Finish and clean up mapgen configuration

This commit is contained in:
kwolekr 2013-01-06 14:40:24 -05:00 committed by Perttu Ahola
parent 45cf32afc5
commit 631a835e07
13 changed files with 395 additions and 341 deletions

View File

@ -78,7 +78,7 @@ BiomeDefManager::BiomeDefManager(IGameDef *gamedef) {
BiomeDefManager::~BiomeDefManager() {
for (int i = 0; i != bgroups.size(); i++)
for (unsigned int i = 0; i != bgroups.size(); i++)
delete bgroups[i];
}
@ -96,6 +96,7 @@ Biome *BiomeDefManager::createBiome(BiomeTerrainType btt) {
case BIOME_TERRAIN_FLAT:
return new BiomeSuperflat;
}
return NULL;
}
@ -116,7 +117,7 @@ void BiomeDefManager::addBiomeGroup(float freq) {
void BiomeDefManager::addBiome(Biome *b) {
std::vector<Biome *> *bgroup;
if (b->groupid >= bgroups.size()) {
if ((unsigned int)b->groupid >= bgroups.size()) {
errorstream << "BiomeDefManager: attempted to add biome '" << b->name
<< "' to nonexistent biome group " << b->groupid << std::endl;
return;
@ -131,7 +132,6 @@ void BiomeDefManager::addBiome(Biome *b) {
void BiomeDefManager::addDefaultBiomes() {
std::vector<Biome *> *bgroup;
Biome *b;
b = new Biome;

View File

@ -153,7 +153,6 @@ void set_default_settings(Settings *settings)
settings->setDefault("profiler_print_interval", "0");
settings->setDefault("enable_mapgen_debug_info", "false");
settings->setDefault("use_mapgen_version", "6");
settings->setDefault("active_object_send_range_blocks", "3");
settings->setDefault("active_block_range", "2");
//settings->setDefault("max_simultaneous_block_sends_per_client", "1");
@ -164,16 +163,37 @@ void set_default_settings(Settings *settings)
settings->setDefault("max_block_generate_distance", "7");
settings->setDefault("time_send_interval", "5");
settings->setDefault("time_speed", "72");
settings->setDefault("default_water_level", "1");
settings->setDefault("server_unload_unused_data_timeout", "29");
settings->setDefault("server_map_save_interval", "5.3");
settings->setDefault("full_block_send_enable_min_time_from_building", "2.0");
settings->setDefault("dedicated_server_step", "0.1");
settings->setDefault("ignore_world_load_errors", "false");
settings->setDefault("mgv6_use_smooth_biome_trans", "true"); //temporary
settings->setDefault("congestion_control_aim_rtt", "0.2");
settings->setDefault("congestion_control_max_rate", "400");
settings->setDefault("congestion_control_min_rate", "10");
settings->setDefault("remote_media", "");
//mapgen related things
settings->setDefault("mg_version", "6");
settings->setDefault("water_level", "1");
settings->setDefault("chunksize", "5");
settings->setDefault("mg_flags", "19");
settings->setDefault("mgv6_freq_desert", "0.45");
settings->setDefault("mgv6_freq_beach", "0.15");
settings->setDefault("mgv6_np_terrain_base", "-4, 20, (250.0, 250, 250), 82341, 5, 0.6");
settings->setDefault("mgv6_np_terrain_higher", "20, 16, (500, 500, 500), 85039, 5, 0.6");
settings->setDefault("mgv6_np_steepness", "0.85, 0.5, (125, 125, 125), -932, 5, 0.7");
settings->setDefault("mgv6_np_height_select", "0.5, 1, (250, 250, 250), 4213, 5, 0.69");
settings->setDefault("mgv6_np_trees", "0, 1, (125, 125, 125), 2, 4, 0.66");
settings->setDefault("mgv6_np_mud", "4, 2, (200, 200, 200), 91013, 3, 0.55");
settings->setDefault("mgv6_np_beach", "0, 1, (250, 250, 250), 59420, 3, 0.50");
settings->setDefault("mgv6_np_biome", "0, 1, (250, 250, 250), 9130, 3, 0.50");
settings->setDefault("mgv6_np_cave", "6, 6, (250, 250, 250), 34329, 3, 0.50");
settings->setDefault("mgv7_np_terrain", "10, 12, (350, 350, 350), 82341, 5, 0.6");
settings->setDefault("mgv7_np_bgroup", "0.5, 0.3125, (350, 350, 350), 5923, 2, 0.6");
settings->setDefault("mgv7_np_heat", "25, 50, (500, 500, 500), 35293, 1, 0");
settings->setDefault("mgv7_np_humidity", "50, 31.25, (750, 750, 750), 12094, 2, 0.6");
}

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@ -1993,10 +1993,10 @@ void Map::removeNodeTimer(v3s16 p)
/*
ServerMap
*/
ServerMap::ServerMap(std::string savedir, IGameDef *gamedef, EmergeManager *emerge):
ServerMap::ServerMap(std::string savedir, IGameDef *gamedef):
Map(dout_server, gamedef),
m_seed(0),
m_emerge(NULL),
m_map_metadata_changed(true),
m_database(NULL),
m_database_read(NULL),
@ -2004,26 +2004,22 @@ ServerMap::ServerMap(std::string savedir, IGameDef *gamedef, EmergeManager *emer
{
verbosestream<<__FUNCTION_NAME<<std::endl;
m_emerge = emerge;
//m_chunksize = 8; // Takes a few seconds
m_mgparams = MapgenParams::getParamsFromSettings(g_settings);
if (!m_mgparams)
m_mgparams = new MapgenV6Params();
m_seed = m_mgparams->seed;
if (g_settings->get("fixed_map_seed").empty())
{
m_seed = (((u64)(myrand()%0xffff)<<0)
+ ((u64)(myrand()%0xffff)<<16)
+ ((u64)(myrand()%0xffff)<<32)
+ ((u64)(myrand()&0xffff)<<48));
m_mgparams->seed = m_seed;
}
else
{
m_seed = g_settings->getU64("fixed_map_seed");
}
//emerge->params.seed = m_seed;
//emerge->params.water_level = g_settings->getS16("default_water_level");
//mapgen version
//chunksize
//noiseparams
/*
Experimental and debug stuff
@ -2057,6 +2053,10 @@ ServerMap::ServerMap(std::string savedir, IGameDef *gamedef, EmergeManager *emer
// Load map metadata (seed, chunksize)
loadMapMeta();
}
catch(SettingNotFoundException &e){
infostream<<"ServerMap: Some metadata not found."
<<" Using default settings."<<std::endl;
}
catch(FileNotGoodException &e){
infostream<<"WARNING: Could not load map metadata"
//<<" Disabling chunk-based generator."
@ -3079,25 +3079,38 @@ void ServerMap::saveMapMeta()
Settings params;
params.setS16("mg_version", m_emerge->mg_version);
params.setS16("mg_version", m_emerge->params->mg_version);
params.setU64("seed", m_emerge->params->seed);
params.setS16("water_level", m_emerge->params->water_level);
params.setS16("chunksize", m_emerge->params->chunksize);
params.setS32("flags", m_emerge->params->flags);
switch (m_emerge->mg_version) {
params.setS32("mg_flags", m_emerge->params->flags);
switch (m_emerge->params->mg_version) {
case 6:
{
MapgenV6Params *v6params = m_emerge->params;
params.setFloat("freq_desert", v6params->freq_desert);
params.setFloat("freq_beach", v6params->freq_beach);
MapgenV6Params *v6params = (MapgenV6Params *)m_emerge->params;
params.setFloat("mgv6_freq_desert", v6params->freq_desert);
params.setFloat("mgv6_freq_beach", v6params->freq_beach);
params.setNoiseParams("mgv6_np_terrain_base", v6params->np_terrain_base);
params.setNoiseParams("mgv6_np_terrain_higher", v6params->np_terrain_higher);
params.setNoiseParams("mgv6_np_steepness", v6params->np_steepness);
params.setNoiseParams("mgv6_np_height_select", v6params->np_height_select);
params.setNoiseParams("mgv6_np_trees", v6params->np_trees);
params.setNoiseParams("mgv6_np_mud", v6params->np_mud);
params.setNoiseParams("mgv6_np_beach", v6params->np_beach);
params.setNoiseParams("mgv6_np_biome", v6params->np_biome);
params.setNoiseParams("mgv6_np_cave", v6params->np_cave);
break;
}
case 7:
{
MapgenV7Params *v7params = m_emerge->params;
MapgenV7Params *v7params = (MapgenV7Params *)m_emerge->params;
params.setNoiseParams("mgv7_np_terrain", v7params->np_terrain);
params.setNoiseParams("mgv7_np_bgroup", v7params->np_bgroup);
params.setNoiseParams("mgv7_np_heat", v7params->np_heat);
params.setNoiseParams("mgv7_np_humidity", v7params->np_humidity);
break;
}
default:
@ -3142,37 +3155,19 @@ void ServerMap::loadMapMeta()
params.parseConfigLine(line);
}
m_emerge->mg_version = params.getS16("mg_version");
m_emerge->setMapgenParams();
m_emerge->params->seed = params.getU64("seed");
m_emerge->params->water_level = params.getS16("water_level");
m_emerge->params->chunksize = params.getS16("chunksize");
m_emerge->params->flags = params.getS32("flags");
m_seed = m_emerge->params->seed;
switch (m_emerge->mg_version) {
case 6:
{
MapgenV6Params *v6params = m_emerge->params;
v6params->freq_desert = params.getFloat("freq_desert");
v6params->freq_beach = params.getFloat("freq_beach");
break;
MapgenParams *mgparams = MapgenParams::getParamsFromSettings(&params);
if (mgparams) {
if (m_mgparams)
delete m_mgparams;
m_mgparams = mgparams;
m_seed = mgparams->seed;
} else {
if (params.exists("seed")) {
m_seed = params.getU64("seed");
m_mgparams->seed = m_seed;
}
case 7:
{
MapgenV7Params *v6params = m_emerge->params;
break;
}
default:
; //complain here
}
verbosestream<<"ServerMap::loadMapMeta(): "<<"seed="<<m_seed<<std::endl;
}

View File

@ -81,7 +81,7 @@ struct MapEditEvent
already_known_by_peer(0)
{
}
MapEditEvent * clone()
{
MapEditEvent *event = new MapEditEvent();
@ -155,7 +155,7 @@ public:
{
return MAPTYPE_BASE;
}
/*
Drop (client) or delete (server) the map.
*/
@ -168,7 +168,7 @@ public:
void removeEventReceiver(MapEventReceiver *event_receiver);
// event shall be deleted by caller after the call.
void dispatchEvent(MapEditEvent *event);
// On failure returns NULL
MapSector * getSectorNoGenerateNoExNoLock(v2s16 p2d);
// Same as the above (there exists no lock anymore)
@ -190,22 +190,22 @@ public:
MapBlock * getBlockNoCreate(v3s16 p);
// Returns NULL if not found
MapBlock * getBlockNoCreateNoEx(v3s16 p);
/* Server overrides */
virtual MapBlock * emergeBlock(v3s16 p, bool allow_generate=true)
{ return getBlockNoCreateNoEx(p); }
// Returns InvalidPositionException if not found
bool isNodeUnderground(v3s16 p);
bool isValidPosition(v3s16 p);
// throws InvalidPositionException if not found
MapNode getNode(v3s16 p);
// throws InvalidPositionException if not found
void setNode(v3s16 p, MapNode & n);
// Returns a CONTENT_IGNORE node if not found
MapNode getNodeNoEx(v3s16 p);
@ -218,11 +218,11 @@ public:
v3s16 pos, u8 lightwas,
core::map<v3s16, bool> & light_sources,
core::map<v3s16, MapBlock*> & modified_blocks);
void spreadLight(enum LightBank bank,
core::map<v3s16, bool> & from_nodes,
core::map<v3s16, MapBlock*> & modified_blocks);
void lightNeighbors(enum LightBank bank,
v3s16 pos,
core::map<v3s16, MapBlock*> & modified_blocks);
@ -231,14 +231,14 @@ public:
s16 propagateSunlight(v3s16 start,
core::map<v3s16, MapBlock*> & modified_blocks);
void updateLighting(enum LightBank bank,
core::map<v3s16, MapBlock*> & a_blocks,
core::map<v3s16, MapBlock*> & modified_blocks);
void updateLighting(core::map<v3s16, MapBlock*> & a_blocks,
core::map<v3s16, MapBlock*> & modified_blocks);
/*
These handle lighting but not faces.
*/
@ -254,7 +254,7 @@ public:
*/
bool addNodeWithEvent(v3s16 p, MapNode n);
bool removeNodeWithEvent(v3s16 p);
/*
Takes the blocks at the edges into account
*/
@ -267,9 +267,9 @@ public:
// Call these before and after saving of many blocks
virtual void beginSave() {return;};
virtual void endSave() {return;};
virtual void save(ModifiedState save_level){assert(0);};
// Server implements this.
// Client leaves it as no-op.
virtual void saveBlock(MapBlock *block){};
@ -280,7 +280,7 @@ public:
*/
void timerUpdate(float dtime, float unload_timeout,
core::list<v3s16> *unloaded_blocks=NULL);
// Deletes sectors and their blocks from memory
// Takes cache into account
// If deleted sector is in sector cache, clears cache
@ -298,14 +298,14 @@ public:
// For debug printing. Prints "Map: ", "ServerMap: " or "ClientMap: "
virtual void PrintInfo(std::ostream &out);
void transformLiquids(core::map<v3s16, MapBlock*> & modified_blocks);
/*
Node metadata
These are basically coordinate wrappers to MapBlock
*/
NodeMetadata* getNodeMetadata(v3s16 p);
void setNodeMetadata(v3s16 p, NodeMetadata *meta);
void removeNodeMetadata(v3s16 p);
@ -314,7 +314,7 @@ public:
Node Timers
These are basically coordinate wrappers to MapBlock
*/
NodeTimer getNodeTimer(v3s16 p);
void setNodeTimer(v3s16 p, NodeTimer t);
void removeNodeTimer(v3s16 p);
@ -327,7 +327,7 @@ public:
/*
Variables
*/
protected:
std::ostream &m_dout; // A bit deprecated, could be removed
@ -338,7 +338,7 @@ protected:
core::map<v2s16, MapSector*> m_sectors;
// Be sure to set this to NULL when the cached sector is deleted
// Be sure to set this to NULL when the cached sector is deleted
MapSector *m_sector_cache;
v2s16 m_sector_cache_p;
@ -358,7 +358,7 @@ public:
/*
savedir: directory to which map data should be saved
*/
ServerMap(std::string savedir, IGameDef *gamedef, EmergeManager *emerge);
ServerMap(std::string savedir, IGameDef *gamedef);
~ServerMap();
s32 mapType() const
@ -380,13 +380,13 @@ public:
void initBlockMake(BlockMakeData *data, v3s16 blockpos);
MapBlock* finishBlockMake(BlockMakeData *data,
core::map<v3s16, MapBlock*> &changed_blocks);
// A non-threaded wrapper to the above - DEFUNCT
/* MapBlock * generateBlock(
v3s16 p,
core::map<v3s16, MapBlock*> &modified_blocks
);*/
/*
Get a block from somewhere.
- Memory
@ -399,10 +399,10 @@ public:
- Memory
- Load from disk
- Create blank filled with CONTENT_IGNORE
*/
MapBlock * emergeBlock(v3s16 p, bool create_blank=true);
// Helper for placing objects on ground level
s16 findGroundLevel(v2s16 p2d);
@ -438,32 +438,32 @@ public:
void save(ModifiedState save_level);
//void loadAll();
void listAllLoadableBlocks(core::list<v3s16> &dst);
// Saves map seed and possibly other stuff
void saveMapMeta();
void loadMapMeta();
/*void saveChunkMeta();
void loadChunkMeta();*/
// The sector mutex should be locked when calling most of these
// This only saves sector-specific data such as the heightmap
// (no MapBlocks)
// DEPRECATED? Sectors have no metadata anymore.
void saveSectorMeta(ServerMapSector *sector);
MapSector* loadSectorMeta(std::string dirname, bool save_after_load);
bool loadSectorMeta(v2s16 p2d);
// Full load of a sector including all blocks.
// returns true on success, false on failure.
bool loadSectorFull(v2s16 p2d);
// If sector is not found in memory, try to load it from disk.
// Returns true if sector now resides in memory
//bool deFlushSector(v2s16 p2d);
void saveBlock(MapBlock *block);
// This will generate a sector with getSector if not found.
void loadBlock(std::string sectordir, std::string blockfile, MapSector *sector, bool save_after_load=false);
@ -478,11 +478,21 @@ public:
u64 getSeed(){ return m_seed; }
EmergeManager *m_emerge;
MapgenParams *getMapgenParams(){ return m_mgparams; }
void setEmerge(EmergeManager *emerge){ m_emerge = emerge; }
// Parameters fed to the Mapgen
MapgenParams *m_mgparams;
private:
// Seed used for all kinds of randomness in generation
u64 m_seed;
// Emerge manager
EmergeManager *m_emerge;
std::string m_savedir;
bool m_map_saving_enabled;
@ -499,7 +509,7 @@ private:
This is reset to false when written on disk.
*/
bool m_map_metadata_changed;
/*
SQLite database and statements
*/
@ -514,7 +524,7 @@ class MapVoxelManipulator : public VoxelManipulator
public:
MapVoxelManipulator(Map *map);
virtual ~MapVoxelManipulator();
virtual void clear()
{
VoxelManipulator::clear();
@ -542,11 +552,11 @@ public:
void setMap(Map *map)
{m_map = map;}
virtual void emerge(VoxelArea a, s32 caller_id=-1);
void initialEmerge(v3s16 blockpos_min, v3s16 blockpos_max);
// This is much faster with big chunks of generated data
void blitBackAll(core::map<v3s16, MapBlock*> * modified_blocks);

View File

@ -34,19 +34,35 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "main.h" // For g_profiler
#include "treegen.h"
/////////////////// Mapgen V6 perlin noise default values
NoiseParams nparams_v6_def_terrain_base =
{-AVERAGE_MUD_AMOUNT, 20.0, v3f(250.0, 250.0, 250.0), 82341, 5, 0.6};
NoiseParams nparams_v6_def_terrain_higher =
{20.0, 16.0, v3f(500.0, 500.0, 500.0), 85039, 5, 0.6};
NoiseParams nparams_v6_def_steepness =
{0.85, 0.5, v3f(125.0, 125.0, 125.0), -932, 5, 0.7};
NoiseParams nparams_v6_def_height_select =
{0.5, 1.0, v3f(250.0, 250.0, 250.0), 4213, 5, 0.69};
NoiseParams nparams_v6_def_trees =
{0.0, 1.0, v3f(125.0, 125.0, 125.0), 2, 4, 0.66};
NoiseParams nparams_v6_def_mud =
{AVERAGE_MUD_AMOUNT, 2.0, v3f(200.0, 200.0, 200.0), 91013, 3, 0.55};
NoiseParams nparams_v6_def_beach =
{0.0, 1.0, v3f(250.0, 250.0, 250.0), 59420, 3, 0.50};
NoiseParams nparams_v6_def_biome =
{0.0, 1.0, v3f(250.0, 250.0, 250.0), 9130, 3, 0.50};
NoiseParams nparams_v6_def_cave =
{6.0, 6.0, v3f(250.0, 250.0, 250.0), 34329, 3, 0.50};
/*
MapgenV7Params mg_def_params_v7 = {
0,
1,
5,
MG_TREES | MG_CAVES | MG_DUNGEONS,
&nparams_v7_def_terrain,
&nparams_v7_def_bgroup,
&nparams_v7_def_heat,
&nparams_v7_def_humidity
};*/
/////////////////// Mapgen V7 perlin noise default values
NoiseParams nparams_v7_def_terrain =
{10.0, 12.0, v3f(350., 350., 350.), 82341, 5, 0.6}; //terrain
NoiseParams nparams_v7_def_bgroup =
{0.5, 1/(2*1.6), v3f(350., 350., 350.), 5923, 2, 0.60}; //0 to 1
NoiseParams nparams_v7_def_heat =
{25.0, 50.0, v3f(500., 500., 500.), 35293, 1, 0.00}; //-25 to 75
NoiseParams nparams_v7_def_humidity =
{50, 100/(2*1.6), v3f(750., 750., 750.), 12094, 2, 0.60}; //0 to 100
///////////////////////////////////////////////////////////////////////////////
@ -56,25 +72,18 @@ MapgenV7::MapgenV7(BiomeDefManager *biomedef, int mapgenid, MapgenV7Params *para
this->generating = false;
this->id = mapgenid;
this->biomedef = biomedef;
this->ndef = biomedef->ndef;
this->seed = params->seed;
this->csize = v3s16(1, 1, 1) * params->chunksize * MAP_BLOCKSIZE; /////////////////get this from config!
this->seed = (int)params->seed;
this->csize = v3s16(1, 1, 1) * params->chunksize * MAP_BLOCKSIZE;
this->water_level = params->water_level;
//g_settings->getS16("default_water_level");
/*
this->np_terrain = np_terrain;
this->np_bgroup = np_bgroup;
this->np_heat = np_heat;
this->np_humidity = np_humidity;
*/
noise_terrain = new Noise(params->np_terrain, seed, csize.X, csize.Y);
noise_bgroup = new Noise(params->np_bgroup, seed, csize.X, csize.Y);
noise_heat = new Noise(params->np_heat, seed, csize.X, csize.Y);
noise_humidity = new Noise(params->np_humidity, seed, csize.X, csize.Y);
this->ndef = biomedef->ndef;
n_air = MapNode(ndef->getId("mapgen_air"));
n_water = MapNode(ndef->getId("mapgen_water_source"));
n_lava = MapNode(ndef->getId("mapgen_lava_source"));
@ -200,12 +209,33 @@ void MapgenV7::updateLighting(v3s16 nmin, v3s16 nmax) {
}
EmergeManager::EmergeManager(IGameDef *gamedef, int mg_version) {
this->mg_version = mg_version;
this->biomedef = new BiomeDefManager(gamedef);
Biome *MapgenV7::getBiomeAtPoint(v3s16 p) {
float bgroup = NoisePerlin2D(noise_bgroup->np, p.X, p.Y, seed);
float heat = NoisePerlin2D(noise_heat->np, p.X, p.Y, seed);
float humidity = NoisePerlin2D(noise_humidity->np, p.X, p.Y, seed);
return biomedef->getBiome(bgroup, heat, humidity);
}
this->params = NULL;
setMapgenParams();
//FIXME: This assumes y == 0, that is, always in a non-hell/non-sky biome
int MapgenV7::getGroundLevelAtPoint(v2s16 p) {
float terrain = NoisePerlin2D(noise_terrain->np, p.X, p.Y, seed);
Biome *biome = getBiomeAtPoint(v3s16(p.X, p.Y, 0));
return biome->getSurfaceHeight(terrain);
}
/////////////////////////////// Emerge Manager ////////////////////////////////
EmergeManager::EmergeManager(IGameDef *gamedef, BiomeDefManager *bdef,
MapgenParams *mgparams) {
//the order of these assignments is pretty important
this->biomedef = bdef ? bdef : new BiomeDefManager(gamedef);
this->params = mgparams;
this->mapgen = NULL;
this->mapgen = getMapgen();
}
@ -217,59 +247,33 @@ EmergeManager::~EmergeManager() {
Mapgen *EmergeManager::getMapgen() {
if (!mapgen) {
switch (mg_version) {
switch (params->mg_version) {
case 6:
mapgen = new MapgenV6(0, params);
mapgen = new MapgenV6(0, (MapgenV6Params *)params);
break;
case 7:
mapgen = new MapgenV7(biomedef, 0, params);
mapgen = new MapgenV7(biomedef, 0, (MapgenV7Params *)params);
break;
default:
errorstream << "EmergeManager: Unsupported mapgen version "
<< mg_version << ", falling back to V6" << std::endl;
mg_version = 6;
mapgen = new MapgenV6(0, mgv6params);
<< params->mg_version << ", falling back to V6" << std::endl;
params->mg_version = 6;
mapgen = new MapgenV6(0, (MapgenV6Params *)params);
}
}
return mapgen;
}
void EmergeManager::setMapgenParams() {
if (params)
delete params;
switch (mg_version) {
case 6:
params = new MapgenV6Params();
break;
case 7:
params = new MapgenV7Params();
break;
default: //////do something here!
;
}
}
void EmergeManager::addBlockToQueue() {
//STUB
}
Biome *EmergeManager::getBiomeAtPoint(v3s16 p) {
float bgroup = NoisePerlin2D(np_bgroup, p.X, p.Y, seed);
float heat = NoisePerlin2D(np_heat, p.X, p.Y, seed);
float humidity = NoisePerlin2D(np_humidity, p.X, p.Y, seed);
return biomedef->getBiome(bgroup, heat, humidity);
}
//FIXME: This assumes y == 0, that is, always in a non-hell/non-sky biome
int EmergeManager::getGroundLevelAtPoint(v2s16 p) {
float terrain = NoisePerlin2D(np_terrain, p.X, p.Y, seed);
Biome *biome = getBiomeAtPoint(v3s16(p.X, p.Y, 0));
return biome->getSurfaceHeight(terrain);
if (!mapgen)
return 0;
return mapgen->getGroundLevelAtPoint(p);
}
@ -283,18 +287,93 @@ bool EmergeManager::isBlockUnderground(v3s16 blockpos) {
//yuck, but then again, should i bother being accurate?
//the height of the nodes in a single block is quite variable
return blockpos.Y * (MAP_BLOCKSIZE + 1) <= water_level;
return blockpos.Y * (MAP_BLOCKSIZE + 1) <= params->water_level;
}
u32 EmergeManager::getBlockSeed(v3s16 p) {
return (u32)(seed & 0xFFFFFFFF) +
return (u32)(params->seed & 0xFFFFFFFF) +
p.Z * 38134234 +
p.Y * 42123 +
p.Y * 23;
}
MapgenParams *MapgenParams::createMapgenParams(int mgver) {
switch (mgver) {
case 6:
return new MapgenV6Params();
case 7:
return new MapgenV7Params();
default: //instead of complaining, default to 6
return new MapgenV6Params();
}
}
MapgenParams *MapgenParams::getParamsFromSettings(Settings *settings) {
int mg_version = settings->getS16("mg_version");
MapgenParams *mgparams = MapgenParams::createMapgenParams(mg_version);
mgparams->mg_version = mg_version;
mgparams->seed = settings->getU64(settings == g_settings ? "fixed_map_seed" : "seed");
mgparams->water_level = settings->getS16("water_level");
mgparams->chunksize = settings->getS16("chunksize");
mgparams->flags = settings->getS32("mg_flags");
switch (mg_version) {
case 6:
{
MapgenV6Params *v6params = (MapgenV6Params *)mgparams;
v6params->freq_desert = settings->getFloat("mgv6_freq_desert");
v6params->freq_beach = settings->getFloat("mgv6_freq_beach");
v6params->np_terrain_base = settings->getNoiseParams("mgv6_np_terrain_base");
v6params->np_terrain_higher = settings->getNoiseParams("mgv6_np_terrain_higher");
v6params->np_steepness = settings->getNoiseParams("mgv6_np_steepness");
v6params->np_height_select = settings->getNoiseParams("mgv6_np_height_select");
v6params->np_trees = settings->getNoiseParams("mgv6_np_trees");
v6params->np_mud = settings->getNoiseParams("mgv6_np_mud");
v6params->np_beach = settings->getNoiseParams("mgv6_np_beach");
v6params->np_biome = settings->getNoiseParams("mgv6_np_biome");
v6params->np_cave = settings->getNoiseParams("mgv6_np_cave");
if (!v6params->np_terrain_base || !v6params->np_terrain_higher ||
!v6params->np_steepness || !v6params->np_height_select ||
!v6params->np_trees || !v6params->np_mud ||
!v6params->np_beach || !v6params->np_biome || !v6params->np_cave) {
delete mgparams;
return NULL;
}
break;
}
case 7:
{
MapgenV7Params *v7params = (MapgenV7Params *)mgparams;
v7params->np_terrain = settings->getNoiseParams("mgv7_np_terrain");
v7params->np_bgroup = settings->getNoiseParams("mgv7_np_bgroup");
v7params->np_heat = settings->getNoiseParams("mgv7_np_heat");
v7params->np_humidity = settings->getNoiseParams("mgv7_np_humidity");
if (!v7params->np_terrain || !v7params->np_bgroup ||
!v7params->np_heat || !v7params->np_humidity) {
delete mgparams;
return NULL;
}
break;
}
default:
delete mgparams;
return NULL;
}
return mgparams;
}
/////////////////////////////////// legacy static functions for farmesh

View File

@ -25,6 +25,16 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "gamedef.h"
#include "mapnode.h"
#include "noise.h"
#include "settings.h"
/////////////////// Mapgen flags
#define MG_TREES 0x01
#define MG_CAVES 0x02
#define MG_DUNGEONS 0x04
#define MGV6_FORESTS 0x08
#define MGV6_BIOME_BLEND 0x10
#define AVERAGE_MUD_AMOUNT 4
class BiomeDefManager;
class Biome;
@ -35,6 +45,20 @@ class ManualMapVoxelManipulator;
class VoxelManipulator;
class INodeDefManager;
extern NoiseParams nparams_v6_def_terrain_base;
extern NoiseParams nparams_v6_def_terrain_higher;
extern NoiseParams nparams_v6_def_steepness;
extern NoiseParams nparams_v6_def_height_select;
extern NoiseParams nparams_v6_def_trees;
extern NoiseParams nparams_v6_def_mud;
extern NoiseParams nparams_v6_def_beach;
extern NoiseParams nparams_v6_def_biome;
extern NoiseParams nparams_v6_def_cave;
extern NoiseParams nparams_v7_def_terrain;
extern NoiseParams nparams_v7_def_bgroup;
extern NoiseParams nparams_v7_def_heat;
extern NoiseParams nparams_v7_def_humidity;
enum BiomeType
{
@ -58,58 +82,24 @@ struct BlockMakeData {
};
/////////////////// Mapgen flags
#define MG_TREES 0x01
#define MG_CAVES 0x02
#define MG_DUNGEONS 0x04
#define MGV6_FORESTS 0x08
#define MGV6_BIOME_BLEND 0x10
#define AVERAGE_MUD_AMOUNT 4
/////////////////// Mapgen V6 perlin noise default values
NoiseParams nparams_v6_def_terrain_base =
{-AVERAGE_MUD_AMOUNT, 20.0, v3f(250.0, 250.0, 250.0), 82341, 5, 0.6};
NoiseParams nparams_v6_def_terrain_higher =
{20.0, 16.0, v3f(500.0, 500.0, 500.0), 85309, 5, 0.6};
NoiseParams nparams_v6_def_steepness =
{0.85, 0.5, v3f(125.0, 125.0, 125.0), -932, 5, 0.7};
NoiseParams nparams_v6_def_height_select =
{0.5, 1.0, v3f(250.0, 250.0, 250.0), 4213, 5, 0.69};
NoiseParams nparams_v6_def_trees =
{0.0, 1.0, v3f(125.0, 125.0, 125.0), 2, 4, 0.66};
NoiseParams nparams_v6_def_mud =
{AVERAGE_MUD_AMOUNT, 2.0, v3f(200.0, 200.0, 200.0), 91013, 3, 0.55};
NoiseParams nparams_v6_def_beach =
{0.0, 1.0, v3f(250.0, 250.0, 250.0), 59420, 3, 0.50};
NoiseParams nparams_v6_def_biome =
{0.0, 1.0, v3f(250.0, 250.0, 250.0), 9130, 3, 0.50};
NoiseParams nparams_v6_def_cave =
{6.0, 6.0, v3f(250.0, 250.0, 250.0), 34329, 3, 0.50};
/////////////////// Mapgen V7 perlin noise default values
NoiseParams nparams_v7_def_terrain =
{10.0, 12.0, v3f(350., 350., 350.), 82341, 5, 0.6}; //terrain
NoiseParams nparams_v7_def_bgroup =
{0.5, 1/(2*1.6), v3f(350., 350., 350.), 5923, 2, 0.60}; //0 to 1
NoiseParams nparams_v7_def_heat =
{25.0, 50.0, v3f(500., 500., 500.), 35293, 1, 0.00}; //-25 to 75
NoiseParams nparams_v7_def_humidity =
{50, 100/(2*1.6), v3f(750., 750., 750.), 12094, 2, 0.60}; //0 to 100
struct MapgenParams {
int seed;
int water_level;
int mg_version;
int chunksize;
u64 seed;
int water_level;
u32 flags;
MapgenParams() {
mg_version = 6;
seed = 0;
water_level = 1;
chunksize = 5;
flags = MG_TREES | MG_CAVES | MGV6_BIOME_BLEND;
}
static MapgenParams *createMapgenParams(int mgver);
static MapgenParams *getParamsFromSettings(Settings *settings);
};
struct MapgenV6Params : public MapgenParams {
@ -163,6 +153,7 @@ public:
int id;
virtual void makeChunk(BlockMakeData *data) {};
virtual int getGroundLevelAtPoint(v2s16 p) = 0;
//Legacy functions for Farmesh (pending removal)
static bool get_have_beach(u64 seed, v2s16 p2d);
@ -189,7 +180,6 @@ public:
Noise *noise_mud;
Noise *noise_beach;
Noise *noise_biome;
Noise *noise_cave;
float *map_terrain_base;
float *map_terrain_higher;
@ -199,7 +189,8 @@ public:
float *map_mud;
float *map_beach;
float *map_biome;
float *map_cave;
NoiseParams *np_cave;
u32 flags;
float freq_desert;
@ -209,6 +200,7 @@ public:
~MapgenV6();
void makeChunk(BlockMakeData *data);
int getGroundLevelAtPoint(v2s16 p);
static s16 find_ground_level(VoxelManipulator &vmanip, v2s16 p2d, INodeDefManager *ndef);
@ -254,12 +246,6 @@ public:
int id;
u32 flags;
/*
NoiseParams *np_terrain;
NoiseParams *np_bgroup;
NoiseParams *np_heat;
NoiseParams *np_humidity;*/
//should these be broken off into a "commonly used nodes" class?
MapNode n_air;
MapNode n_water;
@ -269,6 +255,9 @@ public:
~MapgenV7();
void makeChunk(BlockMakeData *data);
int getGroundLevelAtPoint(v2s16 p);
Biome *getBiomeAtPoint(v3s16 p);
void updateLiquid(v3s16 node_min, v3s16 node_max);
void updateLighting(v3s16 node_min, v3s16 node_max);
@ -281,7 +270,6 @@ public:
class EmergeManager {
public:
//settings
int mg_version;
MapgenParams *params;
//mapgen objects here
@ -290,11 +278,10 @@ public:
//biome manager
BiomeDefManager *biomedef;
EmergeManager(IGameDef *gamedef, int mg_version=6);
EmergeManager(IGameDef *gamedef, BiomeDefManager *bdef, MapgenParams *mgparams);
~EmergeManager();
Mapgen *getMapgen();
void setMapgenParams();
void addBlockToQueue();
//mapgen helper methods
@ -304,43 +291,5 @@ public:
u32 getBlockSeed(v3s16 p);
};
/*
namespace mapgen
{
// Finds precise ground level at any position
s16 find_ground_level_from_noise(u64 seed, v2s16 p2d, s16 precision);
// Find out if block is completely underground
bool block_is_underground(u64 seed, v3s16 blockpos);
// Get a pseudorandom seed for a position on the map
u32 get_blockseed(u64 seed, v3s16 p);
// Main map generation routine
void make_block(BlockMakeData *data);
//These are used by FarMesh
bool get_have_beach(u64 seed, v2s16 p2d);
double tree_amount_2d(u64 seed, v2s16 p);
struct BlockMakeData
{
bool no_op;
ManualMapVoxelManipulator *vmanip; // Destructor deletes
u64 seed;
v3s16 blockpos_min;
v3s16 blockpos_max;
v3s16 blockpos_requested;
UniqueQueue<v3s16> transforming_liquid;
INodeDefManager *nodedef;
BlockMakeData();
~BlockMakeData();
};
}; // namespace mapgen
*/
#endif

View File

@ -32,47 +32,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "settings.h" // For g_settings
#include "main.h" // For g_profiler
/*
#define AVERAGE_MUD_AMOUNT 4
NoiseParams nparams_v6_def_terrain_base =
{-AVERAGE_MUD_AMOUNT, 20.0, v3f(250.0, 250.0, 250.0), 82341, 5, 0.6};
NoiseParams nparams_v6_def_terrain_higher =
{20.0, 16.0, v3f(500.0, 500.0, 500.0), 85309, 5, 0.6};
NoiseParams nparams_v6_def_steepness =
{0.85, 0.5, v3f(125.0, 125.0, 125.0), -932, 5, 0.7};
NoiseParams nparams_v6_def_height_select =
{0.5, 1.0, v3f(250.0, 250.0, 250.0), 4213, 5, 0.69};
NoiseParams nparams_v6_def_trees =
{0.0, 1.0, v3f(125.0, 125.0, 125.0), 2, 4, 0.66};
NoiseParams nparams_v6_def_mud =
{AVERAGE_MUD_AMOUNT, 2.0, v3f(200.0, 200.0, 200.0), 91013, 3, 0.55};
NoiseParams nparams_v6_def_beach =
{0.0, 1.0, v3f(250.0, 250.0, 250.0), 59420, 3, 0.50};
NoiseParams nparams_v6_def_biome =
{0.0, 1.0, v3f(250.0, 250.0, 250.0), 9130, 3, 0.50};
NoiseParams nparams_v6_def_cave =
{6.0, 6.0, v3f(250.0, 250.0, 250.0), 34329, 3, 0.50};
MapgenV6Params mg_def_params_v6 = {
0,
1,
5,
MG_TREES | MG_CAVES | MGV6_BIOME_BLEND,
0.45,
0.15,
&nparams_v6_def_terrain_base,
&nparams_v6_def_terrain_higher,
&nparams_v6_def_steepness,
&nparams_v6_def_height_select,
&nparams_v6_def_trees,
&nparams_v6_def_mud,
&nparams_v6_def_beach,
&nparams_v6_def_biome,
&nparams_v6_def_cave
};
*/
///////////////////////////////////////////////////////////////////////////////
@ -81,9 +40,9 @@ MapgenV6::MapgenV6(int mapgenid, MapgenV6Params *params) {
this->generating = false;
this->id = mapgenid;
this->seed = params->seed;
this->seed = (int)params->seed;
this->water_level = params->water_level;
this->flags = flags;
this->flags = params->flags;
this->csize = v3s16(1, 1, 1) * params->chunksize * MAP_BLOCKSIZE;
this->freq_desert = params->freq_desert;
@ -91,6 +50,8 @@ MapgenV6::MapgenV6(int mapgenid, MapgenV6Params *params) {
this->ystride = csize.X; //////fix this
np_cave = params->np_cave;
noise_terrain_base = new Noise(params->np_terrain_base, seed, csize.X, csize.Y);
noise_terrain_higher = new Noise(params->np_terrain_higher, seed, csize.X, csize.Y);
noise_steepness = new Noise(params->np_steepness, seed, csize.X, csize.Y);
@ -120,7 +81,6 @@ MapgenV6::~MapgenV6() {
delete noise_mud;
delete noise_beach;
delete noise_biome;
delete noise_cave;
}
@ -401,6 +361,12 @@ u32 MapgenV6::get_blockseed(u64 seed, v3s16 p)
return (u32)(seed%0x100000000ULL) + z*38134234 + y*42123 + x*23;
}
int MapgenV6::getGroundLevelAtPoint(v2s16 p) {
return base_rock_level_2d(seed, p) + AVERAGE_MUD_AMOUNT;
}
#define VMANIP_FLAG_CAVE VOXELFLAG_CHECKED1
void MapgenV6::makeChunk(BlockMakeData *data)
@ -636,10 +602,7 @@ void MapgenV6::makeChunk(BlockMakeData *data)
0.5+(double)node_min.X/250, 0.5+(double)node_min.Y/250,
data->seed+34329, 3, 0.50);*/
double cave_amount = np_cave->offset + np_cave->scale * noise2d_perlin(
0.5 + (double)node_min.X / np_cave->spread.X,
0.5 + (double)node_min.Y / np_cave->spread.Y,
data->seed + np_cave->seed, np_cave->octaves, np_cave->persist);
double cave_amount = NoisePerlin2D(np_cave, node_min.X, node_min.Y, data->seed);
const u32 age_loops = 2;
for(u32 i_age=0; i_age<age_loops; i_age++)
@ -669,11 +632,15 @@ void MapgenV6::makeChunk(BlockMakeData *data)
}
for(u32 jj=0; jj<caves_count+bruises_count; jj++)
{
int avg_height = (int)
if (!(flags & MG_CAVES))
continue;
/*int avg_height = (int)
((base_rock_level_2d(data->seed, v2s16(node_min.X, node_min.Z)) +
base_rock_level_2d(data->seed, v2s16(node_max.X, node_max.Z))) / 2);
if ((node_max.Y + node_min.Y) / 2 > avg_height)
break;
break;*/
bool large_cave = (jj >= caves_count);
s16 min_tunnel_diameter = 2;
s16 max_tunnel_diameter = ps.range(2,6);
@ -1316,7 +1283,7 @@ void MapgenV6::makeChunk(BlockMakeData *data)
Generate some trees
*/
assert(central_area_size.X == central_area_size.Z);
{
if (flags & MG_TREES) {
// Divide area into parts
s16 div = 8;
s16 sidelen = central_area_size.X / div;

View File

@ -317,7 +317,7 @@ void Noise::setSize(int sx, int sy, int sz) {
delete[] buf;
delete[] result;
this->buf = new float[sx * sy * sz];
this->result = new float[sx * sy * sz];
this->result = new float[sx * sy * sz];
}

View File

@ -70,6 +70,10 @@ struct NoiseParams {
};
// Convenience macros for getting/setting NoiseParams in Settings
#define getNoiseParams(x) getStruct<NoiseParams>((x), "f,f,v3,s32,s32,f")
#define setNoiseParams(x, y) setStruct((x), "f,f,v3,s32,s32,f", (y))
class Noise {
public:
NoiseParams *np;
@ -129,8 +133,12 @@ inline float easeCurve(float t) {
}
#define NoisePerlin2D(np, x, y, s) ((np)->offset + (np)->scale * \
noise2d_perlin((float)(x) * (np)->spread.X, (float)(y) * (np)->spread.Y, \
noise2d_perlin((float)(x) / (np)->spread.X, (float)(y) / (np)->spread.Y, \
(s) + (np)->seed, (np)->octaves, (np)->persist))
#define NoisePerlin3D(np, x, y, z, s) ((np)->offset + (np)->scale * \
noise2d_perlin((float)(x) / (np)->spread.X, (float)(y) / (np)->spread.Y, \
(float)(z) / (np)->spread.Z, (s) + (np)->seed, (np)->octaves, (np)->persist))
#endif

View File

@ -4463,7 +4463,7 @@ static int l_register_biome_groups(lua_State *L)
if (!lua_istable(L, index))
throw LuaError(L, "register_biome_groups: parameter is not a table");
BiomeDefManager *bmgr = get_server(L)->getEmergeManager()->biomedef;
BiomeDefManager *bmgr = get_server(L)->getBiomeDef();
if (!bmgr) {
verbosestream << "register_biome_groups: BiomeDefManager not active" << std::endl;
return 0;
@ -4487,7 +4487,7 @@ static int l_register_biome(lua_State *L)
std::string nodename;
IWritableNodeDefManager *ndef = get_server(L)->getWritableNodeDefManager();
BiomeDefManager *bmgr = get_server(L)->getEmergeManager()->biomedef;
BiomeDefManager *bmgr = get_server(L)->getBiomeDef();
if (!bmgr) {
verbosestream << "register_biome: BiomeDefManager not active" << std::endl;
return 0;

View File

@ -945,6 +945,7 @@ Server::Server(
m_rollback_sink_enabled(true),
m_enable_rollback_recording(false),
m_emerge(NULL),
m_biomedef(NULL),
m_lua(NULL),
m_itemdef(createItemDefManager()),
m_nodedef(createNodeDefManager()),
@ -984,8 +985,8 @@ Server::Server(
infostream<<"- config: "<<m_path_config<<std::endl;
infostream<<"- game: "<<m_gamespec.path<<std::endl;
// Create emerge manager
m_emerge = new EmergeManager(this, g_settings->getS16("use_mapgen_version"));
// Create biome definition manager
m_biomedef = new BiomeDefManager(this);
// Create rollback manager
std::string rollback_path = m_path_world+DIR_DELIM+"rollback.txt";
@ -1094,19 +1095,23 @@ Server::Server(
m_nodedef->updateAliases(m_itemdef);
// Add default biomes after nodedef had its aliases added
if (m_emerge->biomedef)
m_emerge->biomedef->addDefaultBiomes();
m_biomedef->addDefaultBiomes();
// Initialize Environment
ServerMap *servermap = new ServerMap(path_world, this);
m_env = new ServerEnvironment(servermap, m_lua, this, this);
m_env = new ServerEnvironment(new ServerMap(path_world, this, m_emerge), m_lua,
this, this);
// Create emerge manager
m_emerge = new EmergeManager(this, m_biomedef, servermap->getMapgenParams());
// Give map pointer to the emerge manager
servermap->setEmerge(m_emerge);
// Give environment reference to scripting api
scriptapi_add_environment(m_lua, m_env);
// Register us to receive map edit events
m_env->getMap().addEventReceiver(this);
servermap->addEventReceiver(this);
// If file exists, load environment metadata
if(fs::PathExists(m_path_world+DIR_DELIM+"env_meta.txt"))
@ -4849,7 +4854,7 @@ v3f findSpawnPos(ServerMap &map)
#endif
#if 1
s16 water_level = map.m_emerge->water_level; //g_settings->getS16("default_water_level");
s16 water_level = map.m_mgparams->water_level;
// Try to find a good place a few times
for(s32 i=0; i<1000; i++)
@ -4874,7 +4879,7 @@ v3f findSpawnPos(ServerMap &map)
continue;
}
nodepos = v3s16(nodepos2d.X, groundheight-2, nodepos2d.Y);
nodepos = v3s16(nodepos2d.X, groundheight+1, nodepos2d.Y);
bool is_good = false;
s32 air_count = 0;
for(s32 i=0; i<10; i++){

View File

@ -553,6 +553,8 @@ public:
//TODO: determine what should be locked when accessing the emerge manager
EmergeManager *getEmergeManager(){ return m_emerge; }
BiomeDefManager *getBiomeDef(){ return m_biomedef; }
// actions: time-reversed list
// Return value: success/failure
bool rollbackRevertActions(const std::list<RollbackAction> &actions,
@ -746,6 +748,9 @@ private:
// Emerge manager
EmergeManager *m_emerge;
// Biome Definition Manager
BiomeDefManager *m_biomedef;
// Scripting
// Envlock and conlock should be locked when using Lua
lua_State *m_lua;

View File

@ -566,23 +566,39 @@ public:
return value;
}
template<typename T> struct alignment_trick { char c; T member; };
#define ALIGNOF(type) offsetof (alignment_trick<type>, member)
//template<typename T> struct alignment_trick { char c; T member; };
//#define ALIGNOF(type) offsetof (alignment_trick<type>, member)
#ifdef _WIN32
#define ALIGNOF(x) __alignof(x)
#else
#define ALIGNOF(x) __alignof__(x)
#endif
#define PADDING(x, y) ((ALIGNOF(y) - ((uintptr_t)(x) & (ALIGNOF(y) - 1))) & (ALIGNOF(y) - 1))
typedef int64_t s64;
#ifdef _WIN32
#define strtok_r(x, y, z) strtok_s(x, y, z)
#define strtof(x, y) (float)strtod(x, y)
#define strtoll(x, y, z) _strtoi64(x, y, z)
#define strtoull(x, y, z) _strtoui64(x, y, z)
#endif
void *getStruct(std::string &name, std::string format, size_t len)
typedef long long int s64; //to be added to src/irrlichttypes.h later
template <class T> T *getStruct(std::string name, std::string format)
{
size_t len = sizeof(T);
std::vector<std::string *> strs_alloced;
std::string *str;
char *s = &(get(name))[0];
char *buf = new char[len];
char *bufpos = buf;
std::string valstr = get(name);
char *s = &valstr[0];
T *buf = new T;
char *bufpos = (char *)buf;
char *f, *snext;
size_t pos;
char *fmt = &format[0];
while ((f = strsep(&fmt, ",")) && s) {
char *fmtpos, *fmt = &format[0];
while ((f = strtok_r(fmt, ",", &fmtpos)) && s) {
fmt = NULL;
bool is_unsigned = false;
int width = 0;
char valtype = *f;
@ -591,14 +607,14 @@ typedef int64_t s64;
if (width && valtype == 's')
valtype = 'i';
switch (*f) {
switch (valtype) {
case 'u':
is_unsigned = true;
/* FALLTHROUGH */
case 'i':
if (width == 16) {
bufpos += PADDING(bufpos, u16);
if ((bufpos - buf) + sizeof(u16) <= len) {
if ((bufpos - (char *)buf) + sizeof(u16) <= len) {
if (is_unsigned)
*(u16 *)bufpos = (u16)strtoul(s, &s, 10);
else
@ -607,7 +623,7 @@ typedef int64_t s64;
bufpos += sizeof(u16);
} else if (width == 32) {
bufpos += PADDING(bufpos, u32);
if ((bufpos - buf) + sizeof(u32) <= len) {
if ((bufpos - (char *)buf) + sizeof(u32) <= len) {
if (is_unsigned)
*(u32 *)bufpos = (u32)strtoul(s, &s, 10);
else
@ -616,7 +632,7 @@ typedef int64_t s64;
bufpos += sizeof(u32);
} else if (width == 64) {
bufpos += PADDING(bufpos, u64);
if ((bufpos - buf) + sizeof(u64) <= len) {
if ((bufpos - (char *)buf) + sizeof(u64) <= len) {
if (is_unsigned)
*(u64 *)bufpos = (u64)strtoull(s, &s, 10);
else
@ -632,7 +648,7 @@ typedef int64_t s64;
*snext++ = 0;
bufpos += PADDING(bufpos, bool);
if ((bufpos - buf) + sizeof(bool) <= len)
if ((bufpos - (char *)buf) + sizeof(bool) <= len)
*(bool *)bufpos = is_yes(std::string(s));
bufpos += sizeof(bool);
@ -640,7 +656,7 @@ typedef int64_t s64;
break;
case 'f':
bufpos += PADDING(bufpos, float);
if ((bufpos - buf) + sizeof(float) <= len)
if ((bufpos - (char *)buf) + sizeof(float) <= len)
*(float *)bufpos = strtof(s, &s);
bufpos += sizeof(float);
@ -664,7 +680,7 @@ typedef int64_t s64;
while ((pos = str->find("\\\"", pos)) != std::string::npos)
str->erase(pos, 1);
if ((bufpos - buf) + sizeof(std::string *) <= len)
if ((bufpos - (char *)buf) + sizeof(std::string *) <= len)
*(std::string **)bufpos = str;
bufpos += sizeof(std::string *);
strs_alloced.push_back(str);
@ -680,7 +696,7 @@ typedef int64_t s64;
if (width == 2) {
bufpos += PADDING(bufpos, v2f);
if ((bufpos - buf) + sizeof(v2f) <= len) {
if ((bufpos - (char *)buf) + sizeof(v2f) <= len) {
v2f *v = (v2f *)bufpos;
v->X = strtof(s, &s);
s++;
@ -690,7 +706,7 @@ typedef int64_t s64;
bufpos += sizeof(v2f);
} else if (width == 3) {
bufpos += PADDING(bufpos, v3f);
if ((bufpos - buf) + sizeof(v3f) <= len) {
if ((bufpos - (char *)buf) + sizeof(v3f) <= len) {
v3f *v = (v3f *)bufpos;
v->X = strtof(s, &s);
s++;
@ -710,15 +726,16 @@ typedef int64_t s64;
if (s && *s == ',')
s++;
if ((bufpos - buf) > len) //error, buffer too small
if ((size_t)(bufpos - (char *)buf) > len) //error, buffer too small
goto fail;
}
if (f && *f) { //error, mismatched number of fields and values
fail:
for (int i = 0; i != strs_alloced.size(); i++)
for (unsigned int i = 0; i != strs_alloced.size(); i++)
delete strs_alloced[i];
delete[] buf;
delete buf;
//delete[] buf;
buf = NULL;
}
@ -735,13 +752,12 @@ fail:
size_t fpos;
char *f;
int nprinted;
char *bufpos = (char *)value;
char *fmt = &format[0];
while ((f = strsep(&fmt, ","))) {
char *fmtpos, *fmt = &format[0];
while ((f = strtok_r(fmt, ",", &fmtpos))) {
fmt = NULL;
bool is_unsigned = false;
int width = 0;
int width = 0, nprinted = 0;
char valtype = *f;
width = (int)strtol(f + 1, &f, 10);
@ -769,7 +785,7 @@ fail:
bufpos += PADDING(bufpos, u64);
nprinted = snprintf(sbuf + pos, sbuflen,
is_unsigned ? "%llu, " : "%lli, ",
*((u64 *)bufpos));
(unsigned long long)*((u64 *)bufpos));
bufpos += sizeof(u64);
}
break;