWater(m_flow_active_nodes, 0, false, 50);
v.blitBack(modified_blocks);
@ -1883,8 +1893,8 @@ void Server::SendBlockNoLock(u16 peer_id, MapBlock *block, u8 ver)
writeS16(&reply[6], p.Z);
memcpy(&reply[8], *blockdata, blockdata.getSize());
dstream<<"Sending block ("<<p.X<<","<<p.Y<<","<<p.Z<<")"
<<": \tpacket size: "<<replysize<<std::endl;
/*dstream<<"Sending block ("<<p.X<<","<<p.Y<<","<<p.Z<<")"
<<": \tpacket size: "<<replysize<<std::endl;*/
/*
Send packet