diff --git a/doc/lua_api.txt b/doc/lua_api.txt index 50234473b..5dbd8d497 100644 --- a/doc/lua_api.txt +++ b/doc/lua_api.txt @@ -1175,7 +1175,7 @@ Creates a deformed sphere of ore according to 3d perlin noise described by ### `vein` Creates veins of ore varying in density by according to the intersection of two -instances of 3d perlin noise with diffferent seeds, both described by +instances of 3d perlin noise with different seeds, both described by `noise_params`. `random_factor` varies the influence random chance has on placement of an ore @@ -1276,7 +1276,7 @@ in the form of a table. This table specifies the following fields: * The `size` field is a 3D vector containing the dimensions of the provided schematic. (required) * The `yslice_prob` field is a table of {ypos, prob} which sets the `ypos`th vertical slice - of the schematic to have a `prob / 256 * 100` chance of occuring. (default: 255) + of the schematic to have a `prob / 256 * 100` chance of occurring. (default: 255) * The `data` field is a flat table of MapNode tables making up the schematic, in the order of `[z [y [x]]]`. (required) Each MapNode table contains: @@ -1762,7 +1762,7 @@ the entity itself. * `direction` is a unit vector, pointing from the source of the punch to the punched object. * `damage` damage that will be done to entity -Return value of this function will determin if damage is done by this function +Return value of this function will determine if damage is done by this function (retval true) or shall be done by engine (retval false) To punch an entity/object in Lua, call: @@ -2656,7 +2656,7 @@ Call these functions only at load time! ### Authentication * `minetest.notify_authentication_modified(name)` * Should be called by the authentication handler if privileges changes. - * `name`: string, if ommited, everybody is reported + * `name`: string, if omitted, everybody is reported * `minetest.check_password_entry(name, entry, password)` * Returns true if the "db entry" for a player with name matches given * password, false otherwise. @@ -2687,7 +2687,7 @@ Call these functions only at load time! * `minetest.get_player_ip(name)`: returns an IP address string `minetest.set_player_password`, `minetest_set_player_privs`, `minetest_get_player_privs` -and `minetest.auth_reload` call the authetification handler. +and `minetest.auth_reload` call the authentication handler. ### Chat * `minetest.chat_send_all(text)` @@ -3855,7 +3855,7 @@ A fast, bulk perlin noise generator. It can be created via `PerlinNoiseMap(noiseparams, size)` or `minetest.get_perlin_map(noiseparams, size)`. -Format of `size` is `{x=dimx, y=dimy, z=dimz}`. The `z` conponent is ommitted +Format of `size` is `{x=dimx, y=dimy, z=dimz}`. The `z` component is omitted for 2D noise, and it must be must be larger than 1 for 3D noise (otherwise `nil` is returned). @@ -4939,7 +4939,7 @@ Definition tables -- ^ diagram to result in roughly equal size biomes. -- ^ Heat and humidity have average values of 50, vary mostly between -- ^ 0 and 100 but also often exceed these values. - -- ^ Heat is not in degrees celcius, both values are abstract. + -- ^ Heat is not in degrees Celsius, both values are abstract. } ### Decoration definition (`register_decoration`) @@ -5197,7 +5197,7 @@ Definition tables completed = true, -- ^ If true, the request has finished (either succeeded, failed or timed out) succeeded = true, - -- ^ If true, the request was succesful + -- ^ If true, the request was successful timeout = false, -- ^ If true, the request timed out code = 200,