From 63e8224636cec3ede1dbb8b78954a8e3a82407a5 Mon Sep 17 00:00:00 2001 From: Wuzzy Date: Mon, 23 Aug 2021 20:13:17 +0000 Subject: [PATCH] Fix 6th line of infotext being cut off in half (#11456) --- doc/lua_api.txt | 6 ++++-- src/client/gameui.cpp | 9 ++++++--- 2 files changed, 10 insertions(+), 5 deletions(-) diff --git a/doc/lua_api.txt b/doc/lua_api.txt index 1aece31f7..327f64b21 100644 --- a/doc/lua_api.txt +++ b/doc/lua_api.txt @@ -2100,7 +2100,9 @@ Some of the values in the key-value store are handled specially: * `formspec`: Defines an inventory menu that is opened with the 'place/use' key. Only works if no `on_rightclick` was defined for the node. See also [Formspec]. -* `infotext`: Text shown on the screen when the node is pointed at +* `infotext`: Text shown on the screen when the node is pointed at. + Line-breaks will be applied automatically. + If the infotext is very long, it will be truncated. Example: @@ -7189,7 +7191,7 @@ Player properties need to be saved manually. -- Default: false infotext = "", - -- By default empty, text to be shown when pointed at object + -- Same as infotext for nodes. Empty by default static_save = true, -- If false, never save this object statically. It will simply be diff --git a/src/client/gameui.cpp b/src/client/gameui.cpp index 028052fe6..9b77cf6ff 100644 --- a/src/client/gameui.cpp +++ b/src/client/gameui.cpp @@ -71,11 +71,14 @@ void GameUI::init() chat_font_size, FM_Unspecified)); } - // At the middle of the screen - // Object infos are shown in this + + // Infotext of nodes and objects. + // If in debug mode, object debug infos shown here, too. + // Located on the left on the screen, below chat. u32 chat_font_height = m_guitext_chat->getActiveFont()->getDimension(L"Ay").Height; m_guitext_info = gui::StaticText::add(guienv, L"", - core::rect(0, 0, 400, g_fontengine->getTextHeight() * 5 + 5) + + // Size is limited; text will be truncated after 6 lines. + core::rect(0, 0, 400, g_fontengine->getTextHeight() * 6) + v2s32(100, chat_font_height * (g_settings->getU16("recent_chat_messages") + 3)), false, true, guiroot);