mirror of
https://github.com/minetest/minetest.git
synced 2025-07-06 09:50:23 +02:00
Make server world selection not brain dead and use gameid 'minetest' instead of 'mesetint'
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@ -101,7 +101,7 @@ void set_default_settings(Settings *settings)
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// Server stuff
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// "map-dir" doesn't exist by default.
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settings->setDefault("default_game", "mesetint");
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settings->setDefault("default_game", "minetest");
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settings->setDefault("motd", "");
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settings->setDefault("max_users", "100");
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settings->setDefault("strict_protocol_version_checking", "true");
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152
src/main.cpp
152
src/main.cpp
@ -739,6 +739,20 @@ void SpeedTests()
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}
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}
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static void print_worldspecs(const std::vector<WorldSpec> &worldspecs,
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std::ostream &os)
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{
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for(u32 i=0; i<worldspecs.size(); i++){
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std::string name = worldspecs[i].name;
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std::string path = worldspecs[i].path;
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if(name.find(" ") != std::string::npos)
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name = std::string("'") + name + "'";
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path = std::string("'") + path + "'";
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name = padStringRight(name, 14);
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os<<" "<<name<<" "<<path<<std::endl;
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}
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}
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int main(int argc, char *argv[])
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{
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int retval = 0;
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@ -777,6 +791,8 @@ int main(int argc, char *argv[])
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"Same as --world (deprecated)"));
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allowed_options.insert("world", ValueSpec(VALUETYPE_STRING,
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"Set world path (implies local game)"));
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allowed_options.insert("worldname", ValueSpec(VALUETYPE_STRING,
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"Set world by name (implies local game)"));
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allowed_options.insert("info", ValueSpec(VALUETYPE_FLAG,
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"Print more information to console"));
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allowed_options.insert("verbose", ValueSpec(VALUETYPE_FLAG,
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@ -894,7 +910,7 @@ int main(int argc, char *argv[])
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}
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// Print startup message
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actionstream<<PROJECT_NAME<<
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infostream<<PROJECT_NAME<<
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" with SER_FMT_VER_HIGHEST="<<(int)SER_FMT_VER_HIGHEST
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<<", "<<BUILD_INFO
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<<std::endl;
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@ -991,11 +1007,16 @@ int main(int argc, char *argv[])
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commanded_world = cmd_args.get("world");
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else if(cmd_args.exists("map-dir"))
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commanded_world = cmd_args.get("map-dir");
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else if(cmd_args.exists("nonopt0"))
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else if(cmd_args.exists("nonopt0")) // First nameless argument
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commanded_world = cmd_args.get("nonopt0");
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else if(g_settings->exists("map-dir"))
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commanded_world = g_settings->get("map-dir");
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// World name
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std::string commanded_worldname = "";
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if(cmd_args.exists("worldname"))
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commanded_worldname = cmd_args.get("worldname");
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// Strip world.mt from commanded_world
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{
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std::string worldmt = "world.mt";
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@ -1037,21 +1058,74 @@ int main(int argc, char *argv[])
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// World directory
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std::string world_path;
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verbosestream<<"Determining world path"<<std::endl;
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bool is_legacy_world = false;
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// If a world was commanded, use it
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if(commanded_world != ""){
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world_path = commanded_world;
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infostream<<"Using commanded world path ["<<world_path<<"]"
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<<std::endl;
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}
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else{
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// No specific world was commanded
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// Check if the world is found from the default directory, and if
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// not, see if the legacy world directory exists.
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world_path = porting::path_user + DIR_DELIM + "worlds" + DIR_DELIM + "world";
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std::string legacy_world_path = porting::path_user + DIR_DELIM + "world";
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if(!fs::PathExists(world_path) && fs::PathExists(legacy_world_path)){
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errorstream<<"Warning: Using legacy world directory \""
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<<legacy_world_path<<"\""<<std::endl;
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world_path = legacy_world_path;
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is_legacy_world = true;
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// If a world name was specified, select it
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else if(commanded_worldname != ""){
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// Get information about available worlds
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std::vector<WorldSpec> worldspecs = getAvailableWorlds();
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world_path = "";
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for(u32 i=0; i<worldspecs.size(); i++){
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std::string name = worldspecs[i].name;
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if(name == commanded_worldname){
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world_path = worldspecs[i].path;
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break;
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}
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}
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if(world_path == ""){
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dstream<<"World '"<<commanded_worldname<<"' not "
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<<"available. Available worlds:"<<std::endl;
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print_worldspecs(worldspecs, dstream);
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return 1;
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}
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}
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// No world was specified; try to select it automatically
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else
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{
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// Get information about available worlds
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std::vector<WorldSpec> worldspecs = getAvailableWorlds();
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// If a world name was specified, select it
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if(commanded_worldname != ""){
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world_path = "";
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for(u32 i=0; i<worldspecs.size(); i++){
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std::string name = worldspecs[i].name;
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if(name == commanded_worldname){
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world_path = worldspecs[i].path;
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break;
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}
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}
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if(world_path == ""){
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dstream<<"World '"<<commanded_worldname<<"' not "
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<<"available. Available worlds:"<<std::endl;
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print_worldspecs(worldspecs, dstream);
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return 1;
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}
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}
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// If there is only a single world, use it
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if(worldspecs.size() == 1){
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world_path = worldspecs[0].path;
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dstream<<"Automatically selecting world at ["
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<<world_path<<"]"<<std::endl;
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// If there are multiple worlds, list them
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} else if(worldspecs.size() > 1){
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dstream<<"Multiple worlds are available."<<std::endl;
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dstream<<"Please select one using --worldname <name>"
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<<" or --world <path>"<<std::endl;
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print_worldspecs(worldspecs, dstream);
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return 1;
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// If there are no worlds, automatically create a new one
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} else {
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// This is the ultimate default world path
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world_path = porting::path_user + DIR_DELIM + "worlds" +
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DIR_DELIM + "world";
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infostream<<"Creating default world at ["
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<<world_path<<"]"<<std::endl;
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}
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}
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@ -1059,25 +1133,49 @@ int main(int argc, char *argv[])
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errorstream<<"No world path specified or found."<<std::endl;
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return 1;
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}
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verbosestream<<"Using world path ["<<world_path<<"]"<<std::endl;
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// Gamespec
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std::string world_gameid = getWorldGameId(world_path, is_legacy_world);
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SubgameSpec gamespec = findSubgame(world_gameid);
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if(commanded_gamespec.isValid() &&
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commanded_gamespec.id != world_gameid){
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errorstream<<"WARNING: Overriding gameid from \""
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<<world_gameid<<"\" to \""
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<<commanded_gamespec.id<<"\""<<std::endl;
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gamespec = commanded_gamespec;
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// We need a gameid.
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std::string gameid;
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verbosestream<<"Determining gameid"<<std::endl;
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// If world doesn't exist
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if(!getWorldExists(world_path))
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{
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// Try to take gamespec from command line
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if(commanded_gamespec.isValid()){
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gameid = commanded_gamespec.id;
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infostream<<"Using commanded gameid ["<<gameid<<"]"<<std::endl;
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}
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// Otherwise we will be using "minetest"
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else{
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gameid = g_settings->get("default_game");
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infostream<<"Using default gameid ["<<gameid<<"]"<<std::endl;
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}
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}
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// If world exists
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else
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{
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// Otherwise read from the world
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std::string world_gameid = getWorldGameId(world_path, is_legacy_world);
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gameid = world_gameid;
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if(commanded_gamespec.isValid() &&
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commanded_gamespec.id != world_gameid){
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gameid = commanded_gamespec.id;
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errorstream<<"WARNING: Using commanded gameid ["<<gameid<<"]"
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<<" instead of world gameid ["<<world_gameid
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<<"]"<<std::endl;
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} else{
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infostream<<"Using world gameid ["<<gameid<<"]"<<std::endl;
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}
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}
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verbosestream<<"Finding subgame ["<<gameid<<"]"<<std::endl;
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SubgameSpec gamespec = findSubgame(gameid);
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if(!gamespec.isValid()){
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errorstream<<"Invalid gamespec. (world_gameid="
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<<world_gameid<<")"<<std::endl;
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errorstream<<"Subgame ["<<gameid<<"] could not be found."
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<<std::endl;
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return 1;
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}
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infostream<<"Using gamespec \""<<gamespec.id<<"\""<<std::endl;
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verbosestream<<"Using gameid ["<<gamespec.id<<"]"<<std::endl;
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// Create server
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Server server(world_path, configpath, gamespec, false);
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@ -78,7 +78,13 @@ std::vector<SubgameSpec> getAvailableGames()
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return specs;
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}
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#define LEGACY_GAMEID "mesetint"
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#define LEGACY_GAMEID "minetest"
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bool getWorldExists(const std::string &world_path)
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{
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return (fs::PathExists(world_path + DIR_DELIM + "map_meta.txt") ||
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fs::PathExists(world_path + DIR_DELIM + "world.mt"));
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}
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std::string getWorldGameId(const std::string &world_path, bool can_be_legacy)
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{
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@ -95,6 +101,9 @@ std::string getWorldGameId(const std::string &world_path, bool can_be_legacy)
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}
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if(!conf.exists("gameid"))
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return "";
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// The "mesetint" gameid has been discarded
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if(conf.get("gameid") == "mesetint")
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return "minetest";
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return conf.get("gameid");
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}
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@ -113,7 +122,9 @@ std::vector<WorldSpec> getAvailableWorlds()
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continue;
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std::string fullpath = *i + DIR_DELIM + dirvector[j].name;
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std::string name = dirvector[j].name;
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std::string gameid = getWorldGameId(fullpath);
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// Just allow filling in the gameid always for now
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bool can_be_legacy = true;
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std::string gameid = getWorldGameId(fullpath, can_be_legacy);
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WorldSpec spec(fullpath, name, gameid);
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if(!spec.isValid()){
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infostream<<"(invalid: "<<name<<") ";
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@ -52,6 +52,7 @@ SubgameSpec findSubgame(const std::string &id);
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std::set<std::string> getAvailableGameIds();
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std::vector<SubgameSpec> getAvailableGames();
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bool getWorldExists(const std::string &world_path);
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std::string getWorldGameId(const std::string &world_path,
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bool can_be_legacy=false);
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