From 659828b142a8b6ccab96b35d2012cca0439c0a06 Mon Sep 17 00:00:00 2001 From: sfan5 Date: Sat, 17 Jun 2023 16:07:45 +0200 Subject: [PATCH] Rename ModApiEnvMod and ModApiItemMod The 'mod' could have meant module in the past but no other classes do this. --- src/script/cpp_api/s_base.h | 2 +- src/script/cpp_api/s_item.h | 4 +- src/script/lua_api/l_env.cpp | 104 ++++++++++++++++---------------- src/script/lua_api/l_env.h | 2 +- src/script/lua_api/l_item.cpp | 16 ++--- src/script/lua_api/l_item.h | 2 +- src/script/scripting_client.cpp | 4 +- src/script/scripting_server.cpp | 6 +- 8 files changed, 70 insertions(+), 70 deletions(-) diff --git a/src/script/cpp_api/s_base.h b/src/script/cpp_api/s_base.h index a83965e18..fb152b371 100644 --- a/src/script/cpp_api/s_base.h +++ b/src/script/cpp_api/s_base.h @@ -126,7 +126,7 @@ protected: friend class ObjectRef; friend class NodeMetaRef; friend class ModApiBase; - friend class ModApiEnvMod; + friend class ModApiEnv; friend class LuaVoxelManip; /* diff --git a/src/script/cpp_api/s_item.h b/src/script/cpp_api/s_item.h index 0772cebdf..e5088c47e 100644 --- a/src/script/cpp_api/s_item.h +++ b/src/script/cpp_api/s_item.h @@ -28,7 +28,7 @@ struct ItemStack; class ServerActiveObject; struct ItemDefinition; class LuaItemStack; -class ModApiItemMod; +class ModApiItem; class InventoryList; struct InventoryLocation; @@ -58,7 +58,7 @@ public: protected: friend class LuaItemStack; - friend class ModApiItemMod; + friend class ModApiItem; bool getItemCallback(const char *name, const char *callbackname, const v3s16 *p = nullptr); /*! diff --git a/src/script/lua_api/l_env.cpp b/src/script/lua_api/l_env.cpp index c5a2d41e6..cd22d930b 100644 --- a/src/script/lua_api/l_env.cpp +++ b/src/script/lua_api/l_env.cpp @@ -245,7 +245,7 @@ void LuaEmergeAreaCallback(v3s16 blockpos, EmergeAction action, void *param) // set_node(pos, node) // pos = {x=num, y=num, z=num} -int ModApiEnvMod::l_set_node(lua_State *L) +int ModApiEnv::l_set_node(lua_State *L) { GET_ENV_PTR; @@ -260,7 +260,7 @@ int ModApiEnvMod::l_set_node(lua_State *L) // bulk_set_node([pos1, pos2, ...], node) // pos = {x=num, y=num, z=num} -int ModApiEnvMod::l_bulk_set_node(lua_State *L) +int ModApiEnv::l_bulk_set_node(lua_State *L) { GET_ENV_PTR; @@ -290,14 +290,14 @@ int ModApiEnvMod::l_bulk_set_node(lua_State *L) return 1; } -int ModApiEnvMod::l_add_node(lua_State *L) +int ModApiEnv::l_add_node(lua_State *L) { return l_set_node(L); } // remove_node(pos) // pos = {x=num, y=num, z=num} -int ModApiEnvMod::l_remove_node(lua_State *L) +int ModApiEnv::l_remove_node(lua_State *L) { GET_ENV_PTR; @@ -311,7 +311,7 @@ int ModApiEnvMod::l_remove_node(lua_State *L) // swap_node(pos, node) // pos = {x=num, y=num, z=num} -int ModApiEnvMod::l_swap_node(lua_State *L) +int ModApiEnv::l_swap_node(lua_State *L) { GET_ENV_PTR; @@ -326,7 +326,7 @@ int ModApiEnvMod::l_swap_node(lua_State *L) // get_node(pos) // pos = {x=num, y=num, z=num} -int ModApiEnvMod::l_get_node(lua_State *L) +int ModApiEnv::l_get_node(lua_State *L) { GET_ENV_PTR; @@ -341,7 +341,7 @@ int ModApiEnvMod::l_get_node(lua_State *L) // get_node_or_nil(pos) // pos = {x=num, y=num, z=num} -int ModApiEnvMod::l_get_node_or_nil(lua_State *L) +int ModApiEnv::l_get_node_or_nil(lua_State *L) { GET_ENV_PTR; @@ -362,7 +362,7 @@ int ModApiEnvMod::l_get_node_or_nil(lua_State *L) // get_node_light(pos, timeofday) // pos = {x=num, y=num, z=num} // timeofday: nil = current time, 0 = night, 0.5 = day -int ModApiEnvMod::l_get_node_light(lua_State *L) +int ModApiEnv::l_get_node_light(lua_State *L) { GET_PLAIN_ENV_PTR; @@ -389,7 +389,7 @@ int ModApiEnvMod::l_get_node_light(lua_State *L) // get_natural_light(pos, timeofday) // pos = {x=num, y=num, z=num} // timeofday: nil = current time, 0 = night, 0.5 = day -int ModApiEnvMod::l_get_natural_light(lua_State *L) +int ModApiEnv::l_get_natural_light(lua_State *L) { GET_ENV_PTR; @@ -427,7 +427,7 @@ int ModApiEnvMod::l_get_natural_light(lua_State *L) // place_node(pos, node) // pos = {x=num, y=num, z=num} -int ModApiEnvMod::l_place_node(lua_State *L) +int ModApiEnv::l_place_node(lua_State *L) { GET_ENV_PTR; @@ -460,7 +460,7 @@ int ModApiEnvMod::l_place_node(lua_State *L) // dig_node(pos) // pos = {x=num, y=num, z=num} -int ModApiEnvMod::l_dig_node(lua_State *L) +int ModApiEnv::l_dig_node(lua_State *L) { GET_ENV_PTR; @@ -483,7 +483,7 @@ int ModApiEnvMod::l_dig_node(lua_State *L) // punch_node(pos) // pos = {x=num, y=num, z=num} -int ModApiEnvMod::l_punch_node(lua_State *L) +int ModApiEnv::l_punch_node(lua_State *L) { GET_ENV_PTR; @@ -506,7 +506,7 @@ int ModApiEnvMod::l_punch_node(lua_State *L) // get_node_max_level(pos) // pos = {x=num, y=num, z=num} -int ModApiEnvMod::l_get_node_max_level(lua_State *L) +int ModApiEnv::l_get_node_max_level(lua_State *L) { GET_PLAIN_ENV_PTR; @@ -518,7 +518,7 @@ int ModApiEnvMod::l_get_node_max_level(lua_State *L) // get_node_level(pos) // pos = {x=num, y=num, z=num} -int ModApiEnvMod::l_get_node_level(lua_State *L) +int ModApiEnv::l_get_node_level(lua_State *L) { GET_PLAIN_ENV_PTR; @@ -531,7 +531,7 @@ int ModApiEnvMod::l_get_node_level(lua_State *L) // set_node_level(pos, level) // pos = {x=num, y=num, z=num} // level: 0..63 -int ModApiEnvMod::l_set_node_level(lua_State *L) +int ModApiEnv::l_set_node_level(lua_State *L) { GET_ENV_PTR; @@ -548,7 +548,7 @@ int ModApiEnvMod::l_set_node_level(lua_State *L) // add_node_level(pos, level) // pos = {x=num, y=num, z=num} // level: -127..127 -int ModApiEnvMod::l_add_node_level(lua_State *L) +int ModApiEnv::l_add_node_level(lua_State *L) { GET_ENV_PTR; @@ -563,7 +563,7 @@ int ModApiEnvMod::l_add_node_level(lua_State *L) } // find_nodes_with_meta(pos1, pos2) -int ModApiEnvMod::l_find_nodes_with_meta(lua_State *L) +int ModApiEnv::l_find_nodes_with_meta(lua_State *L) { GET_PLAIN_ENV_PTR; @@ -580,7 +580,7 @@ int ModApiEnvMod::l_find_nodes_with_meta(lua_State *L) } // get_meta(pos) -int ModApiEnvMod::l_get_meta(lua_State *L) +int ModApiEnv::l_get_meta(lua_State *L) { GET_ENV_PTR; @@ -591,7 +591,7 @@ int ModApiEnvMod::l_get_meta(lua_State *L) } // get_node_timer(pos) -int ModApiEnvMod::l_get_node_timer(lua_State *L) +int ModApiEnv::l_get_node_timer(lua_State *L) { GET_ENV_PTR; @@ -603,7 +603,7 @@ int ModApiEnvMod::l_get_node_timer(lua_State *L) // add_entity(pos, entityname, [staticdata]) -> ObjectRef or nil // pos = {x=num, y=num, z=num} -int ModApiEnvMod::l_add_entity(lua_State *L) +int ModApiEnv::l_add_entity(lua_State *L) { GET_ENV_PTR; @@ -626,7 +626,7 @@ int ModApiEnvMod::l_add_entity(lua_State *L) // add_item(pos, itemstack or itemstring or table) -> ObjectRef or nil // pos = {x=num, y=num, z=num} -int ModApiEnvMod::l_add_item(lua_State *L) +int ModApiEnv::l_add_item(lua_State *L) { GET_ENV_PTR; @@ -655,7 +655,7 @@ int ModApiEnvMod::l_add_item(lua_State *L) } // get_connected_players() -int ModApiEnvMod::l_get_connected_players(lua_State *L) +int ModApiEnv::l_get_connected_players(lua_State *L) { ServerEnvironment *env = (ServerEnvironment *) getEnv(L); if (!env) { @@ -680,7 +680,7 @@ int ModApiEnvMod::l_get_connected_players(lua_State *L) } // get_player_by_name(name) -int ModApiEnvMod::l_get_player_by_name(lua_State *L) +int ModApiEnv::l_get_player_by_name(lua_State *L) { GET_ENV_PTR; @@ -698,7 +698,7 @@ int ModApiEnvMod::l_get_player_by_name(lua_State *L) } // get_objects_inside_radius(pos, radius) -int ModApiEnvMod::l_get_objects_inside_radius(lua_State *L) +int ModApiEnv::l_get_objects_inside_radius(lua_State *L) { GET_ENV_PTR; ScriptApiBase *script = getScriptApiBase(L); @@ -722,7 +722,7 @@ int ModApiEnvMod::l_get_objects_inside_radius(lua_State *L) } // get_objects_in_area(pos, minp, maxp) -int ModApiEnvMod::l_get_objects_in_area(lua_State *L) +int ModApiEnv::l_get_objects_in_area(lua_State *L) { GET_ENV_PTR; ScriptApiBase *script = getScriptApiBase(L); @@ -748,7 +748,7 @@ int ModApiEnvMod::l_get_objects_in_area(lua_State *L) // set_timeofday(val) // val = 0...1 -int ModApiEnvMod::l_set_timeofday(lua_State *L) +int ModApiEnv::l_set_timeofday(lua_State *L) { GET_ENV_PTR; @@ -766,7 +766,7 @@ int ModApiEnvMod::l_set_timeofday(lua_State *L) } // get_timeofday() -> 0...1 -int ModApiEnvMod::l_get_timeofday(lua_State *L) +int ModApiEnv::l_get_timeofday(lua_State *L) { GET_PLAIN_ENV_PTR; @@ -778,7 +778,7 @@ int ModApiEnvMod::l_get_timeofday(lua_State *L) } // get_day_count() -> int -int ModApiEnvMod::l_get_day_count(lua_State *L) +int ModApiEnv::l_get_day_count(lua_State *L) { GET_PLAIN_ENV_PTR; @@ -787,7 +787,7 @@ int ModApiEnvMod::l_get_day_count(lua_State *L) } // get_gametime() -int ModApiEnvMod::l_get_gametime(lua_State *L) +int ModApiEnv::l_get_gametime(lua_State *L) { GET_ENV_PTR; @@ -833,7 +833,7 @@ int ModApiEnvBase::findNodeNear(lua_State *L, v3s16 pos, int radius, // find_node_near(pos, radius, nodenames, [search_center]) -> pos or nil // nodenames: eg. {"ignore", "group:tree"} or "default:dirt" -int ModApiEnvMod::l_find_node_near(lua_State *L) +int ModApiEnv::l_find_node_near(lua_State *L) { GET_PLAIN_ENV_PTR; @@ -948,7 +948,7 @@ int ModApiEnvBase::findNodesInArea(lua_State *L, const NodeDefManager *ndef, } // find_nodes_in_area(minp, maxp, nodenames, [grouped]) -int ModApiEnvMod::l_find_nodes_in_area(lua_State *L) +int ModApiEnv::l_find_nodes_in_area(lua_State *L) { GET_PLAIN_ENV_PTR; @@ -1006,7 +1006,7 @@ int ModApiEnvBase::findNodesInAreaUnderAir(lua_State *L, v3s16 minp, v3s16 maxp, // find_nodes_in_area_under_air(minp, maxp, nodenames) -> list of positions // nodenames: e.g. {"ignore", "group:tree"} or "default:dirt" -int ModApiEnvMod::l_find_nodes_in_area_under_air(lua_State *L) +int ModApiEnv::l_find_nodes_in_area_under_air(lua_State *L) { /* TODO: A similar but generalized (and therefore slower) version of this * function could be created -- e.g. find_nodes_in_area_under -- which @@ -1041,7 +1041,7 @@ int ModApiEnvMod::l_find_nodes_in_area_under_air(lua_State *L) // get_perlin(seeddiff, octaves, persistence, scale) // returns world-specific PerlinNoise -int ModApiEnvMod::l_get_perlin(lua_State *L) +int ModApiEnv::l_get_perlin(lua_State *L) { GET_ENV_PTR_NO_MAP_LOCK; @@ -1067,7 +1067,7 @@ int ModApiEnvMod::l_get_perlin(lua_State *L) // get_perlin_map(noiseparams, size) // returns world-specific PerlinNoiseMap -int ModApiEnvMod::l_get_perlin_map(lua_State *L) +int ModApiEnv::l_get_perlin_map(lua_State *L) { GET_ENV_PTR_NO_MAP_LOCK; @@ -1086,7 +1086,7 @@ int ModApiEnvMod::l_get_perlin_map(lua_State *L) // get_voxel_manip() // returns voxel manipulator -int ModApiEnvMod::l_get_voxel_manip(lua_State *L) +int ModApiEnv::l_get_voxel_manip(lua_State *L) { return LuaVoxelManip::create_object(L); } @@ -1094,14 +1094,14 @@ int ModApiEnvMod::l_get_voxel_manip(lua_State *L) // clear_objects([options]) // clear all objects in the environment // where options = {mode = "full" or "quick"} -int ModApiEnvMod::l_clear_objects(lua_State *L) +int ModApiEnv::l_clear_objects(lua_State *L) { GET_ENV_PTR; ClearObjectsMode mode = CLEAR_OBJECTS_MODE_QUICK; if (lua_istable(L, 1)) { mode = (ClearObjectsMode)getenumfield(L, 1, "mode", - ModApiEnvMod::es_ClearObjectsMode, mode); + ModApiEnv::es_ClearObjectsMode, mode); } env->clearObjects(mode); @@ -1109,7 +1109,7 @@ int ModApiEnvMod::l_clear_objects(lua_State *L) } // line_of_sight(pos1, pos2) -> true/false, pos -int ModApiEnvMod::l_line_of_sight(lua_State *L) +int ModApiEnv::l_line_of_sight(lua_State *L) { GET_PLAIN_ENV_PTR; @@ -1130,7 +1130,7 @@ int ModApiEnvMod::l_line_of_sight(lua_State *L) } // fix_light(p1, p2) -int ModApiEnvMod::l_fix_light(lua_State *L) +int ModApiEnv::l_fix_light(lua_State *L) { GET_ENV_PTR; @@ -1157,14 +1157,14 @@ int ModApiEnvMod::l_fix_light(lua_State *L) return 1; } -int ModApiEnvMod::l_raycast(lua_State *L) +int ModApiEnv::l_raycast(lua_State *L) { return LuaRaycast::create_object(L); } // load_area(p1, [p2]) // load mapblocks in area p1..p2, but do not generate map -int ModApiEnvMod::l_load_area(lua_State *L) +int ModApiEnv::l_load_area(lua_State *L) { GET_ENV_PTR; MAP_LOCK_REQUIRED; @@ -1188,7 +1188,7 @@ int ModApiEnvMod::l_load_area(lua_State *L) // emerge_area(p1, p2, [callback, context]) // emerge mapblocks in area p1..p2, calls callback with context upon completion -int ModApiEnvMod::l_emerge_area(lua_State *L) +int ModApiEnv::l_emerge_area(lua_State *L) { GET_ENV_PTR; @@ -1234,7 +1234,7 @@ int ModApiEnvMod::l_emerge_area(lua_State *L) // delete_area(p1, p2) // delete mapblocks in area p1..p2 -int ModApiEnvMod::l_delete_area(lua_State *L) +int ModApiEnv::l_delete_area(lua_State *L) { GET_ENV_PTR; @@ -1267,7 +1267,7 @@ int ModApiEnvMod::l_delete_area(lua_State *L) // find_path(pos1, pos2, searchdistance, // max_jump, max_drop, algorithm) -> table containing path -int ModApiEnvMod::l_find_path(lua_State *L) +int ModApiEnv::l_find_path(lua_State *L) { GET_ENV_PTR; @@ -1346,7 +1346,7 @@ static bool read_tree_def(lua_State *L, int idx, } // spawn_tree(pos, treedef) -int ModApiEnvMod::l_spawn_tree(lua_State *L) +int ModApiEnv::l_spawn_tree(lua_State *L) { GET_ENV_PTR; @@ -1373,7 +1373,7 @@ int ModApiEnvMod::l_spawn_tree(lua_State *L) } // transforming_liquid_add(pos) -int ModApiEnvMod::l_transforming_liquid_add(lua_State *L) +int ModApiEnv::l_transforming_liquid_add(lua_State *L) { GET_ENV_PTR; @@ -1384,7 +1384,7 @@ int ModApiEnvMod::l_transforming_liquid_add(lua_State *L) // forceload_block(blockpos) // blockpos = {x=num, y=num, z=num} -int ModApiEnvMod::l_forceload_block(lua_State *L) +int ModApiEnv::l_forceload_block(lua_State *L) { GET_ENV_PTR; @@ -1394,7 +1394,7 @@ int ModApiEnvMod::l_forceload_block(lua_State *L) } // compare_block_status(nodepos) -int ModApiEnvMod::l_compare_block_status(lua_State *L) +int ModApiEnv::l_compare_block_status(lua_State *L) { GET_ENV_PTR; @@ -1413,7 +1413,7 @@ int ModApiEnvMod::l_compare_block_status(lua_State *L) // forceload_free_block(blockpos) // blockpos = {x=num, y=num, z=num} -int ModApiEnvMod::l_forceload_free_block(lua_State *L) +int ModApiEnv::l_forceload_free_block(lua_State *L) { GET_ENV_PTR; @@ -1423,7 +1423,7 @@ int ModApiEnvMod::l_forceload_free_block(lua_State *L) } // get_translated_string(lang_code, string) -int ModApiEnvMod::l_get_translated_string(lua_State * L) +int ModApiEnv::l_get_translated_string(lua_State * L) { GET_ENV_PTR; std::string lang_code = luaL_checkstring(L, 1); @@ -1435,7 +1435,7 @@ int ModApiEnvMod::l_get_translated_string(lua_State * L) return 1; } -void ModApiEnvMod::Initialize(lua_State *L, int top) +void ModApiEnv::Initialize(lua_State *L, int top) { API_FCT(set_node); API_FCT(bulk_set_node); @@ -1488,7 +1488,7 @@ void ModApiEnvMod::Initialize(lua_State *L, int top) API_FCT(get_translated_string); } -void ModApiEnvMod::InitializeClient(lua_State *L, int top) +void ModApiEnv::InitializeClient(lua_State *L, int top) { API_FCT(get_node_light); API_FCT(get_timeofday); diff --git a/src/script/lua_api/l_env.h b/src/script/lua_api/l_env.h index 7acd9b9e7..1378736d8 100644 --- a/src/script/lua_api/l_env.h +++ b/src/script/lua_api/l_env.h @@ -54,7 +54,7 @@ protected: }; -class ModApiEnvMod : public ModApiEnvBase { +class ModApiEnv : public ModApiEnvBase { private: // set_node(pos, node) // pos = {x=num, y=num, z=num} diff --git a/src/script/lua_api/l_item.cpp b/src/script/lua_api/l_item.cpp index 549f17261..c245ba5ba 100644 --- a/src/script/lua_api/l_item.cpp +++ b/src/script/lua_api/l_item.cpp @@ -564,7 +564,7 @@ const luaL_Reg LuaItemStack::methods[] = { */ // register_item_raw({lots of stuff}) -int ModApiItemMod::l_register_item_raw(lua_State *L) +int ModApiItem::l_register_item_raw(lua_State *L) { NO_MAP_LOCK_REQUIRED; luaL_checktype(L, 1, LUA_TTABLE); @@ -631,7 +631,7 @@ int ModApiItemMod::l_register_item_raw(lua_State *L) } // unregister_item(name) -int ModApiItemMod::l_unregister_item_raw(lua_State *L) +int ModApiItem::l_unregister_item_raw(lua_State *L) { NO_MAP_LOCK_REQUIRED; std::string name = luaL_checkstring(L, 1); @@ -652,7 +652,7 @@ int ModApiItemMod::l_unregister_item_raw(lua_State *L) } // register_alias_raw(name, convert_to_name) -int ModApiItemMod::l_register_alias_raw(lua_State *L) +int ModApiItem::l_register_alias_raw(lua_State *L) { NO_MAP_LOCK_REQUIRED; std::string name = luaL_checkstring(L, 1); @@ -668,7 +668,7 @@ int ModApiItemMod::l_register_alias_raw(lua_State *L) } // get_content_id(name) -int ModApiItemMod::l_get_content_id(lua_State *L) +int ModApiItem::l_get_content_id(lua_State *L) { NO_MAP_LOCK_REQUIRED; std::string name = luaL_checkstring(L, 1); @@ -694,7 +694,7 @@ int ModApiItemMod::l_get_content_id(lua_State *L) } // get_name_from_content_id(name) -int ModApiItemMod::l_get_name_from_content_id(lua_State *L) +int ModApiItem::l_get_name_from_content_id(lua_State *L) { NO_MAP_LOCK_REQUIRED; content_t c = luaL_checkint(L, 1); @@ -706,7 +706,7 @@ int ModApiItemMod::l_get_name_from_content_id(lua_State *L) return 1; /* number of results */ } -void ModApiItemMod::Initialize(lua_State *L, int top) +void ModApiItem::Initialize(lua_State *L, int top) { API_FCT(register_item_raw); API_FCT(unregister_item_raw); @@ -715,14 +715,14 @@ void ModApiItemMod::Initialize(lua_State *L, int top) API_FCT(get_name_from_content_id); } -void ModApiItemMod::InitializeAsync(lua_State *L, int top) +void ModApiItem::InitializeAsync(lua_State *L, int top) { // all read-only functions API_FCT(get_content_id); API_FCT(get_name_from_content_id); } -void ModApiItemMod::InitializeClient(lua_State *L, int top) +void ModApiItem::InitializeClient(lua_State *L, int top) { // all read-only functions API_FCT(get_content_id); diff --git a/src/script/lua_api/l_item.h b/src/script/lua_api/l_item.h index aa7d028da..55333ec73 100644 --- a/src/script/lua_api/l_item.h +++ b/src/script/lua_api/l_item.h @@ -163,7 +163,7 @@ public: static const char className[]; }; -class ModApiItemMod : public ModApiBase { +class ModApiItem : public ModApiBase { private: static int l_register_item_raw(lua_State *L); static int l_unregister_item_raw(lua_State *L); diff --git a/src/script/scripting_client.cpp b/src/script/scripting_client.cpp index 6b3f9512d..4e90079bd 100644 --- a/src/script/scripting_client.cpp +++ b/src/script/scripting_client.cpp @@ -79,9 +79,9 @@ void ClientScripting::InitializeModApi(lua_State *L, int top) ModApiUtil::InitializeClient(L, top); ModApiClient::Initialize(L, top); - ModApiItemMod::InitializeClient(L, top); + ModApiItem::InitializeClient(L, top); ModApiStorage::Initialize(L, top); - ModApiEnvMod::InitializeClient(L, top); + ModApiEnv::InitializeClient(L, top); ModApiChannels::Initialize(L, top); ModApiParticlesLocal::Initialize(L, top); ModApiClientSound::Initialize(L, top); diff --git a/src/script/scripting_server.cpp b/src/script/scripting_server.cpp index 50aed4087..644d5e347 100644 --- a/src/script/scripting_server.cpp +++ b/src/script/scripting_server.cpp @@ -112,7 +112,7 @@ void ServerScripting::initAsync() asyncEngine.registerStateInitializer(InitializeAsync); asyncEngine.registerStateInitializer(ModApiUtil::InitializeAsync); asyncEngine.registerStateInitializer(ModApiCraft::InitializeAsync); - asyncEngine.registerStateInitializer(ModApiItemMod::InitializeAsync); + asyncEngine.registerStateInitializer(ModApiItem::InitializeAsync); asyncEngine.registerStateInitializer(ModApiServer::InitializeAsync); // not added: ModApiMapgen is a minefield for thread safety // not added: ModApiHttp async api can't really work together with our jobs @@ -158,9 +158,9 @@ void ServerScripting::InitializeModApi(lua_State *L, int top) // Initialize mod api modules ModApiAuth::Initialize(L, top); ModApiCraft::Initialize(L, top); - ModApiEnvMod::Initialize(L, top); + ModApiEnv::Initialize(L, top); ModApiInventory::Initialize(L, top); - ModApiItemMod::Initialize(L, top); + ModApiItem::Initialize(L, top); ModApiMapgen::Initialize(L, top); ModApiParticles::Initialize(L, top); ModApiRollback::Initialize(L, top);