From 643ac9dd7aa1852b24348d853e82aa267dade789 Mon Sep 17 00:00:00 2001 From: paramat Date: Tue, 17 May 2016 00:22:27 +0100 Subject: [PATCH] Item entities: Don't show description as infotext Partially reverts #3547 Infotext remains optional for objects, empty by default --- builtin/game/item_entity.lua | 4 ---- 1 file changed, 4 deletions(-) diff --git a/builtin/game/item_entity.lua b/builtin/game/item_entity.lua index a66bf33d0..be158c119 100644 --- a/builtin/game/item_entity.lua +++ b/builtin/game/item_entity.lua @@ -31,7 +31,6 @@ core.register_entity(":__builtin:item", { spritediv = {x = 1, y = 1}, initial_sprite_basepos = {x = 0, y = 0}, is_visible = false, - infotext = "", }, itemstring = '', @@ -51,7 +50,6 @@ core.register_entity(":__builtin:item", { local c = s local itemtable = stack:to_table() local itemname = nil - local description = "" if itemtable then itemname = stack:to_table().name end @@ -60,7 +58,6 @@ core.register_entity(":__builtin:item", { if core.registered_items[itemname] then item_texture = core.registered_items[itemname].inventory_image item_type = core.registered_items[itemname].type - description = core.registered_items[itemname].description end local prop = { is_visible = true, @@ -69,7 +66,6 @@ core.register_entity(":__builtin:item", { visual_size = {x = s, y = s}, collisionbox = {-c, -c, -c, c, c, c}, automatic_rotate = math.pi * 0.5, - infotext = description, } self.object:set_properties(prop) end,