From 69bd803a3221bf02672431390e672b0510695254 Mon Sep 17 00:00:00 2001 From: Perttu Ahola Date: Wed, 2 Jan 2013 22:53:55 +0200 Subject: [PATCH] Add InvRef:get_location() --- doc/lua_api.txt | 2 ++ src/scriptapi.cpp | 38 ++++++++++++++++++++++++++++++++++++++ 2 files changed, 40 insertions(+) diff --git a/doc/lua_api.txt b/doc/lua_api.txt index ebad1dad2..124344cad 100644 --- a/doc/lua_api.txt +++ b/doc/lua_api.txt @@ -1231,6 +1231,8 @@ methods: can be fully taken from the list remove_item(listname, stack): take as many items as specified from the list, returns the items that were actually removed (as an ItemStack) +- get_location() -> location compatible to minetest.get_inventory(location) + -> {type="undefined"} in case location is not known ItemStack: A stack of items. - Can be created via ItemStack(itemstack or itemstring or table or nil) diff --git a/src/scriptapi.cpp b/src/scriptapi.cpp index 83987fc9b..a79622db3 100644 --- a/src/scriptapi.cpp +++ b/src/scriptapi.cpp @@ -2049,6 +2049,43 @@ private: return 1; } + // get_location() -> location (like minetest.get_inventory(location)) + static int l_get_location(lua_State *L) + { + InvRef *ref = checkobject(L, 1); + const InventoryLocation &loc = ref->m_loc; + switch(loc.type){ + case InventoryLocation::PLAYER: + lua_newtable(L); + lua_pushstring(L, "player"); + lua_setfield(L, -2, "type"); + lua_pushstring(L, loc.name.c_str()); + lua_setfield(L, -2, "name"); + return 1; + case InventoryLocation::NODEMETA: + lua_newtable(L); + lua_pushstring(L, "nodemeta"); + lua_setfield(L, -2, "type"); + push_v3s16(L, loc.p); + lua_setfield(L, -2, "name"); + return 1; + case InventoryLocation::DETACHED: + lua_newtable(L); + lua_pushstring(L, "detached"); + lua_setfield(L, -2, "type"); + lua_pushstring(L, loc.name.c_str()); + lua_setfield(L, -2, "name"); + return 1; + case InventoryLocation::UNDEFINED: + case InventoryLocation::CURRENT_PLAYER: + break; + } + lua_newtable(L); + lua_pushstring(L, "undefined"); + lua_setfield(L, -2, "type"); + return 1; + } + public: InvRef(const InventoryLocation &loc): m_loc(loc) @@ -2124,6 +2161,7 @@ const luaL_reg InvRef::methods[] = { method(InvRef, room_for_item), method(InvRef, contains_item), method(InvRef, remove_item), + method(InvRef, get_location), {0,0} };