From 6a31eb0d2d5b9b755b59d1248bb5526aa9e6b5c7 Mon Sep 17 00:00:00 2001 From: RealBadAngel Date: Mon, 8 Feb 2016 01:40:05 +0100 Subject: [PATCH] Use inventory_image in the first place for inventory item mesh --- src/wieldmesh.cpp | 7 ++----- 1 file changed, 2 insertions(+), 5 deletions(-) diff --git a/src/wieldmesh.cpp b/src/wieldmesh.cpp index 3e2483b5e..9c4d5b642 100644 --- a/src/wieldmesh.cpp +++ b/src/wieldmesh.cpp @@ -452,11 +452,8 @@ scene::IMesh *getItemMesh(IGameDef *gamedef, const ItemStack &item) scene::IMesh *mesh; - // If wield_image is defined, it overrides everything else - if (def.wield_image != "") { - mesh = getExtrudedMesh(tsrc, def.wield_image); - return mesh; - } else if (def.inventory_image != "") { + // If inventory_image is defined, it overrides everything else + if (def.inventory_image != "") { mesh = getExtrudedMesh(tsrc, def.inventory_image); return mesh; } else if (def.type == ITEM_NODE) {