From 692bd66011774c92cdd6ca7983e47745ab1937d8 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Ji=C5=99=C3=AD=20Proch=C3=A1zka?= Date: Mon, 11 Jul 2011 14:29:59 +0200 Subject: [PATCH] + farmesh config options --- src/defaultsettings.cpp | 2 ++ src/farmesh.cpp | 14 +++++++------- src/farmesh.h | 3 ++- src/game.cpp | 8 +------- 4 files changed, 12 insertions(+), 15 deletions(-) diff --git a/src/defaultsettings.cpp b/src/defaultsettings.cpp index 74d323237..ac1983ed1 100644 --- a/src/defaultsettings.cpp +++ b/src/defaultsettings.cpp @@ -68,6 +68,8 @@ void set_default_settings() g_settings.setDefault("fast_move", "false"); g_settings.setDefault("invert_mouse", "false"); g_settings.setDefault("enable_farmesh", "false"); + g_settings.setDefault("farmesh_trees", "true"); + g_settings.setDefault("farmesh_distance", "40"); g_settings.setDefault("enable_clouds", "true"); g_settings.setDefault("invisible_stone", "false"); diff --git a/src/farmesh.cpp b/src/farmesh.cpp index 72dbe11c2..a35983729 100644 --- a/src/farmesh.cpp +++ b/src/farmesh.cpp @@ -70,6 +70,7 @@ FarMesh::FarMesh( m_box = core::aabbox3d(-BS*1000000,-BS*31000,-BS*1000000, BS*1000000,BS*31000,BS*1000000); + trees = g_settings.getBool("farmesh_trees"); } FarMesh::~FarMesh() @@ -312,12 +313,11 @@ void FarMesh::render() } else { - /*// Trees if there are over 0.01 trees per MapNode - if(tree_amount_avg > 0.01) + // Trees if there are over 0.01 trees per MapNode + if(trees && tree_amount_avg > 0.01) c = video::SColor(255,50,128,50); else - c = video::SColor(255,107,134,51);*/ - c = video::SColor(255,107,134,51); + c = video::SColor(255,107,134,51); ground_is_mud = true; } } @@ -350,7 +350,7 @@ void FarMesh::render() video::EVT_STANDARD, scene::EPT_TRIANGLES, video::EIT_16BIT); // Add some trees if appropriate - if(tree_amount_avg >= 0.0065 && steepness < 1.4 + if(trees && tree_amount_avg >= 0.0065 && steepness < 1.4 && ground_is_mud == true) { driver->setMaterial(m_materials[1]); @@ -403,11 +403,11 @@ void FarMesh::step(float dtime) m_time += dtime; } -void FarMesh::update(v2f camera_p, float brightness, s16 render_range) +void FarMesh::update(v2f camera_p, float brightness) { m_camera_pos = camera_p; m_brightness = brightness; - m_render_range = render_range; + m_render_range = g_settings.getS16("farmesh_distance")*10; } diff --git a/src/farmesh.h b/src/farmesh.h index 0a30a8aef..577224e15 100644 --- a/src/farmesh.h +++ b/src/farmesh.h @@ -67,7 +67,7 @@ public: void step(float dtime); - void update(v2f camera_p, float brightness, s16 render_range); + void update(v2f camera_p, float brightness); private: video::SMaterial m_materials[FARMESH_MATERIAL_COUNT]; @@ -79,6 +79,7 @@ private: float m_time; Client *m_client; s16 m_render_range; + bool trees; }; #endif diff --git a/src/game.cpp b/src/game.cpp index 5632c1805..367abebe1 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -1874,15 +1874,9 @@ void the_game( */ if(farmesh) { - farmesh_range = draw_control.wanted_range * 10; - if(draw_control.range_all && farmesh_range < 500) - farmesh_range = 500; - if(farmesh_range > 1000) - farmesh_range = 1000; - farmesh->step(dtime); farmesh->update(v2f(player_position.X, player_position.Z), - 0.05+brightness*0.95, farmesh_range); + 0.05+brightness*0.95); } // Store brightness value