From 68c6494af08c5a9b5b1f9169753d9ba8c106db23 Mon Sep 17 00:00:00 2001 From: paramat Date: Sun, 18 Mar 2018 05:34:02 +0000 Subject: [PATCH] Lua_api.txt: Fix hardware colouring documentation More 'draw type' -> 'paramtype2' changes, missing from a previous commit. --- doc/lua_api.txt | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/doc/lua_api.txt b/doc/lua_api.txt index 44cd07545..b045f6402 100644 --- a/doc/lua_api.txt +++ b/doc/lua_api.txt @@ -588,7 +588,7 @@ appropriate `paramtype2`: * `paramtype2 = "colorwallmounted"` for nodes which use the first five bits (most significant) of `param2` for palette indexing. The remaining three bits are describing rotation, as in `wallmounted` - drawtype. Division by 8 yields the palette index (without stretching the + paramtype2. Division by 8 yields the palette index (without stretching the palette). These nodes can have 32 different colors, and the palette should contain 32 pixels. Examples: @@ -598,7 +598,7 @@ appropriate `paramtype2`: pixel will be picked from the palette. * `paramtype2 = "colorfacedir"` for nodes which use the first three bits of `param2` for palette indexing. The remaining - five bits are describing rotation, as in `facedir` drawtype. + five bits are describing rotation, as in `facedir` paramtype2. Division by 32 yields the palette index (without stretching the palette). These nodes can have 8 different colors, and the palette should contain 8 pixels. @@ -609,7 +609,7 @@ appropriate `paramtype2`: second (= 1 + 1) pixel will be picked from the palette. To colorize a node on the map, set its `param2` value (according -to the node's draw type). +to the node's paramtype2). ### Conversion between nodes in the inventory and the on the map Static coloring is the same for both cases, there is no need