Add redis database backend

This commit is contained in:
Sfan5 2014-04-08 21:39:21 +02:00
parent db60ae0459
commit 674be38fc2
7 changed files with 322 additions and 1 deletions

View File

@ -291,6 +291,25 @@ if(ENABLE_LEVELDB)
endif(LEVELDB_LIBRARY AND LEVELDB_INCLUDE_DIR)
endif(ENABLE_LEVELDB)
set(USE_REDIS 0)
OPTION(ENABLE_REDIS "Enable redis backend" 1)
if(ENABLE_REDIS)
find_library(REDIS_LIBRARY hiredis)
find_path(REDIS_INCLUDE_DIR hiredis.h PATH_SUFFIXES hiredis)
message(STATUS "redis library: ${REDIS_LIBRARY}")
message(STATUS "redis headers: ${REDIS_INCLUDE_DIR}")
if(REDIS_LIBRARY AND REDIS_INCLUDE_DIR)
set(USE_REDIS 1)
message(STATUS "redis backend enabled")
include_directories(${REDIS_INCLUDE_DIR})
else(REDIS_LIBRARY AND REDIS_INCLUDE_DIR)
set(USE_REDIS 0)
message(STATUS "redis not found!")
endif(REDIS_LIBRARY AND REDIS_INCLUDE_DIR)
endif(ENABLE_REDIS)
configure_file(
"${PROJECT_SOURCE_DIR}/cmake_config.h.in"
"${PROJECT_BINARY_DIR}/cmake_config.h"
@ -368,6 +387,7 @@ set(common_SRCS
database-dummy.cpp
database-leveldb.cpp
database-sqlite3.cpp
database-redis.cpp
player.cpp
test.cpp
sha1.cpp
@ -533,6 +553,9 @@ if(BUILD_CLIENT)
if (USE_LEVELDB)
target_link_libraries(${PROJECT_NAME} ${LEVELDB_LIBRARY})
endif(USE_LEVELDB)
if (USE_REDIS)
target_link_libraries(${PROJECT_NAME} ${REDIS_LIBRARY})
endif(USE_REDIS)
endif(BUILD_CLIENT)
if(BUILD_SERVER)
@ -550,6 +573,9 @@ if(BUILD_SERVER)
if (USE_LEVELDB)
target_link_libraries(${PROJECT_NAME}server ${LEVELDB_LIBRARY})
endif(USE_LEVELDB)
if (USE_REDIS)
target_link_libraries(${PROJECT_NAME}server ${REDIS_LIBRARY})
endif(USE_REDIS)
if(USE_CURL)
target_link_libraries(
${PROJECT_NAME}server

View File

@ -14,6 +14,7 @@
#define CMAKE_STATIC_SHAREDIR "@SHAREDIR@"
#define CMAKE_USE_LEVELDB @USE_LEVELDB@
#define CMAKE_USE_LUAJIT @USE_LUAJIT@
#define CMAKE_USE_REDIS @USE_REDIS@
#define CMAKE_VERSION_MAJOR @VERSION_MAJOR@
#define CMAKE_VERSION_MINOR @VERSION_MINOR@
#define CMAKE_VERSION_PATCH @VERSION_PATCH@

View File

@ -28,6 +28,10 @@
#define USE_LUAJIT 0
#endif
#ifndef USE_REDIS
#define USE_REDIS 0
#endif
#ifdef USE_CMAKE_CONFIG_H
#include "cmake_config.h"
#undef PROJECT_NAME
@ -48,6 +52,8 @@
#define USE_LEVELDB CMAKE_USE_LEVELDB
#undef USE_LUAJIT
#define USE_LUAJIT CMAKE_USE_LUAJIT
#undef USE_REDIS
#define USE_REDIS CMAKE_USE_REDIS
#undef VERSION_MAJOR
#define VERSION_MAJOR CMAKE_VERSION_MAJOR
#undef VERSION_MINOR

224
src/database-redis.cpp Normal file
View File

@ -0,0 +1,224 @@
/*
Minetest
Copyright (C) 2014 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "config.h"
#if USE_REDIS
/*
Redis databases
*/
#include "database-redis.h"
#include <hiredis.h>
#include "map.h"
#include "mapsector.h"
#include "mapblock.h"
#include "serialization.h"
#include "main.h"
#include "settings.h"
#include "log.h"
Database_Redis::Database_Redis(ServerMap *map, std::string savedir)
{
Settings conf;
conf.readConfigFile((std::string(savedir) + DIR_DELIM + "world.mt").c_str());
std::string tmp;
try {
tmp = conf.get("redis_address");
hash = conf.get("redis_hash");
} catch(SettingNotFoundException e) {
throw SettingNotFoundException("Set redis_address and redis_hash in world.mt to use the redis backend");
}
const char *addr = tmp.c_str();
int port = conf.exists("redis_port") ? conf.getU16("redis_port") : 6379;
ctx = redisConnect(addr, port);
if(!ctx)
throw FileNotGoodException("Cannot allocate redis context");
else if(ctx->err) {
std::string err = std::string("Connection error: ") + ctx->errstr;
redisFree(ctx);
throw FileNotGoodException(err);
}
srvmap = map;
}
int Database_Redis::Initialized(void)
{
return 1;
}
void Database_Redis::beginSave() {
redisReply *reply;
reply = (redisReply*) redisCommand(ctx, "MULTI");
if(!reply)
throw FileNotGoodException(std::string("redis command 'MULTI' failed: ") + ctx->errstr);
freeReplyObject(reply);
}
void Database_Redis::endSave() {
redisReply *reply;
reply = (redisReply*) redisCommand(ctx, "EXEC");
if(!reply)
throw FileNotGoodException(std::string("redis command 'EXEC' failed: ") + ctx->errstr);
freeReplyObject(reply);
}
void Database_Redis::saveBlock(MapBlock *block)
{
DSTACK(__FUNCTION_NAME);
/*
Dummy blocks are not written
*/
if(block->isDummy())
{
return;
}
// Format used for writing
u8 version = SER_FMT_VER_HIGHEST_WRITE;
// Get destination
v3s16 p3d = block->getPos();
/*
[0] u8 serialization version
[1] data
*/
std::ostringstream o(std::ios_base::binary);
o.write((char*)&version, 1);
// Write basic data
block->serialize(o, version, true);
// Write block to database
std::string tmp1 = o.str();
std::string tmp2 = i64tos(getBlockAsInteger(p3d));
redisReply *reply;
reply = (redisReply*) redisCommand(ctx, "HSET %s %s %b", hash.c_str(), tmp2.c_str(), tmp1.c_str(), tmp1.size());
if(!reply)
throw FileNotGoodException(std::string("redis command 'HSET %s %s %b' failed: ") + ctx->errstr);
if(reply->type == REDIS_REPLY_ERROR)
throw FileNotGoodException("Failed to store block in Database");
// We just wrote it to the disk so clear modified flag
block->resetModified();
}
MapBlock* Database_Redis::loadBlock(v3s16 blockpos)
{
v2s16 p2d(blockpos.X, blockpos.Z);
std::string tmp = i64tos(getBlockAsInteger(blockpos));
redisReply *reply;
reply = (redisReply*) redisCommand(ctx, "HGET %s %s", hash.c_str(), tmp.c_str());
if(!reply)
throw FileNotGoodException(std::string("redis command 'HGET %s %s' failed: ") + ctx->errstr);
if (reply->type == REDIS_REPLY_STRING && reply->len == 0) {
freeReplyObject(reply);
errorstream << "Blank block data in database (reply->len == 0) ("
<< blockpos.X << "," << blockpos.Y << "," << blockpos.Z << ")" << std::endl;
if (g_settings->getBool("ignore_world_load_errors")) {
errorstream << "Ignoring block load error. Duck and cover! "
<< "(ignore_world_load_errors)" << std::endl;
} else {
throw SerializationError("Blank block data in database");
}
return NULL;
}
if (reply->type == REDIS_REPLY_STRING) {
/*
Make sure sector is loaded
*/
MapSector *sector = srvmap->createSector(p2d);
try {
std::istringstream is(std::string(reply->str, reply->len), std::ios_base::binary);
freeReplyObject(reply); // std::string copies the memory so we can already do this here
u8 version = SER_FMT_VER_INVALID;
is.read((char *)&version, 1);
if (is.fail())
throw SerializationError("ServerMap::loadBlock(): Failed"
" to read MapBlock version");
MapBlock *block = NULL;
bool created_new = false;
block = sector->getBlockNoCreateNoEx(blockpos.Y);
if (block == NULL)
{
block = sector->createBlankBlockNoInsert(blockpos.Y);
created_new = true;
}
// Read basic data
block->deSerialize(is, version, true);
// If it's a new block, insert it to the map
if (created_new)
sector->insertBlock(block);
// We just loaded it from, so it's up-to-date.
block->resetModified();
}
catch (SerializationError &e)
{
errorstream << "Invalid block data in database"
<< " (" << blockpos.X << "," << blockpos.Y << "," << blockpos.Z
<< ") (SerializationError): " << e.what() << std::endl;
// TODO: Block should be marked as invalid in memory so that it is
// not touched but the game can run
if (g_settings->getBool("ignore_world_load_errors")) {
errorstream << "Ignoring block load error. Duck and cover! "
<< "(ignore_world_load_errors)" << std::endl;
} else {
throw SerializationError("Invalid block data in database");
}
}
return srvmap->getBlockNoCreateNoEx(blockpos); // should not be using this here
}
return NULL;
}
void Database_Redis::listAllLoadableBlocks(std::list<v3s16> &dst)
{
redisReply *reply;
reply = (redisReply*) redisCommand(ctx, "HKEYS %s", hash.c_str());
if(!reply)
throw FileNotGoodException(std::string("redis command 'HKEYS %s' failed: ") + ctx->errstr);
if(reply->type != REDIS_REPLY_ARRAY)
throw FileNotGoodException("Failed to get keys from database");
for(size_t i = 0; i < reply->elements; i++)
{
assert(reply->element[i]->type == REDIS_REPLY_STRING);
dst.push_back(getIntegerAsBlock(stoi64(reply->element[i]->str)));
}
freeReplyObject(reply);
}
Database_Redis::~Database_Redis()
{
redisFree(ctx);
}
#endif

50
src/database-redis.h Normal file
View File

@ -0,0 +1,50 @@
/*
Minetest
Copyright (C) 2014 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef DATABASE_REDIS_HEADER
#define DATABASE_REDIS_HEADER
#include "config.h"
#if USE_REDIS
#include "database.h"
#include <hiredis.h>
#include <string>
class ServerMap;
class Database_Redis : public Database
{
public:
Database_Redis(ServerMap *map, std::string savedir);
virtual void beginSave();
virtual void endSave();
virtual void saveBlock(MapBlock *block);
virtual MapBlock* loadBlock(v3s16 blockpos);
virtual void listAllLoadableBlocks(std::list<v3s16> &dst);
virtual int Initialized(void);
~Database_Redis();
private:
ServerMap *srvmap;
redisContext *ctx;
std::string hash;
};
#endif
#endif

View File

@ -84,6 +84,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#ifdef USE_LEVELDB
#include "database-leveldb.h"
#endif
#if USE_REDIS
#include "database-redis.h"
#endif
/*
Settings.
@ -1242,7 +1245,7 @@ int main(int argc, char *argv[])
}
if (!world_mt.exists("backend")) {
errorstream << "Please specify your current backend in world.mt file:"
<< std::endl << " backend = {sqlite3|leveldb|dummy}" << std::endl;
<< std::endl << " backend = {sqlite3|leveldb|redis|dummy}" << std::endl;
return 1;
}
std::string backend = world_mt.get("backend");
@ -1257,6 +1260,10 @@ int main(int argc, char *argv[])
else if (migrate_to == "leveldb")
new_db = new Database_LevelDB(&(ServerMap&)server.getMap(), world_path);
#endif
#if USE_REDIS
else if (migrate_to == "redis")
new_db = new Database_Redis(&(ServerMap&)server.getMap(), world_path);
#endif
else {
errorstream << "Migration to " << migrate_to << " is not supported" << std::endl;
return 1;

View File

@ -46,6 +46,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#if USE_LEVELDB
#include "database-leveldb.h"
#endif
#if USE_REDIS
#include "database-redis.h"
#endif
#define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
@ -2434,6 +2437,10 @@ ServerMap::ServerMap(std::string savedir, IGameDef *gamedef, EmergeManager *emer
else if (backend == "leveldb")
dbase = new Database_LevelDB(this, savedir);
#endif
#if USE_REDIS
else if (backend == "redis")
dbase = new Database_Redis(this, savedir);
#endif
else
throw BaseException("Unknown map backend");
}